Showing posts with label Story. Show all posts
Showing posts with label Story. Show all posts

Saturday, 1 October 2016

The Cypra Incident: Birth of the Beast Game 2 (RECONNAISSANCE) Write Up

Hi All,

This post explains our second game in the Cypra Incident and involves the 19th Dicers sneaking into an ork held compound.  If you are new to our 40k narrative campaign can I recommend for understanding you check back on through the following links.



I suggest first checking out this post which links back to all the early content for the Cypra Incident.
This first and second game required some unique terrain and Boss Bludtoof put together some fantastic stuff check it out here.

The next link is the video battle report for mission 1 'Scavengers'.  This was our first attempt at a video battle report.  It is clear filming on a I-pad and this being our first go at it means it isn't the greatest quality.  However, its not too long and gives us a great history to look back on for this campaign.  Check it out here if you want some history.

Mission 2:

Right confession first this post has taken a long time to be put together.  We attempted to film a second battle report for this mission and the footage had terrible sound issues.  So i have abandoned showing you any footage and decided a write up will have to suffice.  We may return to video later in the campaign.

This mission involved a small force of the 19th dicers sneaking into a ork held camp.  We essentially set up a camp occupied by ork sentries, a couple of guard towers and of course some ork bikers racing around the camp (normal ork behaviour right?)


The imperial recon force consisted of 10 veterans and 7 ratling snipers.  There were 3 points on the battlefield which needed reaching to steal all the data.  

In order to play the mission and work out how the imperials could sneak about we decided to use the same method as the old Necromunda rules for the ork sentries.  That is each sentry turn we both rolled a dice for each ork sentry with the winner being able to move the ork sentry the distance on the dice.  If the orks got to within initiative range the alarm would be raised and various ork forces could move onto to the table on the next turn.  If any weapon fire took place the alarm would also be raised and if an ork survived close combat the alarm would be raised.  


Early on the alarm was nearly raised in turn two and then at the critical point the orks turned the wrong way.  We thoroughly expected the alarm to go off but in the end I managed after a high number of turns to sneak in and out with the information.  This proved quite a shock to us both but we decided to go with it.  It was also a strange outcome when we had painted new troops for the reserves and then never used them.  However, we both felt it fit the narrative well and led nicely on to a next mission of the 19th Dicers trying to escape through ork territory with the information they had stolen.

We decided to aptly name the next mission "Running the Gorklet" and discussed the forces that would be involved.  I will not steal the thunder of the next mission write up but it meant we both had to build and paint some more guard and orks which has been the aim of the campaign all the way through.

Hope you enjoyed this short write up and apologies for no video :-(.  Expect to see some more arming for the cypra incident posts as we get ready for mission 3.

Cheers

Doc Out..........................

Tuesday, 19 January 2016

40K Narrative Campaign 2016; "The Cypra Incident: Birth of the Beast of Cypra" - The Setting, Launch, What's this all about?

Hi All,

Doc here to talk about mine and Boss Bluddtoof's upcoming campaign:

"The Cypra Incident: Birth of the Beast of Cypra"


Firstly this is what I hope will happen to Bluddtoof!

This campaign will be a narrative ladder campaign and I will discuss how we arrived at that decision below.


Friday, 23 May 2014

Return to Code40k - Playing 40k a different way Game 3

Morning All,

Today marks the 3rd game in our semi regular series we have dubbed the Return to Code40k.  This is story driven campaign where we have used our imagination to come up with a story arc and from this designed unique scenarios.  If you haven't read the original posts and want to understand the story please see here, here and finally here.

So in basic recap the Eldar stole in to claim the necron artifact at the end of the last game.  What will be the response to this.  Well in true marine fashion they plot a surgical strike........


Friday, 18 October 2013

Playing 40k a Different Way - Return to Code40K Battle 2

Hi All,

Doc again this time with the next instalment of the Return to Code40k campaign that myself and Trev are running.  This is very much a slow burn and we jump back into it when time allows.  So if you are new to our narrative campaign or require a recap please see here and here.  After battle 1 the administrator barely escaped with Captain Kearosen Diritz and Enforcer Irongate was injured in action.  After the result of the first game which was in April!!  We thought about many story directions we could take and decided on........

