Hi All
I've finished the last building in my first set of deadzone terrain. Really pleased with this one too. I think I've got the verdigris effect a little better than on some of the other pieces.
Here's some piccies....
All I've got left are a few scatter pieces and then the first set is done and I can get on with the rest of my Plague strike team.
More to come soon....
Bluddtoof
Saturday, 12 April 2014
Wednesday, 2 April 2014
Making a New Thunderwolf (bear) Lord
Hi All,
Doc is back to talk about my new thunderwolf mounted space wolf lord. One problem with that statement he's actually mounted on a bear! I'm a big fan of using alternative models to make my army stand out if possible. So last year I went down to London and went in Dark Sphere and picked up Scibor's Celtic Lord mounted on a bear.
Doc is back to talk about my new thunderwolf mounted space wolf lord. One problem with that statement he's actually mounted on a bear! I'm a big fan of using alternative models to make my army stand out if possible. So last year I went down to London and went in Dark Sphere and picked up Scibor's Celtic Lord mounted on a bear.
Tuesday, 1 April 2014
A Bit More Deadzone
Hi All
Thought I'd post a little one about my latest work on my Deadzone Plague models.
I wasn't entirely happy with the finish on the Stage 1 and 2 models, all that drybrushing gives a slightly powdery finish. So I tried an all over yellow glaze (Lamenters Yellow) to smooth out the colours and take away the powdery finish. Piccies,
Thoughts?
I'm pleased with them now.
More to come soon.....
Bluddtoof
Thought I'd post a little one about my latest work on my Deadzone Plague models.
I wasn't entirely happy with the finish on the Stage 1 and 2 models, all that drybrushing gives a slightly powdery finish. So I tried an all over yellow glaze (Lamenters Yellow) to smooth out the colours and take away the powdery finish. Piccies,
Thoughts?
I'm pleased with them now.
More to come soon.....
Bluddtoof
Sunday, 30 March 2014
New projects. New plans.
I have had my customary break after a tournament, and now I am ready to get back in to building and painting again.
First here are some finished inquisitorial henchmen and assassins:
I have the other 2 types of assassin to complete and now have a pretty full retinue for one of my inquisitors.
Next up I am planning a campaign with my local Cambridge gamers. I have just bout planetary empire and a mighty empires set of hexagonal tiles. This will form a solar system for us to fight over. I am also adding in some special rules for character advancement. We hope that rather than taking special characters that we develop stories a heroic deeds for our basic characters. I think my rules have struck a good balance for bonuses from doing well and playing game, but will not lead to a major unbalance for the players who can't play lots of games.
Also I am going to be working on getting my terrain upton date an looking more like it all belongs on the same board!
And finally model wise. I have Agee things unpainted that interest me, the first being a squad of 10 sternguard.
Friday, 28 March 2014
The Deadzone Expands, more w.i.p.
Hi All
So here's the latest on my Deadzone work. I've finished the tower and the first Stage 2 infected.
Here's the tower, before and after the metallic finish,
Still not decided on the finishing touches so I'll do all them at once the terrain sets all painted.
Also thought I should state the colour sequence I used to get this finish;
A mid grey spray undercoat (plasticoat), nuln oil wash over all the recesses, administratum grey base coat on all the panels, heavy dry brush celestra grey then ulthuan grey then light dry brush ceramite white over all the grey panels, next is the detail colour sections in either red, blue, green or yellow. Red is wazdakka red base then layers of mephiston red and evil suns scarlet and an edge highlight of ess mixed with a little white, finish with red glaze. Blue is the old enchanted blue with an edge highlight mixing in a little white and finished with blue glaze. Green is the VERY old snot green and an edge highlight and then green glaze. Yellow is base of averland sunset to deal with the natural translucency of yellow paint, layers of yriel yellow, flash gitz yellow and an edge highlight using a little white again and you guessed it a yellow glaze.
Next I paint all the areas which will be metallic in a mid brown, doesn't matter which you choose but I've used the old GW vermin brown, then its balthazar gold and hashut copper layers followed by a highlight of runefang steel and a wash of agrax earthshade, once that's fully dry wash with nihilakh oxide and after that's dry touch up with hashut copper to bring the copper colour back in patches, I got this method from an article in white dwarf November 2013.
