Showing posts with label Chaos Cultists. Show all posts
Showing posts with label Chaos Cultists. Show all posts

Thursday, 4 June 2015

Stormwolf Showcase - Preparation for Worcester War 4

Hi All,

So after committing to the armies of the Imperium team for Worcester War 4 I worked out some lists and realised that left me some stuff to paint.  As usual I am good at painting to deadlines and so have knocked out an additional terminator, new weapon options for my land speeder, a stormwolf and 5 necromunda gang members since Sunday!  All these models are speed painted but are designed to match a force the bulk of which was painted many years ago.  It seems little point in changing a scheme unless you plan to go back and re paint the lot.  Pictures I here you cry oh go on then...

 Stormwolf: (No 1 tip and I should know better don't glue the canopy in with super glue!  It frosts up and looks terrible)



Additional Wolf Guard Terminator:


Necromunda Gangers:




You may notice my ganger's are a bit of a mix.  I have recently returned to the game after many years away and I don't have a full gang of the same models so instead I use a mixture of chaos cultist models, guard models and the odd necromunda model from back in the day.  When not in use for necromunda they go back into my cultists or renegade guard army.  Multi-Use models huzzah!

This is a solid 17 painting points haul here see the side bar for more details. As always constructive comments are most welcome.

Cheers

DOC out

Sunday, 19 May 2013

Playing 40K a different way the Write Up


Hi All,
 
Welcome from myself (DOC) and Trevdog.. This is our second part on playing 40K the fluffy way.  So in order for you to understand what this is all about please first see part 1.  Below is Trevdog's write up of the battle we played over 8 turns.  It was just 287pts aside but boy was it a whole heap of fun and ended up with a cinematic climax.  Anyway without further ado onto the story:


 
Lighting up the road ahead, the two Space Marine bikes sped along Plaza Drive towards the east.  The dark silhouettes of buildings flashed past on either side.  They were in an area close to the Governor’s Palace that needed restoration or rebuilding altogether, but times were hard and poverty knocked on almost every door.  The roar of the bikes engines ripped through the morning silence.  Still keeping his eyes fixed on the road ahead and with occasional glances down to his mounted auspex, Torrinium voxed across to Bransk alongside, “Scans are negative Brother.  What say you?”

“All is quiet, it would appear” came the reply.

Unknowingly they had passed through a dampening field and a group of rebels of The Church lying in wait, shielded from their auspex scans.

Torrinium blink clicked the screen inside his helmet to change his vox channel, then announced, “Captain the route is clear, ready to proceed.”

“Acknowledged Torrinium.” Raising his voice to be heard over the noise inside the Rhino APC Captain Diritz spoke into the vox bead near his chin. “Split north and south when you reach Plaza Square. We are moving in.” 

Captain Kearosen Diritz stood with his head tilted slightly to one side and touching the ceiling inside the Rhino’s passenger compartment.  Two more battle brothers from the 4th Company of the Emperor’s Eagles Chapter stood with him.  Another eight people sat along the sides of the compartment.  Five men sat to one side.  Four of them wore heavy green tunics or robes. Their faces were masked with black leather straps.  To look at them you would be mistaken to thinking they were a misfit bunch having crawled out from under a hive city.  They were in fact veterans of the PDF, the Governors own “Barator” Elite Guard.  Sat in the middle of them was a pale robed man under their protection.  He was Grandis Brinn, Liaison to Governor Shonai West.  From the look on his face he was not enjoying the ride.  Beads of sweat covered his brow.  Opposite was the Imperial Administrator, Prefect Patrinor with his two aids sat either side, Sympath I and Dedidex.  Sympath I was a plain looking woman with tired eyes and long auburn hair.  Her augmetics were concealed where in contrast Dedidex was almost more machine than man. He was in no position to care as his mind was controlled by Prefect Patrinor.  The Prefect was a large man in every way including his presence. This was not due to muscle bulk, rather to good food and drink of the finest quality.  As the Rhino increased to cruising speed Prefect Patrinor looked up at Kearosen Diritz, his steady gaze meeting the Captain’s, “What’s our status Captain? 

