Showing posts with label Boss Bluddtoof. Show all posts
Showing posts with label Boss Bluddtoof. Show all posts

Friday 14 October 2016

Arming for The Cypra Incident, Waaaghh! Bluddtoof; Koptas and Rokkits

Hi All

Bluddtoof here with a quick update on my newly finished Ork reinforcements for our narrative campaign; "Birth of The Beast, The Cypra Incident".
Our next mission is number 3; "Running the Gorklet" where Doc is going to be driving a convoy of light Guard vehicles down the length of 3 6' boards past lots of Ork sentry positions and with the potential for pursuers catching him if he goes too slow!
His force will comprise all the survivors from mission 2 and a further 1000 pts of mechanised guard.
I'll be fielding 500 pts on each board, on the first board are sleepy sentries just waking to the alarms from camp, for this I needed a new boss and a rokkit toting boy.
Table 2 will be fast stuff reacting quickly to the threat and I'll need some Koptas for that.
Board 3 will have much slower and heavier stuff all of which I already have painted.
So pics of the new stuff...







The really good thing about this campaign is that it's proved to be an excellent source of  motivation to both of us to get us painting stuff; Doc's army is entirely new or re-painting of old stuff and for me I'm painting models that have sat built and waiting on shelves and in boxes, for years in some cases! We both committed to having new stuff for every mission. For me the big push will be to complete the Dread Mob I've been threatening for years!

Looking forward to the mission, stay tuned for updates on prep from Doc and a bat rep of mission 3.

Bluddtoof

Friday 7 October 2016

Birth of The Beast - The Cypra Incident................The story so far.......

Hi All

Bluddtoof here with an update on our narrative campaign; The Cypra Incident, which sees Docs Astra Militarum force; The 19th Dicers defending their world from my Ork invasion by Waaaggh! Bluddtoof.




The story started with Imperial forces on "The Forgotten Hole", a gloomy deathworld covered by murky swamps and thick forested highlands and the home world of The 19th Dicers, detecting strange energy readings deep in the swamps outside normal patrol range. A patrol was sent to investigate and found a small band of Orks using arcane technology to teleport rusted imperial wrecks out of the swamp! The following engagement was short and brutal with the Orks managing to hold off the Dicers long enough to teleport sufficient wrecks away.
The battle report for this mission can be found here

Following this the Imperials stepped up their patrols and scanning of the swampy hinterlands; revealing some very powerful energy surges in an out of the way valley, they put together a recon force and deployed to the area, the fast, light mechanised force infiltrated what is clearly a rapidly growing Ork territory and a small recon group went in on foot into the edges of an Ork camp, there they snuck about under the noses of Ork sentries too busy watching a bike race and gathered several pieces of crucial intel on the Orks activities here. With this intel secured they snuck back into the swamp but were spotted at the last moment! The alarms sound and the Orks mobilise for pursuit!
The battle report for this mission can be found here

So what now? I hear you ask...

Our approach to this whole campaign is one of "rule of cool", we had a long chat about how we thought the story should progress after the events so far and decided that we needed to add another bit in before we moved to the next tier in the campaign tree. After all the Orks are in close pursuit, there's no guarantee the Dicers will get back to base at all so no guarantee the Space Wolves will be called.
So we decided that the next mission should tell the story of the Dicers recon force escaping Ork territory with the intel, or not!

Our next mission will be "Running the Gorklet!" and will see the recon force all mounted in light vehicles running a gauntlet of Ork defensive positions and pursuers as they flee down the valley back to Imperial territory.

Stay tuned for more....

Bluddtoof

Monday 4 April 2016

The Cypra Incident, more terrain WIP.

Hi All

Bluddtoof here with some more WIP on my current project; the fencing terrain for our upcoming narrative campaign; The Cypra Incident.

I'd planned a post over the weekend and even took photos but didn't get round to it so this post contains photos from a couple of stages in the process.

First some photos of the tower after I'd added some plasticard sheeting to give a smooth metallic finish and started adding rivets to this panelling....