All the paints are GW including the glazes which I absolutely love!
The finished Stage 2, before and after the base completion,
I feel I should also give you an idea of the colours I've used here too;
After the base and wash on all the exposed flesh and natural armour plating it's lots of drybrushing!
The armour plates are brought to a paler finish than the flesh simply by using paler yellows and white after the reds, oranges and yellows of the flesh.
The order of colours is; wazdakka red, mephiston red, evil suns scarlet, 50/50 ess/blazing orange(old GW), blazing orange, fiery orange(old GW), 50/50 fo/yriel yellow, light yriel yellow. Flesh stops here. Armour continues with flash gitz yellow, bad moon yellow(old GW), hexos pale sun(new GW drybrush) and finally a light brush of white.
Then to finish off the teeth and claws are painted in layers using the same colours from yriel yellow onwards on top of a base of averland sunset. Also any stand out veins or pustules are apinted in yellows as are the eyes.
The bases use all the same colour systems from the terrain set.
And finally the team members I've done so far in situ with the tower,
A bit more terrain to do yet and the rest of the plague team, more to post in the coming weeks.
Bluddtoof
So here's the latest on my Deadzone work. I've finished the tower and the first Stage 2 infected.
Here's the tower, before and after the metallic finish,
Still not decided on the finishing touches so I'll do all them at once the terrain sets all painted.
Also thought I should state the colour sequence I used to get this finish;
A mid grey spray undercoat (plasticoat), nuln oil wash over all the recesses, administratum grey base coat on all the panels, heavy dry brush celestra grey then ulthuan grey then light dry brush ceramite white over all the grey panels, next is the detail colour sections in either red, blue, green or yellow. Red is wazdakka red base then layers of mephiston red and evil suns scarlet and an edge highlight of ess mixed with a little white, finish with red glaze. Blue is the old enchanted blue with an edge highlight mixing in a little white and finished with blue glaze. Green is the VERY old snot green and an edge highlight and then green glaze. Yellow is base of averland sunset to deal with the natural translucency of yellow paint, layers of yriel yellow, flash gitz yellow and an edge highlight using a little white again and you guessed it a yellow glaze.
Next I paint all the areas which will be metallic in a mid brown, doesn't matter which you choose but I've used the old GW vermin brown, then its balthazar gold and hashut copper layers followed by a highlight of runefang steel and a wash of agrax earthshade, once that's fully dry wash with nihilakh oxide and after that's dry touch up with hashut copper to bring the copper colour back in patches, I got this method from an article in white dwarf November 2013.
All the paints are GW including the glazes which I absolutely love!
The finished Stage 2, before and after the base completion,
I feel I should also give you an idea of the colours I've used here too;
After the base and wash on all the exposed flesh and natural armour plating it's lots of drybrushing!
The armour plates are brought to a paler finish than the flesh simply by using paler yellows and white after the reds, oranges and yellows of the flesh.
The order of colours is; wazdakka red, mephiston red, evil suns scarlet, 50/50 ess/blazing orange(old GW), blazing orange, fiery orange(old GW), 50/50 fo/yriel yellow, light yriel yellow. Flesh stops here. Armour continues with flash gitz yellow, bad moon yellow(old GW), hexos pale sun(new GW drybrush) and finally a light brush of white.
Then to finish off the teeth and claws are painted in layers using the same colours from yriel yellow onwards on top of a base of averland sunset. Also any stand out veins or pustules are apinted in yellows as are the eyes.
The bases use all the same colour systems from the terrain set.
And finally the team members I've done so far in situ with the tower,
A bit more terrain to do yet and the rest of the plague team, more to post in the coming weeks.
Bluddtoof
Wednesday, 26 March 2014
Deadzone Battlezone Grows.......WIP
Hi all,
In the middle of my days off between night shifts so I've been busy beavering away on my Deadzone scenery and plague models. Here's a couple of pics of my latest terrain piece w.i.p.
As you can see the grey is all done as is the red detail sections, these coloured sections will have some kind of text or symbolism on them throughout the terrain set once it's all done I just haven't decided quite what yet. The brown is the base coat for the metallic sections.
More to come, including the next team member, a plague stage 2....
