Showing posts with label SVAXII. Show all posts
Showing posts with label SVAXII. Show all posts

Sunday 10 June 2012

SVA XII Build Up & Chaos Daemons Project

Its been a while but I'm back,
I've had a super busy time of late, so lets start back at the end of SVA XI.
I'd just finished preparing my monster cheesy Chaos double lash uber list. Well as suspected it was overly powerful at times and many of my games were spent apologising for the 6 direct hit plasma cannons that massacred their targets each turn. My punishment for the amount of edam that I was serving was Space Wolves...and so my hatred/love of Space Wolves continued, still I managed 2 draws, so 3 wins & 2 draws was pretty awesome.
My findings from this, a cheesy list is very forgiving, it will let you take it easy in that 4th game when you're a bit burnt out. When you're on it though, it can be seriously powerful and will relentlessly smash your opponent into submission. The Lash to be honest is not the powerful part, the fear of lash is probably worse, the deal maker is the obliterators, these guys are immense! Countless games I used them to tear chunks out of my opponents and when there was armour available on the table then "Blam!" they switch on the Melta or Lascannon and tore it a new one. Great stuff!
Anyway back to the run up to SVA XII
This year I wanted to bring something fluffy and with a great bit of character but would also be fun to play with.
I had a great idea inspired by Desertfox over on his website
http://www.the-vanus-temple.com/gallery/blood-angels/
check it out its very cool.
Well last year it was my 30th and The Code guys clubbed together and hooked me up with my new Sanguinary Guard army.
The list was basically: -
Commander Dante
4-5 lots of Sanguinary Guard
2 Furioso/Librarian Dreadnoughts
2 Sang Priests
I quickly got them all stuck together and Hypaspist had written a great campaign as a run up to SVA XII for me to test them out in. Well after 7 or so games it was clear to me that if I was to have a great weekend at SVA XII I needed to take something that was a little less intense to play with. The sanguinary guard are really unique army but the model count in an army of this nature is so taxing to play with. The 1st turn is make or break usually, if you take heavy casualties then you're in an uphill struggle. If it was not for the absolute obscene power that Dante can unleash then the army would be quite flawed. He can single handedly take on an army if you can avoid the instant death long enough. In combat he is a beast, hive tyrants, no problem, Archons, piece of cake, Deff dredds.....well 2 out of 3 ain't bad, avoid the latter like the plague.
I'll post up some pics of the work in progress as I return to them because as the other guys know I ended up not taking them to SVA. Instead I decided to stick to the Chaos theme and plumped for Chaos Daemons, flavour = Nurgle.

THE NURGLE DAEMON CHAOS PROJECT
I came to this decision in January and calculated that if I started then and continually Glued/Built/Converted & Painted like a crazed mek till SVA then I could get it all done.
I picked a list I had tinkered with in the past and had a fairly solid idea of what I was going to include. I purchased everything I needed over the next couple of months and hammered away in secret at my diseased pretties.
I will post up some work in progress shots but for now here is the finished Army on their display board.
Plaguebearers converted from Crypt Ghouls
Plague Toad Riders (Counts as Bloodcrushers)
Nurgle Daemon Princes
More Plague Toad Riders (Counts as Bloodcrushers)
Soul Grinder converted from Defiler & Giant
Forgeworld Great Unclean One I used as Scabiaethrax & Ku'gath @ SVAXII
Newly Improved GUO
and all the hard work paid off....
Hope you like it all!

Next time I'll post up some more of the army as I worked on it and a few tips and conversion techniques. I'll also run through the fantastic SVA XII and how the Nurgle Daemons faired. I'd also eventually like to touch on Airbrushing which is my new found friend.
Anyways, till next time
Luko Dakka

Friday 6 April 2012

SVA and Carnage pt2

As mentioned in Hypa's post we got split up in to good guys and bad guys. No one wanted to take the mantle so I step forward in a brave and forceful manner and picked it up! I then found out that Hypa had won his first battle and he too was a force commander. We agreed that last game tomorrow we would face each other in the APOC game.

My first game was Planetstrike defender for me. I also took up the good guy’s secret mission, which was at the end of the game have the highest placed model on the battle field. The battle was mainly decide on poor dice rolling on Docs part at crucial time. His destroyer lord had a total of 7 attacks (all of which hit) against Lysander, but only managed to force 2 saves. By the end of the battle the Necrons were completely destroyed and I claimed a total of 18 campaign points. Round 1 finished well for the good guys as we were 88-80 up. As we had such a good round I decided to spend some of the CP's on hired help. Just because we used them in the low point game doesn't make us sneaky! We just did a bit more finking than or orky friends.

