Showing posts with label Worcester War. Show all posts
Showing posts with label Worcester War. Show all posts

Sunday, 5 July 2015

Announcing Worcester War 5 "The Broken Code"

Morning All,

DOC here to announce our fifth event "Broken Code" on Saturday 7th November 2015.  We have space for 24 players to take part in the event.  The ticket price is set at £15 which includes food (normally pizza), tea, coffee and soft drinks all day.  Also normally some of my wife's baking!  All players will also be entered into a raffle to win something special.

All code40k events are none profit and put on entirely voluntarily by the code40k group.  All proceeds are put into running the event and scenery for future events.

To enter we will require payment in advance via pay-pal or cheque and closing date for entry will be 1 week before the event.  This will also be the deadline for army lists.  To enquire about number of places available and or pay for a place by pay-pal my email is michaelgmartin24@yahoo.co.uk.  You can also use this address to ask any questions you may have. If you would like to pay by cheque please email me and I will send you my address.




Thursday, 30 April 2015

Worcester War 4 - Fortification of The Code - Change of Plans

Morning All,

After feedback on the format and number of players finding availability for the chosen date difficult we have decided to change the format for Worcester War 4.

The Event:

The code40K team present our fourth event: Worcester War 4, “Fortification of the Code”. We have space for up to 24 players who will form two teams; Good and Evil, these teams will compete in 2 rounds of 7th ED 40k working in pairs or alone depending on numbers and to be determined on the day. You will be attempting to gain control of secret data packets hidden in an abandoned underground complex in order to provide your forces with an advantage in the final event in this story; “Assault on the Code” which will be held sometime in 2016.  This event follows on directly from the events played out during Worcester War 3; please note participation in WW3 is NOT required for entry into this event.  


Worcester War 4 follows on directly from our last event, Worcester War 3, which saw a widespread conflict spread across the 5th planet of the Lentarum system; a backwater Imperial colony near The Maelstrom in the Ultima Segmentum.

The day saw 24 players fight for dominance and control of a psychic beacon which had sent a mysterious signal throughout known space. In the end the beacon was claimed by the forces of chaos in the form of a Nurgle Daemon force!

If you're interested in joining us, the event is on Saturday 6th June 2015 at Whittington Village Hall. Entry fee is £15 and includes lunch and refreshments through the day.

Please e-mail mrtweedy_77@yahoo.co.uk to check if places are available and sign up to take part.

The rules pack can be viewed here

The deadline for entry is Sunday 31st May 2015

Hope to see you there.

Bluddtoof


Tuesday, 21 April 2015

Worcester War 4; The Assault on The Code

Hi All

It's that time of the year again!
Time for The Code 40K Gaming event!



Worcester War 4 follows on directly from our last event, Worcester War 3, which saw a widespread conflict spread across the 5th planet of the Lentarum system; a backwater Imperial colony near The Maelstrom in the Ultima Segmentum.

The day saw 24 players fight for dominance and control of a psychic beacon which had sent a mysterious signal throughout known space. In the end the beacon was claimed by the forces of chaos in the form of a Nurgle Daemon force!

Now the war rages on and the forces of Good are ready for one final push!

Worcester War 4 will see the final assault on a heavily defended position, held by the forces of Evil!! by an alliance of Good forces.

We will be playing a single massive multi player game of 7th Ed 40K, over a large C shaped board made of 9 standard 6' tables joined end to end. You will fight either for Good or Evil over this defensive perimeter and then the game will culminate on a 2nd table representing the primary objective. Events on the perimeter will directly effect your chances on the final objective.

We have space for 30 players, if you're interested in joining us, the event is on Saturday 6th June 2015 at Whittington Village Hall. Entry fee is £15 and includes lunch and refreshments through the day.

Please e-mail mrtweedy_77@yahoo.co.uk to check if places are available and sign up to take part.

Rules pack is available here


Hope to see you there.

Bluddtoof

Monday, 28 July 2014

Worcester War III, The Investigation of The Code. A 40k Campaign Day

Hi All

Bluddtoof here to invite one and all, (well 24 of you anyway) to join us for another instalment of Worcester War, our periodic 1 Day 40k event!
Some of you may have been to WW1 or WW2 over the last year and if so I hope you enjoyed it and will consider joining for our 3rd day. This one will be slightly different in that it's not a straight forward tournament; we're going to try starting a story line to hopefully, with your help, carry on into future events to create a living and changing plot line and history for our little sector of the war torn future.
Cue poster....