“The streets are quiet Prefect.  My men have scanned the route.  This approach through the industrial district is the best and most direct at this time of morning. 

Enforcer Irongate, leader of the rebels, stood with his back against the metal skin of the machinery housing on the far side away from the road.  He turned and spoke to Hooper Heat next to him, the words sounding metallic through the grill of his death mask. “You know what to do with that Meltagun boy”.

It was an order rather than a question.  “As soon as you hear the explosions triggered move and target the APC that’ll come along the street.”

Hooper didn’t say anything, but just nodded uneasily when he looked into the cold hard eyes behind the death mask.

 Krackin had his sights trained on the Rhino as it came towards them up the street. It first passed under the gantry ahead and then the detonations sounded.

Huge chunks of masonry rained down ahead of the Rhino and behind it effectively blocking it in with the warehouse building and sewerage machinery either side. Krackin squeezed the trigger and the missile streaked down from the gantry to impact just in front of the APC. The explosion shook the vehicle and caused it to skid to a halt, the metal tracks ripping up the surface of the road.  Krakin’s expletive was drowned by the subsequent weapons fire from the hidden rebels.  Hooper swung around from the sewerage plant and fired the meltagun from the hip.  Intense heat built up in his weapon as the humming energy increased in pitch.  In an instant the beam of energy lanced toward the Rhino searing the front armour, but left Hooper slack jawed when he realized the vehicle had withstood the shot.

Irongate dashed past Hooper in a charge towards the stationery APC.  The first salvo of missiles and heavy stubber fire ceased.
 
Everyone inside the Rhino was thrown forwards and plunged into darkness for a second and then the dim secondary lighting came on with a flicker.  Captain Diritz and the two Marines remained standing.  Whilst the others were picking themselves up he turned to Grandis Brinn and the Elite Guard and shouted, “Out now! Prefect, follow me!”

The release bolts to the left and rear doors fired and the doors fell with a crash as they swung on their lower hinges to the ground.  Diritz was out first, filling the space between the Rhino and warehouse, bolt pistol leveled in front of him.  The other two marines, Berenito and Kol Lars exited quickly and immediately fired into the barricades to the front and rear.

The Barator Elite Guard came out from the rear of the Rhino and were met with returning small arms fire from solid shot stub guns. Travis, the lead Barator, yelled and fell as heavy stubber fire poured down from Stub Toes on the gantry to his left.  He felt little of the injury to his shoulder in his adrenalin fuelled state and started to pick himself up.  Nikaulus and Flex emptied their shotguns at the Undesirables behind the barricades, and Gavier sent a frag grenade from his launcher into their midst.  The Undesirables’ nerve broke and they fled from the barricade down the street.

 

Captain Diritz led Prefect Patrinor and his aids through a nearby door on his right into the adjacent warehouse.  Brothers Berenito and Kol Lars quickly following inside as slug shot pattered off their armour.  Suddenly from out of the shadows inside the warehouse came shots of stub round at them.  They flew past Captain Diritz and one embedded itself into the metal workings of Dedidex’s chest forcing him back a step.  Brother Berenito returned fire from behind the others and caught a Rabellion in the neck.  The explosive core bolt round removed the man’s head in a fountain of blood.  The other Rabellion next to him had already moved and was charging towards Diritz. The man snarled, chewing a cigar in the corner of his mouth as he pulled out a long bladed dagger from over his shoulder.  The glint of steel flashed up at the Captain’s face, but he casually flicked it away with his left forearm. Then grabbing Gravesend’s dagger arm he brought his own humming power axe in a swift arc into the top of the man’s skull splitting him clean in two.

Irongate ran across the open ground to the front of the Rhino.  He activated the Powerfist sheathing his right arm and punched with all his might through the armour of the APC.  The crackling power field around the ancient fist surged and distorted the metal around it.  Deeper he thrust into the mechanics of the vehicle until he struck the engine.  The powerfield ignited the fuel and Irongate felt himself thrown back through the air.  Consciousness left him the instant he hit the ground.