Background to Battle 2

The Nikatur Industrial Farm (S33) incident – a.k.a. Horrors from below

Nikatur S33 is the southern Industrial Farm that has 15 sq kilometers of land for growing Taluneep which is one of the local food sources for the populace.  It is a hardy grain.  The plant is able to grow in tough soil conditions where a shallow root system is necessary.

The farming community had been attacked recently and replacement workers were being selected ready to take their places.  An early investigation lead by a team from the Head of Farming Collogica found that the farm workers had disappeared without trace.  

 

Unknown to all until now, was the fact that the rebels known as "the Church" had infiltrated the farm working community and were about to take control of the facility when an unexpected attack happened.

One of the rebels was able to send an emergency message back to base before they were all killed.  The Rebels from the main HQ have sent a force to investigate for themselves what happened to their comrades and to take control of the facility.

The Adepta Sororitas from the Order of the Blazing Prophet had captured three Rebels traveling to Nikatur S33 just before the incident happened.  Their interrogation revealed, to their surprise, the undercover schemes of the Rebels at the Industrial Farm.  But they were not able to extract the whereabouts of the Rebel base from their captives before they died.  Cannoness Aubrisha was not happy with the Hospitalers about this. So, she has ordered a force of her sisters to go to the Farm to find out more information.  She has informed the Governor and the Farming Collogica of this, who were grateful for her assistance.

Both the Sisters and Rebels were unaware the mysterious Eldar had committed the original raid.  The Eldar had foretold the awakening of the necroms for hundreds of years in advance and as such seek to stop it ever occurring.  Even they with the benefit of such foresight had not retrieved all of the necrontyr artefacts in the area yet and as the battle commenced were returning to the farm with haste.  
 
Battle 2 Horrors From Below! Game Mechanics

Battle starts with the Rebels of The Church already at the Farming facility.  The Adepta Sororitas arrive from one of two table edges randomly determined before the game starts

Primary Objective – Necron Artifact

There are 4 counters on the board.  One of them will be the location of the Necron object. It is worth 3vps and can be picked up and carried by any infantry model.  That model cannot move more than 6” each turn and cannot run.  The other counters are booby traps and when set off will release 1-3 bases of Scarabs.  Hand to hand combat will take place that turn with no one gaining the charge bonus.
Secondary Objective – Comms Relay
The Comms Relay is located in the main building in the centre of the board.  It is immoveable and is worth 2vps to the side that is within 3”.  Any infantry model can control the Comms Relay.  It grants a 5+ cover save.
Other objectives are; Slay the Warlord and First Blood.
The Eldar arrive on Turn 3 from a random table edge.  They will attack models controlling the Necron Artifact, or if the Necron Artifact is not revealed they will attempt to find it themselves and target nearest units to them.
Falling back.
The Rebels fall back to the nearest table edge.
The Adepta Sororitas fall back to the table edge they had as deployment.
The Eldar fall back to the table edge they had as deployment.
Turn order for when the Eldar arrive and when there are Scarabs roaming the board.  Suggest their moves etc take place at the beginning of the turn before either player starts their turn.
 
The forces we used consisted of: 500pts Sisters, 500pts Rebels (Siege of Vraks list) and the Eldar Force was Pre determined as Falcon with 5 Guardians with a Warlock and 3 Jetbikes. 

So this was our loose break down of how we wanted the game to run.  Like with many games of these type this was a fairly loose game and we were far more interested in the story arc than the actual result of the battle!!

The first 3 photos below show the Rebels set up and the sisters arriving from the far board edge.  Please note the 4 objectives are the white circle counters which were in a square set up around the hill top farm.  The Vox objective is in the main building in photo 2.
 


 
We had designed the game so whoever had the objective was likely to be the recipient of Eldar attack and or Scarab attack.  However in a stroke of luck or not as the case maybe the first counter the rebels searched turned out to be the objective this instantly meant no scarab attack was likely to take place.  However, it was also the closest objective to the sisters starting position and as such put the rebels on the back foot early on.
 