Thursday, 9 January 2014

Worcester War 2 - Only 4 Weeks To Go........

Hi All,



So at time of writing we have 4 spots remaining at Worecster War 2.  That means 26 players bearing down on Whittington Village Hall on the 8th Feb for geek fun.   I'm excited for our second event.  I think some of the lessons learned from the first event will now bear fruit and I'm looking forward to Inner Mech joining me in the organising stakes.  So with 4 weeks to go what does that mean.....

Well the players will be frantically finishing the painting and army lists.  I look forward to seeing those a good week before the event wink wink nudge nudge!  As for the organisers Me and IMech will be playing with a big saw at the weekend whilst we make some additional boards for the event.  We are also working very hard on some new scenery which I look forward to showcasing in the run up to the event.

The rules pack for the event is available here.

More coming soon

DOC out

Saturday, 26 October 2013

Code40k is Proud to Present Worcester War 2

Morning All,

DOC here back to announce CODE40k's second event aptly named Worcester War 2.  The event will be held on Saturday the 8th February 2014 so plenty of time to get painting and plotting.  The event gives players the opportunity to play 3 games of 40k at 1500pts.

We have taken the opportunity after the success of the first event to make things better!  Firstly the event will increase to 30 players.  Next we will put food on for the day following on from feedback from the first event.  There are some rule changes which will be discussed over the coming weeks after I have given people the chance to digest the rules pack.  Needless to say they are aimed at making the event easier to run and participate in.  Lastly and importantly we will have two organisers myself and Innermech to make it easier for us to help you guys enjoy your day. 

For this event we also have 2 sponsors Worcester Wargamers (many thanks to Andy the store owner) and Codedesignsuk both of which will be providing prizes for the event. 

Ok on to the pretty bit the poster:


Please feel free to share this :-)

Next the most important part the link to the rules pack and how you book your place is here:

Please post any questions you may have in the comments or send me an email, look forward to seeing you there.

DOC signing off.........

Thursday, 19 September 2013

Code40k's Next Event: Thoughts on what that may look like.

Hi All,

Doc here, so a while back I promised to write some thoughts down on what it is like to run an event.  Well as per usual life has got in the way and it has taking me until now to get round to it.  Also its getting me round to the process of thinking about Worcester War II.

So after Worcester War we received quite a lot of positive feedback which was muchly appreciated!  However, like anything there were a few problems most notably I did not have a sound plan for when someone had to leave.  I ended stepping in to the breach...  this meant running and playing in the event.  This is not a good state of affairs and as such we will have two organisers in the next event to stop such a problem occurring again.

The other major cause of confusion was the scoring system using the old warhammer style victory points system.  This is where me the organiser playing was not good otherwise I could have gone to each table and helped the totting up process as they got to the end of the game. 

Ok, so the next train of thought is when will we play another WW and where will it be held?  Originally we thought along the lines of November.  Due to family commitments and such this is no longer an appropriate time.  So now the proposal will be end of Jan'14.  A geek weekend to get rid of post Christmas and the weather is shocking blues!

Proposed Changes

The main change I think needed to the event (and I promote comments) is to the scoring system to simplify it?  Last time we used a simple 10 for a win, 3 for a draw and 0 for loss.  This gave us a
basic ranking for the players.  Obviously many players would then have the same score and require the use of warhammer victory points to separate the players on the same score. 

I propose removing the warhammer points and using a bonus system to the points scored above:

+2pts for killing an independent character in a challenge.
+3pts for completing a secondary objective (these will be detailed in the rule pack but basically an extra little objective to go with the standard ones for the eternal war mission you will be playing)
+3pts for wiping out an opponent

-1pt for any unit which flees the battlefield (cowardice should not be rewarded!)
-3pts for being wiped out or conceding

This list isn't exhaustive thoughts people?

Another change I propose is to army composition to remove duplicate choices in elites, fast attack and heavy support sections.  I have read others thoughts around this particularly on from the fang who runs a successful blog wars event which is on to its 6th event now.  This will stop hell turkey lists amongst others and hopefully promote more varied army lists.  To coincide with this I will now ask for army lists to be sent prior to the event and approved. 

Ok, so these are my thoughts at present, feedback is always welcome especially as this is not set in stone.  The aim would to be have the rules pack, date and venue set by the end of October. 

In the meantime keep gaming people

DOC out.........