Next up I played a battle mission 1750. I was launching a surprise attack on some chaos marines and was able to drop in all my pods on turn 1! Wow I thought this helps me greatly and he had to set up everything within 12" of the centre. So I dropped in and my sternguard caused 14W on his daemon prince and he died. The 2 tactical squad’s meltas some rhino transport and my ironclads were to melta the land raider and then assault out of their Lucius Pattern pods into the contents of the raider which was zerkers and a lord....easy....or so I thought. First melta missed and the second failed to pen. But not to worry as I could still assault it.... first dread immobilised itself coming from the pod, but the second hit home and ripped apart the raider. Not a bad first turn. Things still went well for me in the second turn as he could only kill a few marines and my mobile ironclad while I wiped out his obliterators and got Lysander close to his berzerkers. After this things just never seemed to work. And I lost by a single kill point! A lot of people who had seen the first turn were shocked that I lost and that was the same for both me and my opponent. I still managed to pick up some valuable campaign points but the rest f the good guys started to take a bit of a beating.

3rd game for me was another battle mission with a middle objective. I was up against a Tyrants List from the Badab War apoc books. This mission required me to defend the middle and him to capture it. By turn 3 I had engaged 1 tact squad with an ironclad, the guard squad was being whittled down by Lysander and the other tact was miles away from the objective. I was heading for a draw by turn 5 when he realised he needed to get his tact squad on an objective. Luckily for him the game went to turn 7 and I could not engage the squad and with all his run he just (it needed a careful measurement) got to within 3" of the objective. Again I picked up a few campaign points

The rest of the good guys had performed just as bad and by the end of the first day we were way behind the bad guys.

We had to go for it on Sunday so as leader I said I would do a planet strike attack. I was up against a tau list. Now while I won this game and got max campaign points it was no way an easy game. My one of my ironclads was in combat from turn 1 against broadsides then crisis suits and with a total of 27 attacks only killed some broadsides! It was terrible. I only had 4 models left at the end of the game, but I was touching all 3 bastions.

Finally the big game.... commander V commander. I was a little worried as his Kan list was still unbeaten in all its games, did I have enough to take out all those Kans????  We both had the secret mission of kill the other
Commander model. The set up was 1 superheavy or 3 normal unit. Hypa chose to put down his stompa and I put my warhound as far away from it as possible. His first turn took out my void shield and damaged my drive train... so my 2 ironclads dropped in next to the stompa and shot the melta at it taking off a structure point. Then my warhound opened up with its turbo laser destructor.....2*D hits...rolled a 5 and a 6, then another 6 and KABOOM! The stompa was left a pile of bits. From that point on I was able to take down his Kans, but I mada an honourable agreement that I would not shoot Stompnuts but he had to try and shokk attack my warhound each turn. On the last turn he sucked himself in to the warp and he had nothing left. All the orks had killed was an ironclad and 4 marines (1 of the marines had killed himself in the blast radius of a popped Kan)

But alas my heroics were to no avail and the good guys were beaten 375-425. I finished 2nd overall with victory points and I was the top scorer of campaign points.

Another great weekend arranged by the spikey club guys.

Next up Carnage

Tuesday 3 April 2012

My SVA and Carnage Review Pt1

Hello all,

This is my first post here and it is my review of my 2 weekends of gaming.

First up was SVA XII. yet again the guys at the Spikeyclub set up a great event to play in.

here are my 5 different armies that i took.

1750 normal


This was Lysander, librarian, 10 sternguard in pod, 2*10 tactical in pods, 10 scout and 2 ironclads in pods.

1750 Planetstrike attacker



This was lysander, librarian, 3*5 terminators, 2 ironclads in pods and sternguard in a pod. all deep-striking and all elite!

1750 Planetstrike defender

This had lysander, 2 * 10 devastator squads, 2*10 tactical squads, Thunderfire cannon, 10 sternguard and a land raider.

400 point kill team



4 terminators, 6 sternguard, a scout and an apothecary

my apoc force


this is 1250 of it

not much there. lysander, 3 tactical squads one in pod and 1 in rhino and 1 on foot; and 2 ironclads in pods....but they had this guy to support them:




5 different armies, yet trying to keep a common theme throughout.

my first game was a blue on blue encounter against extremedoc's newly painted Necrons....more in part 2

Saturday 31 March 2012

Eldar Corsairs W.I.P.

Hi All

Bluddtoof here, rested and recuperated after 2 weekends of hardcore gaming!
SVAXII and Carnage were both awesome fun and a great success for me, seeing me get my best results yet at both tournaments; 4 wins and 1 loss at SVA resulting in 12th place on VPs and 6th place on Campaign Points, at Carnage I managed 2 wins, 2 draws and 3 losses and had an absolute blast with my Orky footsloggin army. As ever my unit of renown was Grotzookas Kanz, they are quite possibly the best unit in the Ork codex point for point, they smashed everything they faced in all the games I played over both weekends and are a shoe in in almost every list I take.