Then I moved on to painting, all the pieces got a solid black base coat sprayed on followed by a coat of silver; I used a spray by Plasti-kote, I've used this before and found that it covers exceptionally well but has a glossy finish which doesn't like to accept further painting. I tried a single small piece of scrap plasticard first and tried out a new method for applying rust effects, namely sponge weathering.
It worked really well; using successive coats of Dryad Bark, Dark Flesh, Khorne Red and Troll Slayer Orange I built up a heavily rusted effect, a final light sponging of Caledor Sky gives an impression of flakes of the original blue paint still clinging to the heavily weathered metal.
To finish off the effect and to smooth it all together I washed all the pieces with Reikland Flesh, followed by dabs of Seraphim Sepia and finally Agrax Earthshade whilst the 1st wash was still wet, this has the effect of randomly blending the 3 shades giving a really dirty finish, I use this method on my Orks too.
On the uprights I wasn't quite happy and wanted an even more rusty look so I tried an orange wash all over them.
This pic was taken after I'd finished the sponge work...



Here's a few pics of the set as it stands now...








So not much left to do now, all the uprights need their bases doing, this will involve mud and some swampy plant life. I plan to have vines and creepers climbing the uprights and some of the panels too. I'll probably leave the tower, however I've got some barbed wire on the way which will be formed into coils to sit on top of the fence and form a protective "shelf" around the tower below the parapet.

Then of course I need to build and paint at least 1 more tower, eventually there'll be 4 intact towers and a couple of collapsed ruined towers as well.

That's it for now, more soon....

Bluddtoof.

Monday 28 March 2016

The Cypra Incident, Scenery WIP

Hey all,


Bluddtoof here with a quick update on my work on the scenery set for mission 2 of our upcoming narrative campaign.
I've now completed the build of the fencing (20 uprights with various configurations of panel supports and a total of 14 panels, 3 of which are ruins and a set of hinged gates) and have started on the first watchtower.
Here's a few pics of the tower ....









The first 3 are the balsa carcass in progress and the last 3 are with the watchtower complete with a basic roof and with some fencing in a couple of possible configurations.
The issue now is whether I leave the tower as is and paint it, in which case the grain will show, or I'm considering plasticard cladding to simulate metal, complete with rivets. The second option will look far better but will involve a lot more work and this is tower 1 of 4! I'll make that decision tomorrow I think. One thing I will change is the mesh flooring on the other towers; I'll not cut out the central hole in future, it doesn't really show once occupied and limits model placement, a full mesh floor with a hatch will be better.

More to come soon, as ever comments welcome...


Bluddtoof.

Thursday 21 January 2016

40K Narrative Campaign 2016; "The Cypra Incident: Birth of the Beast of Cypra". An introduction to the Orks of Waaagh! Bluddtoof.

Hi All

So here's my first post in our series on the Narrative Campaign myself and Doc are playing this year. We hope to play our first session, which should cover the first 2 engagements in the conflict, sometime in February. As I'm writing this that gives me about a month to paint all the extra bits I'll need for those games. we're using a tree campaign system so that means 1 definite and 2 potential lists, the 2nd mission will be dependant on the outcome of mission 1.
We've decided that we want the campaign to be all about the story so we're putting a lot of time and effort into creating interesting and balanced missions with all the lists being discussed and altered mutually so as to create games which have the best chance of being close and exciting. When it come s to playing the games we'll be taking it slow and discussing tactics and moves as we go to create the best story possible, keeping the option to "do over" if the dice gods chuck us a curve ball! I'm really looking forward to it and I hope you are too because we'll be posting detailed narrative battle reports all the way through to the Glorious Ork Victory which is of course inevitable!
So towards this initial goal I need to paint the following;
3 Ork bikers, including a Boss Nob.
12 Lootas.
A Warbuggy.
And a Killa Kan.
I'm most of the way to finishing the bikers and here's some WIP shots;






I know Doc is frantically building and painting the mechanised infantry of the "Dicers", his new regiment of puny 'umans!

Stay tuned for more on "The Cypra Incident"

Bluddtoof.

Tuesday 19 January 2016

40K Narrative Campaign 2016; "The Cypra Incident: Birth of the Beast of Cypra" - The Setting, Launch, What's this all about?

Hi All,

Doc here to talk about mine and Boss Bluddtoof's upcoming campaign:

"The Cypra Incident: Birth of the Beast of Cypra"


Firstly this is what I hope will happen to Bluddtoof!

This campaign will be a narrative ladder campaign and I will discuss how we arrived at that decision below.