Tuesday, 6 August 2013

Hobby Update - Space Marines

Before I let you know about my future projects I just want to have a quick update of what i have been doing in the last few weeks

First I had a very successful Worcester War tournament which I won! While I scored lots of points and tabled 1 opponent and nearly a second 2 of the 3 games were very close. My army was pretty well balanced and each unit did a good job over all. my disappointments were both Belial and the Librarian. Belial did not have any real punch. His sword is ok but only good against things with 3+ save or worse. All the tough stuff he would face (Dreadknights, Riptides and Wraithknights) all have a 2+ save so his sword doesn’t cut the mustard. Additionally all those will generally instant kill him. Looks like I will have to make a TH/SS version of him as at least that will have a bit more staying power and punch. The librarian’s problem was that his is too many points for a support character and not tough enough to lead a spearhead. I mainly took biomancy to try and get iron arm for himself or endurance for the tactical squad he was with. Not sure what I would change on the list if anything for future tournaments. a quick picture of my army:


Painting wise I have at alst finished painting a vindicator and a razorback. They have been painted to table top since 2009 but I had added some more yellow to them and painted all the details.








I am currently working on Pedro Kantor and Kor’sarro Khan. They are both nice models and will follow the paint scheme of my captain models, of a deep gold coloured armour. Khan will need a bike at some point to finish him off.

After this I am not sure what to do. I have a few models to finish off (a few more bikes to do, some squad leaders) but I have no real project to get on with. With the rumours of the new marine codex out in October I may just have to bide my time until then. I have a lot of terrain to sort out and that should be a bit of a priority….

Thursday, 4 July 2013

Worcester War The Results

Hi All,

DOC here so WW13 has been and gone.... and what an event it was.  I intend to do a few posts on the back of the event.  One to discuss what I have learnt about running an event, one to showcase the pictures and this one to congratulate the winners / publish the event.

So the results sheets are available here:

Overall:

https://docs.google.com/file/d/0B_-44W3d5ZfaSGRFcXpvWUZmZTQ/edit

Painting:

https://docs.google.com/file/d/0B_-44W3d5ZfaWTM2U215X1NUbms/edit

Ok so pic fest time, first off a massive thanks to Dave C and Cherrie for taking the pictures and then sending them over to me.

So the overall winner was Mr Dave Metcalfe or Toonboy 78 as he is known on the blog.


That's Dave on the left and me pulling one wacky face on the right!  Dave is no stranger to winning events and announced before the event you might aswell put my name on the certificate now.  Well he lived up to the bravado.  Who will knock him off the perch at the code's next event?  Dave's army:


In 2nd place overall we have Mark Platt from Cheltenham Warchiefs.  Congratulations and thanks to all the players from the chiefs who came up for the day.  If you are from that area and fancy having games with a great bunch of guys their club website is here.


Who says close assault is dead in 6th!!!!!!!

Watch out for the fly by!!!

3rd Place Overall went to our own Luke Hemming or Lukodakka as he is known on the blog.  Luke also took home 2nd Place in the painting competition. So here is a small showcase of his army:







So on to the overall painting winner that went to our Matt Tweedy Thompson who is known as boss bludtoof on the blog so naturally he won with his orks right nope the emperors finest and chapter of his own devising the Thunderbolts lightning strike in:




Anti Air Dread!!

Ok so Luko finished 2nd in the painting as explained above and in 3rd place we come to Jason Band's Tau army or Red Mist as he is known round these parts.  Unfortunately Jason had to run off quickly at the end of the event as the picture will show.



Lastly but by no means least we have the most sporting opponent winner.  This was won by Kurt Lewendon from the Warchief's.  For me Kurt optimised the atmosphere of the whole event fun and friendly! 


Well folks that's the run down of the winners at Worcester War 13.  We are currently in discussion to propose a winter war event in November time.  So I have masses of photos which I will be publishing in the future in other articles all that remains to be said is thanks for all those who attended.  I have learnt once again that which I already knew I cant pose for photos or can I..........


 DOC





Saturday, 22 June 2013

Tau Riptide - Sexy Beast - Gangnam Style

Hi All,

RedMist here, been quiet for a while again... but not idle. As you know the new Tau Codex came out last month so I bit the GW bullet, bought the book, and dusted off my Tau army, which has sat in a box for over 5 years, and so begins my 3rd sphere expansion.