This is the base wazdakka red with a wash of carroburg crimson (both GW paint range)
Bluddtoof
In the middle of my days off between night shifts so I've been busy beavering away on my Deadzone scenery and plague models. Here's a couple of pics of my latest terrain piece w.i.p.
As you can see the grey is all done as is the red detail sections, these coloured sections will have some kind of text or symbolism on them throughout the terrain set once it's all done I just haven't decided quite what yet. The brown is the base coat for the metallic sections.
More to come, including the next team member, a plague stage 2....
This is the base wazdakka red with a wash of carroburg crimson (both GW paint range)
Bluddtoof
Sunday, 23 March 2014
Tuesday, 18 March 2014
Deadzone work in progress
Hi All
Here at the code we've recently invested in Mantics new skirmish game; Deadzone. We're all busy painting up strike teams and scenery for a fully painted day of deadzone we're planning in a couple of months.
I'm just over half way through my scenery set which is designed to be assembled and disassembled repeatedly so that each game is different, I tried a few test runs as soon as I'd opened the box to see how it worked and found that there were a couple of issues;
1st, the connectors are slightly variable in there dimensions due to the mould lines as are the wall/floor sections so they don't always fit and would all require work to get them to be the same and thus universally fit each other (there are hundreds of potential joints!)
2nd, the plastic is a little on the brittle side and I broke 2 of the connectors during my test runs (you don't get enough connectors in the set, but a connector sprue is only a couple of quid from mantic so no biggie)
In all this led me to decide to permanently build the scenery as I wanted it, I bought the gamers edition which contained 2 scenery sets anyway so I will have a wider range available for games and a scenery set isn't expensive at about £25 so more will be on the cards in the future too.
Here's a few piccies of the stuff I've painted so far....
As you can see I've tried for a verdigris effect on all the brass/bronze metal to simulate a corrosive element in the atmosphere of this plague infected world. The effect is duplicated on the strike teams bases too as seen here...
I'll post more in the coming weeks as it gets done.
Bluddtoof
Here at the code we've recently invested in Mantics new skirmish game; Deadzone. We're all busy painting up strike teams and scenery for a fully painted day of deadzone we're planning in a couple of months.
I'm just over half way through my scenery set which is designed to be assembled and disassembled repeatedly so that each game is different, I tried a few test runs as soon as I'd opened the box to see how it worked and found that there were a couple of issues;
1st, the connectors are slightly variable in there dimensions due to the mould lines as are the wall/floor sections so they don't always fit and would all require work to get them to be the same and thus universally fit each other (there are hundreds of potential joints!)
2nd, the plastic is a little on the brittle side and I broke 2 of the connectors during my test runs (you don't get enough connectors in the set, but a connector sprue is only a couple of quid from mantic so no biggie)
In all this led me to decide to permanently build the scenery as I wanted it, I bought the gamers edition which contained 2 scenery sets anyway so I will have a wider range available for games and a scenery set isn't expensive at about £25 so more will be on the cards in the future too.
Here's a few piccies of the stuff I've painted so far....
As you can see I've tried for a verdigris effect on all the brass/bronze metal to simulate a corrosive element in the atmosphere of this plague infected world. The effect is duplicated on the strike teams bases too as seen here...
I'll post more in the coming weeks as it gets done.
Bluddtoof
Saturday, 8 March 2014
Hobby Butterfly - The joys of being unfocussed
Good Morning All,
Today's post is a little bit of everything as the title suggests. Today folks I'm going to talk about having way too many models and way too little focus. So as many of you will know we at Code40k recently ran our second event Worcester War 2. This event became my obsession for a little while and I was determined to ensure everyone had a good time. The feedback we received was positive and I think moving forward we shall hold many more successful events. Having run two events and built masses of terrain with Inner Mech, I really began to feel what am I doing with my own hobby here! Answer = Not a lot.
Today's post is a little bit of everything as the title suggests. Today folks I'm going to talk about having way too many models and way too little focus. So as many of you will know we at Code40k recently ran our second event Worcester War 2. This event became my obsession for a little while and I was determined to ensure everyone had a good time. The feedback we received was positive and I think moving forward we shall hold many more successful events. Having run two events and built masses of terrain with Inner Mech, I really began to feel what am I doing with my own hobby here! Answer = Not a lot.