However now onto something new:

My new project for the coming year; Eldar Corsairs.
Having recently decided, after 20 odd years of collecting and painting GW miniatures, that it was time I did some Eldar stuff and deciding to look at collecting a small Eldar army I bought the latest I.A. book, Doom Of Mymeara, and after reading most of it was instantly attracted to the corsair list and the potential for a high BS jet packing list, maneuverable, shooty and nice to look at!
So last weekend as I was at Warhammer World for the Carnage tournament I bought myself the bulk if the resin stuff for a 2k list focusing on jetpack units with wasp,hornet and warp hunter support.
I've made a start on the first corsair and am trying a golden scaled armour scheme, below are the first photos of the w.i.p.

White spray undercoat followed by base coat of Iyanden Darksun and then a wash of Devlan Mud. Then a coat of Shining Gold leaving the recesses shaded.


Then a highlight layer of Burnished Gold
This will be followed by successive highlights mixing in Mithral Silver. Piccies to come over the next few days.
Bluddtoof

Friday 23 March 2012

SVA XII - A Mek's Perspective, Part I

Good Morning Code Fans :)

Well as Doc said, SVA was yet again a cracking weekend, and thanks as always go to the Spiky Club (and in particular Ben) for another great campaign weekend. To anyone who has never been before, get your name down next time, it's a shoe in for fun!

so... onto the highlights of the weekend.

Unlike the last two previous years, where the 'good guys' and 'bad guys' were split off into teams of four within eachcampaign team, this year it was simply a straight up two sided affair. This required a LordCOmmander for the Good Guys, and a Lord Commander for the Bad Guys.
Naturally, the So-Called Goodies had some sort of democratic voting system whereby a commander was elected (although, frommy understanding, it was more a case of every other good guy taking a step back, leaving Toonboy standing front and Centre!)

The Bad guys 'Did it Proper!' Dan from Team Hate and myself both had designs on the Lord Commander position, and what better way to resolve it in the 30 minute 'planning period' than by having a Super-Heavy-Off, Stompa Vs Chaos Warhound.

The two would-be Generals got straight down to it and fire arced across the battlefield as glorious shouts of bloodlust rang out....

(meanwhile... several members on the side of disorder were dishing out missions in fear that the 'generals' would spend so much time pummeling each other that there would be no planning time left.... how RIGHT they were!) :)

Finally, after many rockets, Turbo Laser Destructors, and general mayhem (and to my very great surprise) Da Supa-Dakka Beakie-Smasha was Triumphant over the Glory of Woe, and so it came to be that The Code were in control of BOTH sides for the weekend!

and so onto the games!

Game 1 - Big Mek Stompnutz Tankmob vs Alex Walker's Space Wolves.

Well firstly, what a thoroughly nice Chap... easily one of my favourite opponents of all time. (And his army contained lots of old school models as well, which is always nice to see!)

The mission was... well I didn't really read it that hard, Iwas just intent on having a blast!

Here is how the game looked after ourDeployments and his Turn 1...
Bjorn the Fell Handed lead the charge and there was an awful lot of Carnage... to cut a long story short, Alex won 10 Kill Points to 6, and a thoroughly deserved Victory it was too! I had fun with my Grot Tanks, they weren't, to be fair, super effective, however they were fun, they shot loads, and amazingly difficult to kill!

Perhaps taking a lead from their Commander, the Forces of Disorder and not had a good first turn, and were slightly behind the Forces of Order...
That was until the Order Quartermaster spent as many points as possible and the Good Guys put a load of mercenaries into bat (and they started round 2 on less points that the bad guys.... a turning point?!)

Particularly of note here was the underhanded use of an Inquisitor and his retinue being added to a good guys Kill Team by the Forces of Order, effectively turning a 400 vs 400 into a 520 vs 400 shoot fest... More on this later!

Game 2 - Hypaspist Vs Darth Darlow - Apocalypse. the return of the Stompa!!!

Without a Super Heavy, it was looking serious for the Inquisitor, however I seriously underestimated the Vindicare Assassin, and after two Turns of my Stompa wreaking absolute havoc, the Vindicare got a shot in on the big boy...

...he Hit


...He Penetrated...

...He got a Chain reaction....

...He got another Chain Reaction....

....and took off the last structure point....


...and then the Stompa blew up, taking two more kill kans down, immobilising a Deff Dread, and ripping the close combat weapons from another two Killa Kans...



All of a sudden, the tide had turned!

the rest of the game involved trying to Batter as many inquisitorial forces as possible and prevent them getting the objectives, Whilst Darth valiantly tried to Ground my remaining walkers.