From the rear of the Rhino the blast caught the Barator Elite squad in the back and knocked them over like matchsticks in a gale.  Grandis Brinn took the brunt of the force as he stood on the ramp at the rear hatch to the Rhino.  His charred body landed in front of the group.  What little was left of his robes were still on fire.

Back inside the warehouse Sympath I shrieked and dodged to one side.  She had been looking out of an open window when a blur of fur on four powerful legs leapt in and pounced onto the back of Dedidex.  Huge jaws clamped around his neck as he was sent sprawling onto the floor.  The large hound released its grip on the poor aid and rolled quickly to right itself and turned.  With wild amber eyes and the sharp scraping sounds of its claws across the ferrocrete floor it hurled itself at Sythpath I.  Kol Lars quickly intervened by thrusting his arm in front of the woman into the jaws of the slavering beast.  The force of the impact from the leaping hound spun the Marine around and they landed in a heap on the floor.  While the hound kept its jaws firmly locked on his arm Kol Lars pulled his chainsword from the magnetized clip at his belt and activated the motor.  With a harsh buzz the teeth of the chainsword whirled and then with a stroke bit into the back of the beast spraying blood across the floor and himself.

Krakin and Fragin felt the heat from the blazing Rhino from below but continued to lay down suppressing fire on the PDF further away.  Shadow and Brothox who were on the gantry with them moved away and down the stairs into the warehouse. As they made their way down to the ground floor they saw a group of figures exit the warehouse on the far side. 


Captain Diritz exited the warehouse with the two Marines bringing up the rear.  They had left Dedidex lying in a pool of his own blood.  Berenito had indicated that the aid had landed badly onto his face, the metal implants causing internal bleeding.  Prefect Patrinor had simply waved the group on to continue knowing time was crucial.  A group of men with two large hounds rounded the corner of the building ahead.  Kol Lars dropped to one knee and aimed down his sight.  His bolter fire joined with Berenito’s and exchanged with stinging stub rounds from the group in front of them.  Two of the men ahead went down and Captain Diritz shot the first hound between the eyes as the two animals bounded forwards.  The beast had already pounced at Diritz and its dead weight from the forward momentum still caught him square in the chest.  He turned with the force and flung the hound to the side.  The second hound was too quick for the Captain to deal with in time.  It streaked past and crashed into Sympath I before she could cry out.  It knocked her to the floor and savagely sank it’s fangs into her neck.  In that moment Diritz quickly stepped across and slew the beast with his power axe, but it was too late for Sympath I.  Slug shot pattered off his armour and he called for Prefect Patrinor to stand behind him for protection. Firing between the rebels and the marines soon stopped as the last of the rebel group went down.  Kol Lars and Berenito had advanced while they fired and were now standing over the bodies.

Irongate coughed and opened his eyes with a jolt. The sky was lighter now as morning cast the first rays of sun across the city.  He blinked against the brighter light and winced as he pushed himself up onto his elbows.  Grunting, he got up and moved slowly along the side of the wrecked Rhino in a crouch.  Flames licked from out the hatches and the large hole he had made earlier.  Smoke drifted across in front of him and a smile played across his lips, hidden by the mask he wore.  He looked up to see Stub Toes and the Aces High twins at their elevated positions reloading their weapons.

Then as the smoke parted he saw the green figures of the PDF at the barricade ahead and not his cohorts. They were quickly pumping cartridges into their shotguns as they sheltered under the gantry ahead and one of them held a grenade launcher that was aimed his way.  The hollow pop that signaled the discharge from the grenade launcher spurred Irongate into action. Turning about he half ran, half dived back around the front of the burning APC.  Shrapnel and dirt rained down on his back as he felt the concussive force of the detonation close behind him.  He lay there for a while, checking everything was in place then lifting his face off of the tarmac he raged at his men, “Bloody kill them damn you!”

As if brought to life, Stub Toes raised his heavy stubber and let rip towards the PDF group. Shots ricocheted against the gantry support struts forcing the men to flatten themselves against it.