Labels:
40k,
Code Designs UK,
Deadzone,
Eldar,
Saga,
Terrain,
Work in Progress
Sunday, 23 February 2014
Worcester War 2 review part 2
After a strong start I knew my next opponent would have had an equally strong result in the first round. It turned out to be LUKODAKKA.
His list was:
Grandmaster
10 terminators
5 terminators
2 psi dakka dreads
Dreadknight
This was a close combat knightmare, 2+ saves and power weapons. I knew I had to keep away from him and use my better maneuverability to my advantage.
The mission we got was 6 objectives with different values with the hammer and anvil setup.
This game went to and fro throughout. In my turn I was able to shoot his units and in his turn he assaulted in and got me. Eventually my extra numbers just held out and by turn 5 I had wiped him out. All I had left was khan, 1 biker, and my 2 talons. The result did not show how close the game was.
With 2 wins, both very strong I knew the last game would be against an equally tough opponent and we would be playing for the title!
The game was against Dale. I played him first last year. That was a close game then, as I was losing at the end of turn 5 but luckily it went to turn 7 where I had enough bodies to wipe him out. He was playing a similar lists to last year.
He took:
Grandmaster
5 terms
2x5 strike squads
Land raider
2 dreadknights
We played 5 objectives with a vanguard assault setup. 1st turn night fighting.
I went first and had a complete blood rush and piled everything forward and shot at the knights......FAIL. Not a wound caused and I ended up wishing charge range of his deadly stuff.
His turn and he assaulted in and wiped out the grav gun squad and khan!
Big trouble!
I needed a rethink of how to get out of this mess. So melta gums turned towards the land raider and blew it sky high. Then everything else focused everything on a knight.
Another stroke of luck this turn was that a strike squad mishapped and were taken by the warp. Less guns to aim at me! The next few turns I was able to take more wounds off the big stuff from shooting and eventually by turn 5 he only had 2 strikes left where I had a few bikes and the talons left.
The game ended with another solid win for me.
3 out of 3 and my title defended
I was impressed with the marine bikes. They had resilience and great firepower. In combat they were very weak even with khan and a librarian. Against the grey knights these 2 guys were unable to cut the mustard.
I do like bikes and they looked great. I still have another full squad to make up.
Up next though I have a few inquisitor retinue models to complete and a new squad of sternguard to paint. I also must crack on and get some scenery done. Paula and mike have inspired me with what they have done for the the event.
Tuesday, 18 February 2014
Worcester War 2 review part 1
This was the first event in a while where I had the army ready a few days before. There was no need for late night painting!
Here is the army I took.
It consisted of:
Khan on Moondakken
Librarian on a bike
8 bikes vet sarg power fist 2 grav guns and an attack bike with multimelta
8 bikes vet sarg power fist 2 melta guns and an attack bike with multimelta
8 bikes sarg combi plasma 2 plasma guns and an attack bike with multimelta
5 bikes sarg combi flamer 2 flamer and an attack bike with heavy bolter
2 stormtalons a one with lascannons and one with sky hammer missiles
I felt it was pretty balanced and would give me plenty of mobility, but I would have to be careful about not being bogged down or caught by any monstrous creatures.
Game 1: against Tau! Double riptide trouble and a load of broadsides! This was a game against Lian who had posted a video about his preparation to the event.
I was really worried about facing something like this. Marker lights to remove cover, big nasties and lots of guns.
2 bits of luck occurred before turn 1, I got enfeeble as a power and I stole the initiative. This combined with my initial scout move allowed all my bikers to get in range and take a lot of stuff out. First to go was the path finders, 3 flamer templates made short work of them. Grav guns and melta shots took out a squad of broad sides while enfeeble on the riptide a made my bolter shots twice as effective.
One side of his line was starting to collapse and as I had concentrated over one side on his turn one he was not able to get clear shots on my guys during his shooting. In my turn 2 enfeeble combine with S5 hammer of wrath attacks was very potent. One bit of bad luck was a talon being intercepted and shot down.
By the end if this turn his commander had failed to turn up from reserve and he only had a riptide with 2 wounds left and 3 fire warriors. My shooting phase on turn 3 finished these off and I claimed the win.
A solid start to this event...more to follow.
