Showing posts with label Worcester War 3. Show all posts
Showing posts with label Worcester War 3. Show all posts

Saturday 27 September 2014

Worcester War 3 - Nearly Ready... The Characters: Inquisitor, Rune Priest, Thunderwolf Lord

Evening All,

Doc here...  Haven't been on here for a while and in my absence I have been quite busy preparing for Worcester War 3 and working on my pre heresy death guard.   Ill save the death guard for another day.  So today's post is about characters in my army for the upcoming Worcester War 3.

Originally I had intended to go with the Death Guard but white takes so long to paint and I realised I wasn't going to make it.  So I have reverted to my space wolves.  Although the army is far off my current standards (in terms of painting quality) I wanted to add some new elements to go in it along with the fact the codex is also quite new.

I have been working of my Thunderbear (alternative thunderwolf) Lord.  If you want to read more about him please go here and here.  He's not quite finished but has progressed and will be finished by the end of the week.  It has to be finished the event is next weekend!


I have also converted up a new Rune Priest using the Dark Angel librarian from Dark Vengeance. Essentially I:

  •  cut off all the DA iconography
  • swapped his arm out
  • used a space wolf shoulder pad
  • used a space wolf back pack
  • added a space wolf knife
  • added a wolf pelt to the right arm
He's painted to match the rest of the army and was bashed out quite quick but I'm happy he will match in with the other space wolves





Next up I decided to make use of the inquisitor codex for the first time and my fellow code player Red Mist hooked me up with this Inquisitor (Thanks buddy).  I've gone for the classic inquisitor colours of red and black.  Again painted quickly  but a good result for the amount of time and I wanted him on the table.




All this leaves me to be ready for next weekend is to finish the thunderbear and convert up 3 servo skull markers.  I may also make myself some 1-6 markers for maelstrom missions.  As always comments and constructive criticism is welcome.

Thats all folks

Doc out...

Wednesday 20 August 2014

August Annihilation - Worcester Wargames

Hi All,

Doc here to talk about an event I helped run for Worcester Wargames August Annihilation a 1500pt Swiss System 40k tournament.  This was the first event I had been involved in since 7th came in.  We decided to let everything in and follow the rules laid down by GW.  This meant we had knights, a titan and forgeworld galore.  Overall I think it worked on the whole.  I think the titan is a different matter and maybe still overpowered.  Most of knights across the tables seemed to be handled.

Before I get onto the results I want to talk about the rules pack a little.  Over the years I have tried many different methods of getting a fair overall result.  In this event we used a simple scoring system of 10pts for a win, 3pts for a draw and 0 for a loss.  We then used the total sum of the vp's to decide ties.  As you will see in the results we had a couple of ties which the VP's sorted.  The element that really decided however, was the painting points....

Points
Requirement
0
No Models are painted within the army.
1
At least two units are fully painted to 3 colour minimum standard and based
2
The whole Army is painted to 3 colour minimum standard
3
As above, plus bases are themed. Units markings and transfers applied.
4
As above, painting standard includes clear shading and highlighting.  Includes at least one conversion
5
As above, Blows our mind.  Includes extra techniques such as freehand, weathering and Object Source Lighting

The table above shows the scoring system we used to decide painting points.  Myself and Andy scored every army based on the table above and agreed on every army except one.  An average of the two scores was then added to the players overall score.  This granted up to an extra 5 gamer points meaning players could then score between 0 - 35 pts and then Vp's would be used to decide ties.  I the end the painting points decided the event.  Player 1 and 2 both won all 3 games.  However player 1 scored a 5 for painting and player 2 a 3.  I'm not sure if I am comfortable with painting deciding the event.  It is after all a gaming event not Golden Demon.  On the other hand it is also a major part of the hobby.

Ok on to the final results:













A downloadable version is available here for those who would like to save it for prosperity.  Next I would like to ask some feedback questions and would ask people to comment below their responses?

1. Titans Yes or No?
2. Painting Points Yes or No?
3. Use Maelstrom Missions Yes or No?

The 40k event held in Worcester will be our own Worcester War 3 and this post wouldn't be complete without a shameless plug.  If you want to read all about it please go the announcement post here.  I am certainly looking forward to it as I come out from the organisers position to take part.


That's all from me folks please comment and help make future events better!

Cheers

DOC


Monday 28 July 2014

Worcester War III, The Investigation of The Code. A 40k Campaign Day

Hi All

Bluddtoof here to invite one and all, (well 24 of you anyway) to join us for another instalment of Worcester War, our periodic 1 Day 40k event!
Some of you may have been to WW1 or WW2 over the last year and if so I hope you enjoyed it and will consider joining for our 3rd day. This one will be slightly different in that it's not a straight forward tournament; we're going to try starting a story line to hopefully, with your help, carry on into future events to create a living and changing plot line and history for our little sector of the war torn future.
Cue poster....