 
Sisters Turn 2 and the sisters go for it early, I'm guessing thinking they can grab it before the Eldar arrive.  The target of this unit of sisters being my Rabble Workers 14 strong before this attack and in control of the objective the effect of the attack....
 

 

 So the rabble workers sustain 11 casualties with the remaining 3 fleeing the field of battle never to be seen again.  So now me the rebel leader was already in an early dilemma if I marched out into the open with this small force was just going to be mowed down by bolter fire.  So the sneaky rebels chose a different route.....

 
So the rebels moved up from the other side of the hill and hid between the two buildings where they were mostly out of line of sight and decided to wait for the eldar which you can see are swooping around the top of this shot.  Risky manoeuvre letting the sisters have the objective but the rebels were aware the objective could move no more than 6" a turn so they had time!



The rebels did however, also move the chimera down the hill to block the sisters attacking from both sides of the farmstead.  This also managed to remove a hull point from the rhino with the multilaser this turn.


The sisters take the opportunity to move up and swamp around the objective.  At this point I was thinking oh jeeze how do I kill all this power armour with a few lasguns, Mortars and a Rocket Team which cant even see this part of the battlefield.  As it turns out the night was young!




The sisters move past the objective to intercept the incoming eldar attack and kill a jetbike rider.  Behind this sister squad the veteran sister leading this expedition  Julianne dismounts with her 2 celestian bodyguards to claim the objective.  The eldar meanwhile realise they are little far off  to make a direct assault this turn and so move to put a building between them and the rebels.  They do however start to return fire on the sisters.

Meanwhile the rebels....


Are also getting some sister wrath as the chimera is taken out in close assault with krak grenades!!  Unfortunately I didn't get a shot of it just before this the rebels used the heavy flamer on the chimera on the squad and killed 5 so it wasn't all bad!  Also the rebels had succeeded in bringing this sister squad away from the objective.


 So deliberately I have kept this out of shot until now for the last few turns this is how the rebels manoeuvred into position.  Red squad climbed the roof and started to pour fire down onto the sisters and transport the one plasma gun proving very handy!!  The Rebels command squad led by Enforcer Vorxic moved out of the large building leaving the vox unclaimed and went in the building.  In this shot they are on top for playing ease but they are actually inside the lean too.  We had decided this building was a 1 level building with 3 entrances.  Tatically this ended up keeping the rebels in the game.  In addition to this the Ogyrn Handler OX and his raging warhounds moved out of the building having again deciding the slow route was better than in the open!

Spring the trap...


The rebels sprung from the building flaming the sisters squad and charging the remaining sisters with the warhounds finishing them off in short order.  At present though this was not going to win the day as the sisters were still in charge of objective and using their rhino APC to block the path to the objective.


Meanwhile the other sister squad and command go toe to toe with the eldar incursion force.  The eldar guardians disembarking and killing a couple more sisters before losing three of their number in return and falling back behind the falcon.  Another jetbike rider was also killed not by the sisters but by the rocket team of the rebels.  The sisters numbers had started to drop now but all importantly they still controlled the objective. 



So at the end of approximately turn 7 (we had no turn limit we had decided to play until we reached a satisfactory end to the battle / story arc) this is how the few remaining sisters and rebels were positioned.  At this point the rebels (me) thought they were now in a strong position and so attacked with all they had....


The sisters wisely used the rhino to once again cover their retreat all the available rebels moved towards the objective and the OX and his warhounds charged the rhino wrecking it.  Meanwhile the eldar re grouped and mounted the falcon once more.

At this point in the game I got a little engrossed in the action and missed a complete turn without taking pictures (Mental note for next time I do this!) So the next shot shows the situation in the penultimate turn






The Hounds had easily killed the last sister squad and charged through to the last sisters still in action to the two celestians and veteran sister superior Julianne.  The hounds killed the celestians and indeed took the remaining wounds of Julianne.  However, we had agreed before the game that our two leaders could use the necromunda table to see what happened when they lost their last wound.  With this Julianne stumbled to her feet to carry on the fight.  In the meantime you can see the elder had used the best facet speed to interject on the fight destroying the command squad of the rebels and laying low Enforcer Vorxic who despite his roll on the necromunda table immediately bled out.  It was like being back at the start of the game once the rebels get on to an open field they die real quick!