“Frag this!” yelled Krakin as he loosed a missile towards the same group targeted by Stub Toes. The blast erupted around the men and one was hurled over the barricade like a rag doll.  The remaining three staggered out from cover and made a dash for safety to the warehouse door across the road. 

Flex saw his friend Travis lifted into the air and over the barricade.  His hearing was shot, his mind numb from the loss of a friend he knew like family.  Nikaulus and Gavier got up and started to run.  He could see Nik mouthing something to him and waving his arm for Flex to follow.  He started to run too but before he could take more than two steps his legs were cut from under him.  He finally saw his friends make it to safety through the warehouse door.

Both bikers from the 4th Company arrived along the road.  Torrinium had doubled back to Plaza Square when he had heard the Captain on the open channel shouting out his orders to evacuate the Rhino.  Bransk had initially headed south, so cut west in a parallel line to Plaza Drive to bring himself around the far end of and then back along the same route the Rhino had travelled.  Bransk powered along the road and the wrecked Rhino soon came into view.  He saw figures on the gantry ahead and swerved instinctively to avoid any shots.  The missile they fired barreled down towards his last position and detonated out of harm’s way.  But he was then caught out as a second missile appearing from nowhere hit the ground in front of him which pitched his bike, front wheel first, into the air.  Bransk let go of the bike and slid along the road feet first on his back in a shower of sparks from his armour.

Torrinium, on the other hand, had turned back and approached more cautiously along the road from the opposite end.  Smoke obscured the Rhino and the road ahead.

In the warehouse, Shadow and Brothox continued to make their way down the stairs.  It was dim inside and as they got closer to the ground floor they could make out the forms of three human figures and a hound lying in pools of blood and gore.  Brothox spat, “That’s Mr Gravesend that is”, nodding his head in the general direction of the bodies.

“I know” replied Shadow quietly.  He quickly held his arm in front of Brothox to stay him.  Through the clamour of weapons fire outside footfalls and heavy breathing grew louder and two men in green robes ran into the warehouse just below them.  They skidded to a halt in front of the bodies and momentarily looked down at the carnage.  In unison Shadow and Brothox raised their rifles and fired.  The robed men danced awkwardly as the shells hit them, and finally fell to the ground like puppets cut from their strings.

“Brothers, let’s move on” Captain Diritz urged his men over the vox.  “ Plaza Square is on the other side of those buildings ahead”.  Kol Lars & Berenito were already familiar with the layout of the city streets having studied their roles in this mission meticulously.

“Yes sir!” was their reply.

Berenito took the lead and Kol Lars stayed to cover the rear of the group.  Prefect Patrinor now kept close to Captain Diritz having seen his aids fall quickly to the rebels.  Berenito moved along the warehouse wall to the corner and peered around cautiously.

“Ambush!” he cried out and swung round the corner of the building and out of view.  Immediately Kol Lars and Diritz sprung forward readying their weapons.  As they ran closer to the corner they could just see the back of Berenito ahead.  He was being assailed by a group of Rabellions who were pitched to a frenzy.  Slug shots and blades bounced off his armour as his chainsword drew arcs of crimson in the air.  In a matter of moments his assailants had all fallen around him bar one.  This last one fell to his knees and held a grenade in his outstretched hands in front of him.  It looked almost like he was offering it to Berenito as his hands shook.  Berenito’s chainsword made its last arc to decapitate the kneeling Rabellion as the grenade went off.  The detonation made Diritz and Kol Lars stagger back and bowled Patrinor over into the dirt.  Diritz turned to Patrinor and helped him up.

“Are you hurt?” he asked with genuine concern.

“No Captain”. Though visibly shaken he kept his voice level.  “I desire to stay alive for a few more years.  I take it you are up to the task of allowing me to see this through?” He brushed his hands down his clothes in a vain attempt to calm himself.

Diritz was taken aback somewhat and fought to stop his choler rise. “That is without question Prefect”.

Turning he glanced down at Berenito lying face up where he had fallen having taken the full blast to save his brothers. The armour plate on his chest was cracked and the golden Imperial Aquila was split in two with a line of red blood welling up to the surface.