Thursday, 6 February 2014
Da Bosses Shiny New Ride
Hey All
Yippee! I've finished all the painting for my Ork army for Worcester War II this weekend.
Boss Bluddtoof has a shiny new ride, a big mean warbike, the lovely Forgeworld one. It's a really nice model and I'm well pleased with the finished look, I've gone a bit brighter on the red and he's got more pure white teef than usual cos I want him to really stand out on the table, I may go back at a later date to add some weathering and bring more in line with the rest of the army.
The red's been a little tricky since the release of the newest paint range from GW, as I started painting my Orks back in '98 or '99 and the colours have changed markedly since then, but hey who ever said Orks should be ooniform?
Anyway I look forward to seeing you all and your armies at WWII on Saturday if you're going.
In the meantime here's a few piccies of the new Bluddtoof.........
That's it for now,
Bluddtoof
Yippee! I've finished all the painting for my Ork army for Worcester War II this weekend.
Boss Bluddtoof has a shiny new ride, a big mean warbike, the lovely Forgeworld one. It's a really nice model and I'm well pleased with the finished look, I've gone a bit brighter on the red and he's got more pure white teef than usual cos I want him to really stand out on the table, I may go back at a later date to add some weathering and bring more in line with the rest of the army.
The red's been a little tricky since the release of the newest paint range from GW, as I started painting my Orks back in '98 or '99 and the colours have changed markedly since then, but hey who ever said Orks should be ooniform?
Anyway I look forward to seeing you all and your armies at WWII on Saturday if you're going.
In the meantime here's a few piccies of the new Bluddtoof.........
That's it for now,
Bluddtoof
Wednesday, 5 February 2014
Worcester War 2 is just around the corner.......
Hi All,
So firstly I get the express satisfaction in stating everything is ready for the War... I really hope everyone has a great time.
This as it happens is not the real reason for my post, tonight one of the attendees of WW2 has posted a video blog about his preparations for WW2, his thoughts on army selection, rules pack and painting. To put it simply I thought it was great and insightful on the mindset. As although I have run tournaments I haven't really played in that many. To be honest I prefer the campaign weekend feel. Also with my medical issues I tend to run out of steam towards the end of the day or weekend.
Anyway I digress and actually feel the urge to digress further, Lians video amongst other things has made me think about the content I often post here on code40k. I often just post up pictures of completed models and scenery. Whilst that is nice it doesn't necessarily have content that others find useful. I guess what I vow to do is maybe have a real look at how I post and the effort I put into it. I still morn the loss of Ron "From The Warp" his was a truly interactive blog backed up with a higher level of talent than what I possess I might add.
After the war it will allow me the option of pursuing some of my own hobby objectives and I think today I might just have set a new one. A simple to say improve your content DOC! Anyway digress over... Lians video is a good watch and he will be covering the event also. So please watch it here. Also to state for players at the event with a good camera. I will be setting up a flickr group which allow everyone to upload to after the event.
Thats All Folks
DOC out
So firstly I get the express satisfaction in stating everything is ready for the War... I really hope everyone has a great time.
This as it happens is not the real reason for my post, tonight one of the attendees of WW2 has posted a video blog about his preparations for WW2, his thoughts on army selection, rules pack and painting. To put it simply I thought it was great and insightful on the mindset. As although I have run tournaments I haven't really played in that many. To be honest I prefer the campaign weekend feel. Also with my medical issues I tend to run out of steam towards the end of the day or weekend.
Anyway I digress and actually feel the urge to digress further, Lians video amongst other things has made me think about the content I often post here on code40k. I often just post up pictures of completed models and scenery. Whilst that is nice it doesn't necessarily have content that others find useful. I guess what I vow to do is maybe have a real look at how I post and the effort I put into it. I still morn the loss of Ron "From The Warp" his was a truly interactive blog backed up with a higher level of talent than what I possess I might add.
After the war it will allow me the option of pursuing some of my own hobby objectives and I think today I might just have set a new one. A simple to say improve your content DOC! Anyway digress over... Lians video is a good watch and he will be covering the event also. So please watch it here. Also to state for players at the event with a good camera. I will be setting up a flickr group which allow everyone to upload to after the event.
Thats All Folks
DOC out
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