Friday, 14 October 2016

Arming for The Cypra Incident, Waaaghh! Bluddtoof; Koptas and Rokkits

Hi All

Bluddtoof here with a quick update on my newly finished Ork reinforcements for our narrative campaign; "Birth of The Beast, The Cypra Incident".
Our next mission is number 3; "Running the Gorklet" where Doc is going to be driving a convoy of light Guard vehicles down the length of 3 6' boards past lots of Ork sentry positions and with the potential for pursuers catching him if he goes too slow!
His force will comprise all the survivors from mission 2 and a further 1000 pts of mechanised guard.
I'll be fielding 500 pts on each board, on the first board are sleepy sentries just waking to the alarms from camp, for this I needed a new boss and a rokkit toting boy.
Table 2 will be fast stuff reacting quickly to the threat and I'll need some Koptas for that.
Board 3 will have much slower and heavier stuff all of which I already have painted.
So pics of the new stuff...

The really good thing about this campaign is that it's proved to be an excellent source of  motivation to both of us to get us painting stuff; Doc's army is entirely new or re-painting of old stuff and for me I'm painting models that have sat built and waiting on shelves and in boxes, for years in some cases! We both committed to having new stuff for every mission. For me the big push will be to complete the Dread Mob I've been threatening for years!

Looking forward to the mission, stay tuned for updates on prep from Doc and a bat rep of mission 3.


Friday, 7 October 2016

Birth of The Beast - The Cypra Incident................The story so far.......

Hi All

Bluddtoof here with an update on our narrative campaign; The Cypra Incident, which sees Docs Astra Militarum force; The 19th Dicers defending their world from my Ork invasion by Waaaggh! Bluddtoof.

The story started with Imperial forces on "The Forgotten Hole", a gloomy deathworld covered by murky swamps and thick forested highlands and the home world of The 19th Dicers, detecting strange energy readings deep in the swamps outside normal patrol range. A patrol was sent to investigate and found a small band of Orks using arcane technology to teleport rusted imperial wrecks out of the swamp! The following engagement was short and brutal with the Orks managing to hold off the Dicers long enough to teleport sufficient wrecks away.
The battle report for this mission can be found here

Following this the Imperials stepped up their patrols and scanning of the swampy hinterlands; revealing some very powerful energy surges in an out of the way valley, they put together a recon force and deployed to the area, the fast, light mechanised force infiltrated what is clearly a rapidly growing Ork territory and a small recon group went in on foot into the edges of an Ork camp, there they snuck about under the noses of Ork sentries too busy watching a bike race and gathered several pieces of crucial intel on the Orks activities here. With this intel secured they snuck back into the swamp but were spotted at the last moment! The alarms sound and the Orks mobilise for pursuit!
The battle report for this mission can be found here

So what now? I hear you ask...

Our approach to this whole campaign is one of "rule of cool", we had a long chat about how we thought the story should progress after the events so far and decided that we needed to add another bit in before we moved to the next tier in the campaign tree. After all the Orks are in close pursuit, there's no guarantee the Dicers will get back to base at all so no guarantee the Space Wolves will be called.
So we decided that the next mission should tell the story of the Dicers recon force escaping Ork territory with the intel, or not!

Our next mission will be "Running the Gorklet!" and will see the recon force all mounted in light vehicles running a gauntlet of Ork defensive positions and pursuers as they flee down the valley back to Imperial territory.

Stay tuned for more....


Saturday, 1 October 2016

The Cypra Incident: Birth of the Beast Game 2 (RECONNAISSANCE) Write Up

Hi All,

This post explains our second game in the Cypra Incident and involves the 19th Dicers sneaking into an ork held compound.  If you are new to our 40k narrative campaign can I recommend for understanding you check back on through the following links.

I suggest first checking out this post which links back to all the early content for the Cypra Incident.
This first and second game required some unique terrain and Boss Bludtoof put together some fantastic stuff check it out here.

The next link is the video battle report for mission 1 'Scavengers'.  This was our first attempt at a video battle report.  It is clear filming on a I-pad and this being our first go at it means it isn't the greatest quality.  However, its not too long and gives us a great history to look back on for this campaign.  Check it out here if you want some history.

