Showing posts with label White Scars Chapter Tactics. Show all posts
Showing posts with label White Scars Chapter Tactics. Show all posts

Sunday, 23 February 2014

Worcester War 2 review part 2

After a strong start I knew my next opponent would have had an equally strong result in the first round. It turned out to be LUKODAKKA.

His list was:
Grandmaster
10 terminators
5 terminators
2 psi dakka dreads
Dreadknight

This was a close combat knightmare, 2+ saves and power weapons. I knew I had to keep away from him and use my better maneuverability to my advantage.

The mission we got was 6 objectives with different values with the hammer and anvil setup.

This game went to and fro throughout. In my turn I was able to shoot his units and in his turn he assaulted in and got me. Eventually my extra numbers just held out and by turn 5 I had wiped him out. All I had left was khan, 1 biker, and my 2 talons. The result did not show how close the game was.

With 2 wins, both very strong I knew the last game would be against an equally tough opponent and we would be playing for the title!

The game was against Dale. I played him first last year. That was a close game then, as I was losing at the end of turn 5 but luckily it went to turn 7 where I had enough bodies to wipe him out. He was playing a similar lists to last year. 

He took:

Grandmaster
5 terms
2x5 strike squads 
Land raider
2 dreadknights

We played 5 objectives with a vanguard assault setup. 1st turn night fighting.

I went first and had a complete blood rush and piled everything forward and shot at the knights......FAIL. Not a wound caused and I ended up wishing charge range of his deadly stuff.
His turn and he assaulted in and wiped out the grav gun squad and khan!
Big trouble!
I needed a rethink of how to get out of this mess. So melta gums turned towards the land raider and blew it sky high. Then everything else focused everything on a knight. 
Another stroke of luck this turn was that a strike squad mishapped and were taken by the warp. Less guns to aim at me! The next few turns I was able to take more wounds off the big stuff from shooting and eventually by turn 5 he only had 2 strikes left where I had a few bikes and the talons left.

The game ended with another solid win for me.

3 out of 3 and my title defended



I was impressed with the marine bikes. They had resilience and great firepower. In combat they were very weak even with khan and a librarian. Against the grey knights these 2 guys were unable to cut the mustard.

I do like bikes and they looked great. I still have another full squad to make up.

Up next though I have a few inquisitor retinue models to complete and a new squad of sternguard to paint. I also must crack on and get some scenery done. Paula and mike have inspired me with what they have done for the the event.

Tuesday, 18 February 2014

Worcester War 2 review part 1

This was the first event in a while where I had the army ready a few days before. There was no need for late night painting!
Here is the army I took.


It consisted of:

Khan on Moondakken
Librarian on a bike
8 bikes vet sarg power fist 2 grav guns and an attack bike with multimelta

8 bikes vet sarg power fist 2 melta guns and an attack bike with multimelta

8 bikes sarg combi plasma 2 plasma guns and an attack bike with multimelta

5 bikes sarg combi flamer 2 flamer and an attack bike with heavy bolter

2 stormtalons a one with lascannons and one with sky hammer missiles

I felt it was pretty balanced and would give me plenty of mobility, but I would have to be careful about not being bogged down or caught by any monstrous creatures.

Game 1: against Tau! Double riptide trouble and a load of broadsides! This was a game against Lian who had posted a video about his preparation to the event.

I was really worried about facing something like this. Marker lights to remove cover, big nasties and lots of guns.

2 bits of luck occurred before turn 1, I got enfeeble as a power and I stole the initiative. This combined with my initial scout move allowed all my bikers to get in range and take a lot of stuff out. First to go was the path finders, 3 flamer templates made short work of them. Grav guns and melta shots took out a squad of broad sides while enfeeble on the riptide a made my bolter shots twice as effective.
One side of his line was starting to collapse and as I had concentrated over one side on his turn one he was not able to get clear shots on my guys during his shooting. In my turn 2 enfeeble combine with S5 hammer of wrath attacks was very potent. One bit of bad luck was a talon being intercepted and shot down.
By the end if this turn his commander had failed to turn up from reserve and he only had a riptide with 2 wounds left and 3 fire warriors. My shooting phase on turn 3 finished these off and I claimed the win.

A solid start to this event...more to follow.