“Leave him, his life sign is too weak to continue with us” Diritz said to Kol Lars.  So the three of them left and headed to the Basilica building across the road from them.

 Bransk leaped back up onto his feet, from the forward momentum of his slide along the road, and started to run.  Ahead were two Rabellions behind a barricade below the gantry.  Bransk drew his bolt pistol and chainsword as he ran towards them.  They exchanged fire. The Rabellion’s shots went wide as he bore down on them.  The thunder of his charging footsteps shaking the ground and putting fear into their hearts.  His bolt pistol barked twice and the two men crumpled in front of him.  He vaulted the barricade and continued his charge along the road.

Torrinium’s attention was caught by the sound of the explosion.  He could see the figures of his Captain and another marine with the Prefect in the distance entering a building.  He steered his bike toward them and started to accelerate.  Then as the smoke cleared around the warehouse and gantries the rebels open fired upon him.  First, a frag missile from Krakin, streaked in and hit his bike, the blast toppling both over.  Torrinium found he was now pinned to the floor by the weight of the bike on his right leg.  Knowing he was in a vulnerable position he quickly set to work to prize himself free. With his left leg he started to push the bike.  Then a figure came into view above him, breathing heavily from running. The man pointed his gun at Torrinium and the rising whine of the energy build up signaled his doom.  The discharge of the Meltagun blew a clean hole through the seat of the bike and the prone marine behind.  

 


Hooper heard Irongate call him and turned to see his leader running with Grimm, another Rabellion, towards the Basilica building.  Quickly checking the charge of his Meltagun he started off towards Irongate.

“We will cut them off at the other side of this Basilica”, shouted Irongate to his men. They ran around to the front of the building and into Plaza Square.  At the same time three figures emerged from the front doors.  Captain Diritz was leading them. Time seemed to slow down. Bullets whistled between the two groups and missed their targets in what appeared to be in slow streaks with vapour trailing behind.  The distance between them shortened with each heart beat and breath.  The two marines protecting the Administrator were giants, but that mattered little to Irongate.  His loathing of the Imperial cult was like a stimulant in his veins that gave strength to his body and inspired his men.  They followed him because he led by example and they feared him, but that was down to what was behind the mask and not the mask itself.

The distinct sound of a bolter round finding its target in the man next to him shattered the fuzzy bubble of the moment and raw noise of the melee erupted around him.  Grimm’s feet left the ground as the explosive core of the bolter shell ripped through his chest, leaving a huge exit hole in his back. Hooper saw Grimm crumple to the ground.  In the next breath Hooper saw the sun eclipsed by a giant of a man looming over him and the buzz of a chainsword swinging down towards him.

Irongate flew at Captain Diritz, his raised powerfist swinging overhead to pound the marine into the ground.  Diritz brought his power axe up to block but he couldn’t deflect the full force of the blow.  The powerfist grazed down the arm of the Captain forcing a grunt from his throat as pain flared up from his shoulder to his fingertips.  Irongate’s charge threw his own balance off and he stumbled into the Captain as his powerfist hit the ground.  In the next instant his opponent’s knee came up and connected with the Enforcer’s chest breaking his sternum.  Irongate felt a jolt of searing pain in his chest as he was pitched backwards onto the ground.  Each breath was painful and like a purifying fire at the same time.  Diritz felt his whole left arm go numb as it hung at his side. He stepped towards the man in the mask and lifted his axe up ready to finish him. With startling speed, the masked man sprung up and both started to circle each other.  Diritz cut a low sweep with his axe which Irongate parried at the last moment with his powerfist.  The energy fields of the two weapons repulsing each other in thunderous crackles and blinding white hot light. Both men were finding it hard to penetrate the defense of the other.  Diritz was of consummate martial skill and easily out maneuvered Irongate.  But, for his lack of skill Irongate was fuelled with hate.  This seemed to increase his speed and made the powerfist move through the air with frightening speed.  Diritz side stepped another swing from Irongate and immediately reposted with a kick.  Irongate managed to grab his opponent’s foot as it struck him and as he fell he brought his powerfist across to strike the exposed leg.  Diritz felt the powerfield shatter the bones in his leg but he remained standing.  This gave him the opening to strike with his axe.  The axe swept down and into the shoulder of the masked man.  The power of the stroke followed Irongate’s fall and then pinned him to the ground as it bit into the road.  Diritz toppled with him and went sprawling to the floor.  As he lay there he felt the stimulants administered by his armour stabilize his organs and central nervous system.  He had lost the feeling to both his arm and leg.  He was aware of his own voice commanding Kol Lars to take Patrinor to the Palace which was in sight across the square.  A while later he saw the masked man lying near him picked up and carried off by the man’s own troops.