 
This last photo shows the epic conclusion on a battle we think lasted ten turns!!  The Eldar joined the fight with the hounds and Julianne just about managing to win the day with only a warlock left.  The falcon meanwhile had made light work of the remaining rebels.  Although it was caught by the supporting rocket team losing another hull point.

This was a great game and giving yourself over to the story sometimes isn't a bad thing it created a great ending as did the first game playing this way.  Talking about the result as per the victory conditions we had laid down at the start didn't come in to the post battle discussion rather the next part of the story and what kind of battle we might play next.  I'm also intrigued to see if any of you canny readers out there have figured out which book some of this has been loosely based on? 

So what next has sister Julianne survived her wounds have the rebels sent further forces to the farm.  What will the governor and administrator do in response to the increasing elder and rebel threat.  Will the awakening gather pace? 

Until next time.... Hope you enjoyed the read

DOC out.











 

Sunday, 19 May 2013

Playing 40K a different way the Write Up


Hi All,
 
Welcome from myself (DOC) and Trevdog.. This is our second part on playing 40K the fluffy way.  So in order for you to understand what this is all about please first see part 1.  Below is Trevdog's write up of the battle we played over 8 turns.  It was just 287pts aside but boy was it a whole heap of fun and ended up with a cinematic climax.  Anyway without further ado onto the story:


 
Lighting up the road ahead, the two Space Marine bikes sped along Plaza Drive towards the east.  The dark silhouettes of buildings flashed past on either side.  They were in an area close to the Governor’s Palace that needed restoration or rebuilding altogether, but times were hard and poverty knocked on almost every door.  The roar of the bikes engines ripped through the morning silence.  Still keeping his eyes fixed on the road ahead and with occasional glances down to his mounted auspex, Torrinium voxed across to Bransk alongside, “Scans are negative Brother.  What say you?”

“All is quiet, it would appear” came the reply.

Unknowingly they had passed through a dampening field and a group of rebels of The Church lying in wait, shielded from their auspex scans.

Torrinium blink clicked the screen inside his helmet to change his vox channel, then announced, “Captain the route is clear, ready to proceed.”

“Acknowledged Torrinium.” Raising his voice to be heard over the noise inside the Rhino APC Captain Diritz spoke into the vox bead near his chin. “Split north and south when you reach Plaza Square. We are moving in.” 

Captain Kearosen Diritz stood with his head tilted slightly to one side and touching the ceiling inside the Rhino’s passenger compartment.  Two more battle brothers from the 4th Company of the Emperor’s Eagles Chapter stood with him.  Another eight people sat along the sides of the compartment.  Five men sat to one side.  Four of them wore heavy green tunics or robes. Their faces were masked with black leather straps.  To look at them you would be mistaken to thinking they were a misfit bunch having crawled out from under a hive city.  They were in fact veterans of the PDF, the Governors own “Barator” Elite Guard.  Sat in the middle of them was a pale robed man under their protection.  He was Grandis Brinn, Liaison to Governor Shonai West.  From the look on his face he was not enjoying the ride.  Beads of sweat covered his brow.  Opposite was the Imperial Administrator, Prefect Patrinor with his two aids sat either side, Sympath I and Dedidex.  Sympath I was a plain looking woman with tired eyes and long auburn hair.  Her augmetics were concealed where in contrast Dedidex was almost more machine than man. He was in no position to care as his mind was controlled by Prefect Patrinor.  The Prefect was a large man in every way including his presence. This was not due to muscle bulk, rather to good food and drink of the finest quality.  As the Rhino increased to cruising speed Prefect Patrinor looked up at Kearosen Diritz, his steady gaze meeting the Captain’s, “What’s our status Captain? 

“The streets are quiet Prefect.  My men have scanned the route.  This approach through the industrial district is the best and most direct at this time of morning. 