What a change has been made, a competitive army at last, 3 games down and 2 wins under my belt, against the might of Hendrix's Imperial Guard and Extreme's Grey Knights.

Now Worcester War 13 is looming, next Saturday to be precise, and so I wondered what I wanted to take, well no worries there Tau it is.

Well I love a big beast so what better than to lead my army to total victory than the new XV104 RIPTIDE, and what a monster it is...





My that's a big one...

As you can see I've mounted him on the flying base, why not, after all he has a jump pack. And he's so big anyway that he can't hide on a battlefield.

I chose a clean, crisp look to my Tau, battle green colour scheme with boltgun metal detail. No fancy Tau markings on mine, these are battle suits.

Here are a couple of shots of one of my Crisis Teams, never leave your colony without them...







Next up was Pathfinders, the new box set was full of new goodies, gotta love all those new drones, so built a few to add to my metal existing ones, and a few new metals thanks to Hendrix's son Z.






I started my Cadre as a Firewarrior only one, but with the addition of sniper round upgrades for the Kroot it just seemed rude not to have some, so ebay purchases later and a box from Z again... I have Kroot, and I love these guys, cheap as chips, and can be devastating, just as Hendrix!

So here they are, no cadre should leave Vor'La without them...






One last thing, I'd never been a lover of Ethereals but these guys now add a couple of nice buffs to your army, so in he goes, Honour Blade and all; as if he's gonna be fighting hand to hand LOL. If he does, I'm done anyway, for as we know, Tau don't do hand to hand!


Well that's me signing off for now. Looking forward to seeing you guys at WW13, new and old, and let battle commence... ion weapons to maximum charge.

Red Mist... out.



Monday, 10 June 2013

Worcester War Preparation

The 3 week countdown has begun to Worcester War. Normally I would be frantically painting or buying things to use in the tournament Here is my list of last minute paint:

  • Carnage 2009, buy and paint an army in 2 months, and learn how to play 40k
  • Norwich Tournament 2009 paint 3 land speeders in a week
  • SVA 2012 paint Warhound titian in 1 months
  • Carnage 2012 year paint 4 dreads in 2 weeks
  • Norwich tournament 2012 paint 20 Paladins and Draigo in 1 month
  • SVA 2013 paint 2 storm talons and 54 scouts in 1 week

As you can see I like to leave painting until the last minute. This time however I am pretty much complete everything that I would need for WW13, and all the models that I own!

Here is my WIP of Belial



 


An my DV |Chaplain:


i have the armour to highlight and details to pick out , but they are nearly finished.

Also I have completed my games board that I showed you earlier in the month. I think it has gone well. There are things I would definitely do differently. When building the frame I would use glue as well as the screws. As it is stored in my garage then it is affected by damp and the top is warping (very 40k) a little. The board should have been glued to the frame as well as screwed. The painting and texturing was again ok, but I would change how I did the texturing. I mixed sand paint glue and water and then painted the board. The sand has clumped more than I expected and so the texture is a little rougher than I would have liked. I should have glued and then put sand on then sealed with paint. But we we’ll see how it works. The board cost less than £40 so I can always make another one!





I have also used my airbrush for the first time. Historically I have not liked painting yellow on my guys as it takes too much paint and never looks great. I have to used 2 layers of white then 2 layers of yellow. The troops I can get away with but the tanks seem to look shonky. I have limited the amount of yellow on them and they look a little plain. Now I have the airbrush I tested on 2 tanks and painted the doors. I used a vindicator and a razorback. Here are the results. I am very happy with the covering. I need to practice with the brush as it kept blocking so maybe the mixture was too thick then after I had thinned it was pooling in places, too thin?? Practice will start as I have 8 rhinos that need the doors painting!






The Vallejo Golden yellow is no where near the same colour as the GW one, even though internet wisdom suggested that was the same colour.


My final thought is what army to take to WW13. The great thing about WW13 is that it is 1500pts. At 2000 you can take a solid list and have a few points for something a bit new, 1750, your only thing you have to think about is a few bits of wargear, but 1500 you will have to make sacrifices. In 5th I played with 2 tactical squads as my scoring units, one in a land raider and one in a rhino. With the changes in mission selection in 6th that tactic is not flexible enough anymore, and you have flyers to deal with. I think you need at least 2.5 strong scoring units in a space marine list now. I have 3 lists to choose from and I am trying one of them out tonight to see how it works. If it works well then I will go with that if not then I will use one I am a little more familiar with….