In the end, a last turn objective grab sealed the win for the Bad Guys, but it was a very close run thing and I had the feeling I had got away with an undeserved victory (losing a stompa in a 2000 point game is quite the blow!)

...and what happened, I hear you ask, in the imbalanced Kill team game?


...Not satisfied with being outnumbered and outgunned already, Doc decided to forget to deploy 4 of his models, making an already difficult challenge much more difficult.

Nevertheless the Binary transmission came in at the end of the Round that the Necrons had managed an astonishing against-the-odds victory!

and the Forces of Disorder were beginning to pull away...


Next time, we'll see Turn 3, 4 and 5 and what happens when a dreadmob Defends a Planetstrike mission, and the Lord Commanders clash, the painting competition results, and a full picture of the Dreadmob in all it's glory...

For now However, I shall leave you (as it's time to get to Carnage!) with my planetstrike deployment...



Hypa Out!

Monday 19 March 2012

SVAXII in Pictures and few words

Hi All

DOC here, ok so the dust has barely settled on SVAXII and what a great weekend was had by all!  So normally what happens on the CODE40k blog is we all go crazy to get everything finished for SVA and all the vast majority of posting happens from Jan to March each year.  This year will be different....

Im not going to talk about lists or stats....  what i would like to talk about is the motivation it gives you seeing all the different painted armies.  HYPA has taken a shed load of photos which will be posted up in due course.  Some teesers from my mobile:












I would also encourage everyone to look at Ben's (Campaign weekend organisers Blog) where he has posted some great photos and talked through some of the highlights from the weekend.  He was a top guy and put in some serious effort so we could all have a shed load of fun.

http://90percentgeek.wordpress.com/2012/03/18/sva-2/

Thats All for now folks

DOC

Friday 16 March 2012

Necrons Completed for SVAXII


Hi All,


DOC here with my promised update, i have completed all what i need for SVAXII this year.  In fact all i have left to complete what i own is:


10 Deathmarks, 10 Immortals, 20 Warriors and a another Ghost Ark.


My new plan is to complete the entire army before moving on to my next project the Realm of Battle Board.

This weeks work is below the annihilation barge and a converted cryptek.




Signing off to enjoy a great weekend gaming with the code and spiky guys.  Ill post some updates of how all it all goes and some pictures of cool models.


DOC

SVA Reserves.


Just in the nick of time reserves arrive from Krieg to bolstered the 707th Inquisitorial Response Force heading to SVA VII tomorrow.
I only hope their transport arrives from the motor pool in time...

Tuesday 13 March 2012

SVA Project nears completion.

Well with only 4 days left until SVA things are coming together, there's still 5 tanks and my converted Coteaz to go but there's light at the end of the tunnel now.
Here's the Psykers and their Death korps handler. (more of the Korps to follow)
Tomorrow I'll post the Dreads and their Tech...

Friday 9 March 2012

The Mekshop Paints-up

Well... It's time for me to come clean.

My Wife and Daughter got back from a month away and I didn't pick up a paintbrush for a significant amount of time... in fact, I took a long hard look at the nids and realised that I was never going to get them finished... so I have Switched my SVA army to my Imperial Armour 8 Orks...

... and was instantly happier about the decision.

Now whilst I didn't have enough time to paint up a bazillion Tyranid critters, I felt I *did* have enough time to paint up my Grot Tanks (more on them later) and also start a Stompa for the big 2000 Point game...

so, if you are going to SVA XII... and if you are on the (so Called) 'Good Guys' side... let me introduce you to Big Mek Stompnutz' latest crazy scheme...

it is simply entitled...

"Da Supa-Dakka Beakie-Smasha"

Built using the Imperial Armour 8 Kustom Stompa Rules, this ramshackle Titan sports such upgrades as The Gaze of Mork, a Deth Kannon with Coaxial Giga-Shoota, a Deff Arsenal (Shoulder mounted for extra special launch height!) and as many Big Shootas and Rokkits as I could reasonably fit onto it!

An Absolute 'Steal' at 740 points I assure you!

It is naturally still unfinished, however, the basics are there and it is being painted to fit in with my already Existing Dreadmob (in terms of colours) so without any further Ado....






Da Stompa!














More pictures to be released as I get more paintwork done :)



Now, onto the tanks....


You may remember seeing them at this stage...






They are now looking a lot better!







Now there is definitely some more detail work to be done (especially on the tanks with lights at the front!) but we are there or thereabouts, and I'm hoping these tanks will terrorise Beakies and Wimpy Guard alike in the coming weekends!!


Look out for some more Mek Updates (and a final publication for each list once I am all finished) over the next 7 days!


Hypa Out