Enforcer Irongate, leader of the rebels, stood with his back against the metal skin of the machinery housing on the far side away from the road.  He turned and spoke to Hooper Heat next to him, the words sounding metallic through the grill of his death mask. “You know what to do with that Meltagun boy”.

It was an order rather than a question.  “As soon as you hear the explosions triggered move and target the APC that’ll come along the street.”

Hooper didn’t say anything, but just nodded uneasily when he looked into the cold hard eyes behind the death mask.

 Krackin had his sights trained on the Rhino as it came towards them up the street. It first passed under the gantry ahead and then the detonations sounded.

Huge chunks of masonry rained down ahead of the Rhino and behind it effectively blocking it in with the warehouse building and sewerage machinery either side. Krackin squeezed the trigger and the missile streaked down from the gantry to impact just in front of the APC. The explosion shook the vehicle and caused it to skid to a halt, the metal tracks ripping up the surface of the road.  Krakin’s expletive was drowned by the subsequent weapons fire from the hidden rebels.  Hooper swung around from the sewerage plant and fired the meltagun from the hip.  Intense heat built up in his weapon as the humming energy increased in pitch.  In an instant the beam of energy lanced toward the Rhino searing the front armour, but left Hooper slack jawed when he realized the vehicle had withstood the shot.

Irongate dashed past Hooper in a charge towards the stationery APC.  The first salvo of missiles and heavy stubber fire ceased.
 
Everyone inside the Rhino was thrown forwards and plunged into darkness for a second and then the dim secondary lighting came on with a flicker.  Captain Diritz and the two Marines remained standing.  Whilst the others were picking themselves up he turned to Grandis Brinn and the Elite Guard and shouted, “Out now! Prefect, follow me!”

The release bolts to the left and rear doors fired and the doors fell with a crash as they swung on their lower hinges to the ground.  Diritz was out first, filling the space between the Rhino and warehouse, bolt pistol leveled in front of him.  The other two marines, Berenito and Kol Lars exited quickly and immediately fired into the barricades to the front and rear.

The Barator Elite Guard came out from the rear of the Rhino and were met with returning small arms fire from solid shot stub guns. Travis, the lead Barator, yelled and fell as heavy stubber fire poured down from Stub Toes on the gantry to his left.  He felt little of the injury to his shoulder in his adrenalin fuelled state and started to pick himself up.  Nikaulus and Flex emptied their shotguns at the Undesirables behind the barricades, and Gavier sent a frag grenade from his launcher into their midst.  The Undesirables’ nerve broke and they fled from the barricade down the street.

 

Captain Diritz led Prefect Patrinor and his aids through a nearby door on his right into the adjacent warehouse.  Brothers Berenito and Kol Lars quickly following inside as slug shot pattered off their armour.  Suddenly from out of the shadows inside the warehouse came shots of stub round at them.  They flew past Captain Diritz and one embedded itself into the metal workings of Dedidex’s chest forcing him back a step.  Brother Berenito returned fire from behind the others and caught a Rabellion in the neck.  The explosive core bolt round removed the man’s head in a fountain of blood.  The other Rabellion next to him had already moved and was charging towards Diritz. The man snarled, chewing a cigar in the corner of his mouth as he pulled out a long bladed dagger from over his shoulder.  The glint of steel flashed up at the Captain’s face, but he casually flicked it away with his left forearm. Then grabbing Gravesend’s dagger arm he brought his own humming power axe in a swift arc into the top of the man’s skull splitting him clean in two.

Irongate ran across the open ground to the front of the Rhino.  He activated the Powerfist sheathing his right arm and punched with all his might through the armour of the APC.  The crackling power field around the ancient fist surged and distorted the metal around it.  Deeper he thrust into the mechanics of the vehicle until he struck the engine.  The powerfield ignited the fuel and Irongate felt himself thrown back through the air.  Consciousness left him the instant he hit the ground.


From the rear of the Rhino the blast caught the Barator Elite squad in the back and knocked them over like matchsticks in a gale.  Grandis Brinn took the brunt of the force as he stood on the ramp at the rear hatch to the Rhino.  His charred body landed in front of the group.  What little was left of his robes were still on fire.

