Showing posts with label Making Bases. Show all posts
Showing posts with label Making Bases. Show all posts

Saturday, 3 January 2015

Forgemas 14; Eldar Corsair Hornet, Update. Disaster Averted!

Hi All

Bluddtoof here with a much delayed update on my progress on the Eldar Corsair Hornet.
My previous post on this showed the build, including the scenic base, find it here. Unfortunately I had something of a disaster during the next step which I will now explain....

So I started the process of painting the base, this needed to be done in a few steps as the plan was to use water effects to simulate a water filled trench. I started by painting the concrete trench wall,




I had painted the slimy water beneath the walkway during the build so at this point I painted the rusted metal walkway. I took the second photo with flash so the colour of the water shows up better.
Next I moved onto the pipes and painted the base in the green slimy colours which would show through the water effects...





I also added some weathering and moss effects across the concrete, as well as a freehand peeling poster by the valves.
Once I was happy with all that it was time to tackle the water effects; I built a mould around the base using a piece of thin plasticard wrapped tightly around the base, this was lined with a sheet of greased cling film to stop the water effects resin sticking to the mould...



It all went incredibly well to this point, first time I'd tried this and well happy so far, I then proceeded to pour the thin layer, about 1 1/2 mm deep into the mould..... no seepage! Huzzah!
I left the model in nice warmish room to set, a day later no change, nor the next day or the 2 after. At this point I was a little concerned as the resin was showing a marked dip in the centre, I checked for leaks but all was good there. Next day some of the resin was starting to clear but only in the middle of the 2 sections, so 4 days in and it was barely setting, I decided to check the bottle to see if there was a best before date; no such thing, however I did spot the GW copyright text which was dated 2000-2005, implying that the bottle was as much as 10 years old! I had a little think and realised that yes this was the very bottle I used nearly 10 years ago when I built a series of water filled craters for a scenery project! Now I don't know for sure if age was the primary cause of the failure to set but I suspect it played a major role. 6 days later the resin had still not set but had in fact taken on the consistency of cottage cheese!
At this point I decided to carry out a little exploratory surgery; removing the mould which pulled a mass of gloopy, cloudy resin with it. I then spent a pleasant couple of hours scraping and cleaning to remove the residue, in the process I had to remove the mesh walkway completely and some of the pipework too.
This was the weekend before Christmas so finishing in time for the judging was unlikely, I was now nearly 2 weeks behind schedule. So I had a few days off and then set to work redesigning the base and building the new bits. I've gone for a more pipe filled dry trench now, here's some pics of the newly rebuilt base, some of the paintwork was unaffected as you can see...






I'm now in the process of repainting this and I actually quite like the new look, I will be buying some new water effects resin for use on other models in this army, I have a plan for a large base depicting guardsmen crawling through sewer pipes to evade a prowling grav tank

So to close, if you're planning on doing something similar, check that your resin is still in good condition before committing it to your models!

Stay tuned for more updates as this progresses.

Bluddtoof

Tuesday, 10 June 2014

Imperial Knight Freeblade W.I.P. The Build

Hi All

So now that our day of Deadzone is done, (and a great day it was, a cracking game which is ideal for a group day letting, everyone play several games), it's time for my next project; my Imperial Knight!
Firstly it's a really nice kit, easy to build and goes together nicely, I'd originally intended to magnetise many of the parts so as to give me the flexibility of main weapon options and also to have a model which was easy to transport but was held solidly together on the table, alas it has not come to pass because none of the joints between arms/body or body/legs lend themselves to the placement of magnets, I've not tried magnets before and I want my first attempt to be on a model that does lend itself easily. As for the possibility of using magnets to allow swapping out of the main weapon, that also proved impractical for two reasons; the two variants both have different power feeds that connect to a common point but the Thermal cannon feed originates from a piece which is hidden inside the main body of the gun and so cannot be removed, also the battle cannon ammo pack is hollow and so would need extensive remodelling to provide an anchor point for the magnet. In short I decided it was too much work for a first attempt and I've settled on the Thermal Cannon and I will fix the torso to the legs but leave the arms separate as they have a nice twist and lock connection to the torso.With this set up the model will fit snugly in a figure case.

So on to the model itself, I've built all the sub-assemblies and the next step will be to undercoat them.
The model will be fielded almost exclusively alongside my Space Marines, the Thunderbolts who feature a rock and snow theme on the basing. The Knight is a big imposing model anyway but I wanted it to be more so, originally I'd had the idea that I would model it stepping up onto a snow covered rocky outcrop, however the legs are moulded as a rigid piece for their entire length so no convenient knee joint, I looked at the knee with a view to cutting and reposing but the mould has no material to play with and so I would have needed to sculpt the whole knee section which is beyond my sculpting talents, the last thing I wanted was to give my beautiful model a gimpy leg!! I settled on mounting the model on a large rock outcrop, thus raising it even higher over it's foul enemies! The rock is modelled from thin sheets of balsa glued together and held with elastic bands overnight, once dry I cut away at it to create the broken and eroded shape, the layers give the appearance of a slate outcrop. Then an all over coat of thinned PVA to seal the balsa. Once dry I glued the legs sub-assembly in place and then I applied the rocks, gravel and then sand in stages letting each stage fully dry before the next. One benefit of using balsa instead of sculpting from a modelling clay is the base is very light so I didn't need to be too concerned over the bond between the models feet and the rocks.
Here's pics of the base prior to undercoating...




You'll notice I haven't attached the shin guards or the crotch banner as these will be painted separately and attached at the end.

In total I'll be painting the model in 12 pieces, firstly to break up the monotony of painting very large areas at a time and secondly to minimise the amount of areas which are hard to reach.



Painting pieces like the banner and the shoulder guards will also be easier as I'll be attempting some freehand work on the Knights heraldry, he's going to be a freeblade, I'm still working on the design for his heraldry.
The other technique I'll be trying for the first time is OSL, which I'll be using on the eye lenses and the face mask.

That's it for now, more to come over the next few weeks....

Bluddtoof








Monday, 7 October 2013

Introducing CODE DESIGNS UK




Hi All,

Doc back again with some information on a new venture here at the CODE.  Myself and Inner Mech with input from Red Mist and others have started up a new venture called CODE DESIGNS.  We have started producing bases and will be venturing out into small scenery pieces such as objective markers very soon.

For this new venture we have created a seperate blog which can be found here.  Please go on over and have a read of our start up post and please please follow us......

Thanks

DOC & INNERMECH