Mission 2:

Right confession first this post has taken a long time to be put together.  We attempted to film a second battle report for this mission and the footage had terrible sound issues.  So i have abandoned showing you any footage and decided a write up will have to suffice.  We may return to video later in the campaign.

This mission involved a small force of the 19th dicers sneaking into a ork held camp.  We essentially set up a camp occupied by ork sentries, a couple of guard towers and of course some ork bikers racing around the camp (normal ork behaviour right?)

The imperial recon force consisted of 10 veterans and 7 ratling snipers.  There were 3 points on the battlefield which needed reaching to steal all the data.  

In order to play the mission and work out how the imperials could sneak about we decided to use the same method as the old Necromunda rules for the ork sentries.  That is each sentry turn we both rolled a dice for each ork sentry with the winner being able to move the ork sentry the distance on the dice.  If the orks got to within initiative range the alarm would be raised and various ork forces could move onto to the table on the next turn.  If any weapon fire took place the alarm would also be raised and if an ork survived close combat the alarm would be raised.  

Early on the alarm was nearly raised in turn two and then at the critical point the orks turned the wrong way.  We thoroughly expected the alarm to go off but in the end I managed after a high number of turns to sneak in and out with the information.  This proved quite a shock to us both but we decided to go with it.  It was also a strange outcome when we had painted new troops for the reserves and then never used them.  However, we both felt it fit the narrative well and led nicely on to a next mission of the 19th Dicers trying to escape through ork territory with the information they had stolen.

We decided to aptly name the next mission "Running the Gorklet" and discussed the forces that would be involved.  I will not steal the thunder of the next mission write up but it meant we both had to build and paint some more guard and orks which has been the aim of the campaign all the way through.

Hope you enjoyed this short write up and apologies for no video :-(.  Expect to see some more arming for the cypra incident posts as we get ready for mission 3.


Doc Out..........................

Monday, 26 September 2016

Thunderbolts Chapter, 1st Company Reinforcements

Hi All

Bluddtoof here with an update on my recent work on some Assault Terminators and a couple of character models. All these models were originally painted a few years ago but I'd only given them a basic paint job on the weapons. I painted up the Captain and tried a lightning effect on his hammers to represent the power field.
Recently I was preparing for a big apoc game and decided I wnted to run all my termies, so I decided to update the ir weapons to be like the captains, at the same time I needed to rearm my Chaplain who was previously armed based on a much older codex version, so he got a new shiny Crozius and a combi flamer, all the better for purging the Heretic!

Some pics...

..of the newly re-armed 1st company assault squads.

At some point in the hopefully not too distant future I will be re-basing the entire marine army to be more inline with my Imperial Knights, for posts on them see here , here , here , also here , here , this too , and this , this , this as well as here , here and finally (or initially) here

Next job is my Typhon, and a vindicator which I will be painting using my new airbrush, so some practice is ongoing with this new tool.


Thursday, 15 September 2016

Showcase - Death Guard Legion Tactical Squad in Mk3 Armour

Hi All,

Ok so those who follow the blog will know I have been really toying with Heresy Death Guard for quite a long time.  Something along the lines of two years.  In that time since I started the project has changed significantly.  It started off as a 40k/30k army, the paint scheme was originally by hand and now the scheme involves a lot of airbrushing.  So yes its changed.

As part of the ever changing process and to come to a final decision I have now modified the bases as well.  I have been using the brown design for so long and on 4 other armies so I needed a change.  With this in mind the first thing I did was experiment a lot as illustrated by the pictures below:

These were all deemed failure in the end although I quite liked the high contrast red finish.  In the end I plumped for the base design you will see showcased on my first legion tactical squad below.

This tactical squad completes my first Hobby Season completion.   I am so happy with the finish and base contrast and hope this is the end of changing my mind and means I can push forward on getting units finished up.

So first project is complete:

As always comments are welcome.  If the interest is there I will be happy to describe my process for painting these dudes up.