Back inside the warehouse Sympath I shrieked and dodged to one side.  She had been looking out of an open window when a blur of fur on four powerful legs leapt in and pounced onto the back of Dedidex.  Huge jaws clamped around his neck as he was sent sprawling onto the floor.  The large hound released its grip on the poor aid and rolled quickly to right itself and turned.  With wild amber eyes and the sharp scraping sounds of its claws across the ferrocrete floor it hurled itself at Sythpath I.  Kol Lars quickly intervened by thrusting his arm in front of the woman into the jaws of the slavering beast.  The force of the impact from the leaping hound spun the Marine around and they landed in a heap on the floor.  While the hound kept its jaws firmly locked on his arm Kol Lars pulled his chainsword from the magnetized clip at his belt and activated the motor.  With a harsh buzz the teeth of the chainsword whirled and then with a stroke bit into the back of the beast spraying blood across the floor and himself.

Krakin and Fragin felt the heat from the blazing Rhino from below but continued to lay down suppressing fire on the PDF further away.  Shadow and Brothox who were on the gantry with them moved away and down the stairs into the warehouse. As they made their way down to the ground floor they saw a group of figures exit the warehouse on the far side. 


Captain Diritz exited the warehouse with the two Marines bringing up the rear.  They had left Dedidex lying in a pool of his own blood.  Berenito had indicated that the aid had landed badly onto his face, the metal implants causing internal bleeding.  Prefect Patrinor had simply waved the group on to continue knowing time was crucial.  A group of men with two large hounds rounded the corner of the building ahead.  Kol Lars dropped to one knee and aimed down his sight.  His bolter fire joined with Berenito’s and exchanged with stinging stub rounds from the group in front of them.  Two of the men ahead went down and Captain Diritz shot the first hound between the eyes as the two animals bounded forwards.  The beast had already pounced at Diritz and its dead weight from the forward momentum still caught him square in the chest.  He turned with the force and flung the hound to the side.  The second hound was too quick for the Captain to deal with in time.  It streaked past and crashed into Sympath I before she could cry out.  It knocked her to the floor and savagely sank it’s fangs into her neck.  In that moment Diritz quickly stepped across and slew the beast with his power axe, but it was too late for Sympath I.  Slug shot pattered off his armour and he called for Prefect Patrinor to stand behind him for protection. Firing between the rebels and the marines soon stopped as the last of the rebel group went down.  Kol Lars and Berenito had advanced while they fired and were now standing over the bodies.

Irongate coughed and opened his eyes with a jolt. The sky was lighter now as morning cast the first rays of sun across the city.  He blinked against the brighter light and winced as he pushed himself up onto his elbows.  Grunting, he got up and moved slowly along the side of the wrecked Rhino in a crouch.  Flames licked from out the hatches and the large hole he had made earlier.  Smoke drifted across in front of him and a smile played across his lips, hidden by the mask he wore.  He looked up to see Stub Toes and the Aces High twins at their elevated positions reloading their weapons.

Then as the smoke parted he saw the green figures of the PDF at the barricade ahead and not his cohorts. They were quickly pumping cartridges into their shotguns as they sheltered under the gantry ahead and one of them held a grenade launcher that was aimed his way.  The hollow pop that signaled the discharge from the grenade launcher spurred Irongate into action. Turning about he half ran, half dived back around the front of the burning APC.  Shrapnel and dirt rained down on his back as he felt the concussive force of the detonation close behind him.  He lay there for a while, checking everything was in place then lifting his face off of the tarmac he raged at his men, “Bloody kill them damn you!”

As if brought to life, Stub Toes raised his heavy stubber and let rip towards the PDF group. Shots ricocheted against the gantry support struts forcing the men to flatten themselves against it.

“Frag this!” yelled Krakin as he loosed a missile towards the same group targeted by Stub Toes. The blast erupted around the men and one was hurled over the barricade like a rag doll.  The remaining three staggered out from cover and made a dash for safety to the warehouse door across the road. 