They didn’t pay him any attention.  The must have known he was still dangerous even in his battered condition.

“Sir?” The familiar voice of Brother Bransk was close to his ear.  He had heard the marine approach across the square while in his recuperative state.

“I hear you Bransk.  What took you?” he smiled.

“The Rebels have gone.  I was going to pursue, but knew it best to check on my  Captain and brothers first.  Kol Lars has confirmed they are now safe inside the Palace.

“Good. Now contact Apothacary Jantolus and tell him he has work to do”.

 
Well that's all folks we are currently discussing where the story goes next and will no doubt publish that.  Please leave comments and thoughts on the story and this way of playing 40K?
 
 
Cheers
 
DOC

Thursday, 4 April 2013

Playing 40K a Different Way

Hi All,

So April sees the return of myself and Trevdog to the original campaign we played called CODE40K.  This later became the name of our group and indeed the blog name.  So what is CODE40K?  Essentially its a story driven campaign where the result of each battle affects the choice of next game and any other special rules we see fit to add in.

You may ask why play 40K this way.  Well the short answer is it breaks up the turn up put down and play games.  Its adds a little bit more as to why the battle is taking place.  This Friday we will play the first game in what we proposed to be a 5 battle linked campaign.  As yet we haven't defined beyond game 1 and what the outcomes of the game might mean.

The first thing we did was write up some background to start us off:

Background

The sector is somewhere around the Ultima Segmentum and Eastern Fringe.  The sector consists of 9 systems.  One of which is the Arden System which comprises of:


Arden Prime, Arden II, Arden III (The Code campaign), Arden IV, Arden V.   
The campaign will start on Arden III in the capital city of Pavonis.

 In recent times the planet of Arden III hasn't been keeping up with its payment of imperial tithes and has been subject to small insertion attacks by the mysterious Eldar from the Ulthwe Craftworld.  The reasons for these attacks remains unknown to the Planetary Governor Shonai West.   The world itself is mainly controlled by faction leaders each owning a large production centre.  These faction leaders vote one of themselves to be the planetary governor.  In reality bribes and alliances go on to get a faction leader into power and then the same to get them out of power! 

Payment of the tithes has been dropping for the last two governors mainly caused by a drop in production from the last war and the greed of the faction leaders.  This injustice has also spread to the population of Arden III with poverty and deprivation wide spread.  This in turn has lead to the rise of "The Church of the Emperor's God" as people have sought solace in religion.  The reality is this is against the law as religion is forbidden and the leaders of the church are simply seeking to take advantage of the disadvantaged.  This group has organised many public rallies against the leading factions and is believed to be behind a number of small terrorist attacks, although proof of this has not been forthcoming.  One such attack was foiled by the members of the Adeptus Soritas "Sisters of Battle" who have a shrine on the planet just outside the city walls.  It is believed they took prisoners but as yet are refusing to hand these over to the faction leaders? 

In addition Eldar raids have been taking place across the system but the reason behind the attacks is unknown.  The most recent of which was on a farming community 540 miles south of the city where none were left alive.  On investigation of the site a large metal structure of unknown origin was found to be just below the surface.  This is still being analysed by scientists but appears to be a large structure which dates back for thousands of years.    



Next we thought about what the first game would look like and who the characters involved would be:

Game 1 Ambush on Plaza Drive
The Plot:


The Imperium fed up with the performance of the planet has dispatched an Administrator to get the tithes back on track.     A company of the emperors finest space marines have been dispatched to accompany the administrator and to halt the Eldar attacks.  This game will be set in the inner city as the administrator is travelling to the governor's palace across the city.  After being dropped at the edge of the city the administrator is being transported by rhino apc when they are ambushed by the church.  

The Forces
The Escort Party               Dramatis Personae

Space Marine Captain Kearosen Diritz,                                               
Emperor’s Children, Captain of the 4th Company. Honoured at the scouring of Galifrax.
Boltgun, Power Axe, Bolt Pistol, Iron Halo, Frag and Krak Grenades
Brother Kol Larz                                                                                                            
Emperor’s Children battle brother 4th Company. 14 affirmed kills at the scouring of Galifrax.
Bolter, Bolt Pistol, Chainsword, Frag and Krak Grenades                               
Brother Berenito                                                                                             
Emperor’s Children battle brother 4th Company.  Sole survivor from the frigate Hammer of Justice before it fell to the burning sun at Jea IX.
Bolter, Bolt Pistol, Chainsword, Frag and Krak Grenades               
Admin Aid - Sympath I, Laspistol                                                                             
Admin Aid - Dedidex, Laspistol                                                                  
Liaison to Governor Shonai - Grandis Brinn, Laspistol                     
(uses the profile of conscripts)

Imperial Administrator - Prefect Patrinor (unwilling to fight in any circumstances) If engaged in close combat use imperial guard colonel stats, armed with a power knife same as sword but AP4 and a refractor field.                                                                                                                                                         Free
Grandis Brinn
Liaison to Governor Shonai.   A little unorthodox for some of the other aids but Governor Shonai chose him because of this.
Sympath I
Admin Aid to Prefect Patrinor.  Augments not visual to the casual observer.  Very good at her job.
Dedidex
Admin Aid to Prefect Patrinor.  Heavily augmented.
Prefect Patrinor
Imperial Administrator.  Looks down on others below his station.

PDF - (use imperial guard vets rules)
Gavier, Grenade Launcher                                                                        
Pavonis 10th Barator Elite Guard.  Keeps to himself.  Good dependable elite guardsman.
Travis, Shotgun                                                                                             
Nikaulus, Shotgun                                                                                          
Pavonis 10th Barator Elite Guard. Friends before joining the Guard and have both served together for 8 years.
Flex, Shotgun                                                                                                
Pavonis 10th Barator Elite Guard.  Known for his black and white view of things.  Called Flex because of his inflexible views by his friends.  Also good to have in a fight.
Kearosen’s Spear,  Rhino, Extra Armour                                                               
Brother Torrinium (Reserve, Bike)                                                          
Emperor’s Children battle brother 4th Company, Fulion bike squad. Fought at Soron plains at Jea IX against the Necrons.
Brother Bransk (Reserve, Bike)                                                                 
Emperor’s Children battle brother 4th Company, Fulion bike squad. Fought at Soron plains at Jea IX against the Necrons.
TOTAL 287

Rebels
Enforcer Irongate, Power Fist, Laspistol, Refractor Field, Causes Fear               
Rocket Launcher Team " Aces High "                                                                                   
Rocket Launcher Team " The Missile Brothers "                                                          
(Fragin Heck and Krakin Joke make up the Missile Brothers)
Renegade Squad "The Rabellions"                                                                                        
Veteran Gravesend  " That's Mr Gravesend to You"                                                      
Meltagun, Stubber Team known as "The Stub Toes"                                                    
3 Hounds:  Lucy, Cameron and Cheryl                                                                                   
8 Mutants " The Undesirables"                                                                                                  
TOTAL 284

The Mission

Kill Team Rules in Effect
Length 8 Turns, Or Administrator Escapes to Plaza Square or Administrator Dies
Game Begins Just Before Dawn

First two turns are under night fighting conditions
Rebels set up and take the first turn. 
Rhino is presumed to be stunned in space marines first turn regardless if damage was taken or not.
Space Marine Bikes Turn up in turn 3 automatically

Outcomes:
If Prefect Patrinor escapes it makes the removal of the church the no 1 priority over and above the investigation of the eldar attacks.  If Enforcer Irongate is killed in a challenge with Captain Diritz he is presumed captured.  We could play an attack game on the rebel stronghold.  Maybe the sisters carry this out as they already have info? 
Escapes by turn 6 = 3 rebel units delayed in attack scenario
Escapes by turn 7 = 2 rebel units delayed in attack scenario
Escapes by turn 8 = 1 rebel unit delayed in attack scenario
(units randomly determined)
If Irongate is  captured it gives Captain Diritz the causing Fear rule as the rebels are in awe of someone who took down Irongate!
If Prefect Patrinor doesn't escape the rebels grow in confidence and push forward to attack the governor's palace. 
Two options if by some miracle Diritz is brought low by Irongate then we could have a rescue mission for the captain!  or The attack on the Palace or both as a combination??

As you can see we havent fully mapped out what will happen post battle.  That will allow us to let our imaginations take us where we go next.  The ideas above just get the ball rolling.  We will post up some pictures and a run down of what happened in game 1.  Then discuss where the CODE40K campaign goes next?

Trevdog also wrote this short story to accompany game 1:

A low moaning noise ending with a metallic screech pierced the pre-dawn stillness above the street.  A cool breeze had picked up just as the morning sun was about to rise at the far end of Plaza Drive to the east.  Across the gantry spanning the road was an aerial walkway circling a short curved tower that housed the local sewerage machinery for the pumps below.  As the low moaning started up again a silhouette appeared against the dark grey metal walls of the tower.  The figure took a cigar from its mouth and wedged it into the heat extraction flaps to stop them vibrating.
“Thank throne for that Mr Gravesend”, said Krakin in a hushed voice.  “It was starting’ to give me the creeps”.  The tip of Gravesend’s boot poked firmly into the soft flank of the prone man as he lay looking down the sight of his hand held rocket launcher.  Krakin recoiled with a grunt.
Gravesend hissed through his sneer, “Krakin, just keep your eyes fixed on that street.  They’ll be here any minute, then you’ll have something to worry about”.  Gravesend’s voice faded as he moved away, “We’re relying on you to stop those Imps dead in their tracks”.

All was quiet again.  To his right Krakin could just make out the features of his loader and close friend, Fragin, crouched next to him.  Fragin’s angular jaw looked all the more prominent in the shadowy dawn.  He peered across to the ruined building opposite to see if he could see the forms of the twins they called Ace’s High, manning the other rocket launcher from their lofty position, but he couldn’t.

The other members of The Church itching to take the fight to the heart of Governor Shonai’s seat of power would be in their positions now having primed the explosives for the ambush.  They all looked to their leader Enforcer Irongate for the next stage of the plan to unseat Governor Shonai.  Irongate had inside information about an Imperial Administrator coming to meet with the Governor to take her to task over the shrinking tithes collected from Arden Prime.  If the Imperial Administrator didn’t make it to the palace for the meeting, or was even killed, then the Imperium would come down hard on Shonai and could even remove her from office.  If not it would certainly weaken her position and favour amongst the other government members.

A rumbling noise from down the street broke the silence and Krakin’s thoughts.  He shifted his weight to adjust his aim.  Coming quickly into view was an APC.  The growling engines shaking the metal gantry even from that distance. Krakin sucked in through dry lips and felt a trickle of sweat run down his face.  This was it. 


Until next time 

DOC and Trevdog


Thursday, 21 March 2013

Cultists Rise UP

Hi All.

For this post I'm going to showcase my newly painted cultists.  They will be part of my new chaos army. These cultists are made up of dark vengeance models, catchan models, forgeworld enforcers (for the sergeants) and empire bits.  Quite an eclectic mix i hear you say..... Yes but i think it works.  Without further ado pictures commence...


Squad 1
Stubbers,  Right hand one converted using a heavy stubber from a chimera

Cultists note right hand model uses an empire head

Enforcers (being used as Sergeants)

Close up, this is my favourite of the figures done

Another Squad Shot
Anyway folks short post today, what do you think of the result then? 
 
Thats all folks
 
RED MIST