Flex saw his friend Travis lifted into the air and over the barricade.  His hearing was shot, his mind numb from the loss of a friend he knew like family.  Nikaulus and Gavier got up and started to run.  He could see Nik mouthing something to him and waving his arm for Flex to follow.  He started to run too but before he could take more than two steps his legs were cut from under him.  He finally saw his friends make it to safety through the warehouse door.

Both bikers from the 4th Company arrived along the road.  Torrinium had doubled back to Plaza Square when he had heard the Captain on the open channel shouting out his orders to evacuate the Rhino.  Bransk had initially headed south, so cut west in a parallel line to Plaza Drive to bring himself around the far end of and then back along the same route the Rhino had travelled.  Bransk powered along the road and the wrecked Rhino soon came into view.  He saw figures on the gantry ahead and swerved instinctively to avoid any shots.  The missile they fired barreled down towards his last position and detonated out of harm’s way.  But he was then caught out as a second missile appearing from nowhere hit the ground in front of him which pitched his bike, front wheel first, into the air.  Bransk let go of the bike and slid along the road feet first on his back in a shower of sparks from his armour.

Torrinium, on the other hand, had turned back and approached more cautiously along the road from the opposite end.  Smoke obscured the Rhino and the road ahead.

In the warehouse, Shadow and Brothox continued to make their way down the stairs.  It was dim inside and as they got closer to the ground floor they could make out the forms of three human figures and a hound lying in pools of blood and gore.  Brothox spat, “That’s Mr Gravesend that is”, nodding his head in the general direction of the bodies.

“I know” replied Shadow quietly.  He quickly held his arm in front of Brothox to stay him.  Through the clamour of weapons fire outside footfalls and heavy breathing grew louder and two men in green robes ran into the warehouse just below them.  They skidded to a halt in front of the bodies and momentarily looked down at the carnage.  In unison Shadow and Brothox raised their rifles and fired.  The robed men danced awkwardly as the shells hit them, and finally fell to the ground like puppets cut from their strings.

“Brothers, let’s move on” Captain Diritz urged his men over the vox.  “ Plaza Square is on the other side of those buildings ahead”.  Kol Lars & Berenito were already familiar with the layout of the city streets having studied their roles in this mission meticulously.

“Yes sir!” was their reply.

Berenito took the lead and Kol Lars stayed to cover the rear of the group.  Prefect Patrinor now kept close to Captain Diritz having seen his aids fall quickly to the rebels.  Berenito moved along the warehouse wall to the corner and peered around cautiously.

“Ambush!” he cried out and swung round the corner of the building and out of view.  Immediately Kol Lars and Diritz sprung forward readying their weapons.  As they ran closer to the corner they could just see the back of Berenito ahead.  He was being assailed by a group of Rabellions who were pitched to a frenzy.  Slug shots and blades bounced off his armour as his chainsword drew arcs of crimson in the air.  In a matter of moments his assailants had all fallen around him bar one.  This last one fell to his knees and held a grenade in his outstretched hands in front of him.  It looked almost like he was offering it to Berenito as his hands shook.  Berenito’s chainsword made its last arc to decapitate the kneeling Rabellion as the grenade went off.  The detonation made Diritz and Kol Lars stagger back and bowled Patrinor over into the dirt.  Diritz turned to Patrinor and helped him up.

“Are you hurt?” he asked with genuine concern.

“No Captain”. Though visibly shaken he kept his voice level.  “I desire to stay alive for a few more years.  I take it you are up to the task of allowing me to see this through?” He brushed his hands down his clothes in a vain attempt to calm himself.

Diritz was taken aback somewhat and fought to stop his choler rise. “That is without question Prefect”.

Turning he glanced down at Berenito lying face up where he had fallen having taken the full blast to save his brothers. The armour plate on his chest was cracked and the golden Imperial Aquila was split in two with a line of red blood welling up to the surface.

“Leave him, his life sign is too weak to continue with us” Diritz said to Kol Lars.  So the three of them left and headed to the Basilica building across the road from them.

 Bransk leaped back up onto his feet, from the forward momentum of his slide along the road, and started to run.  Ahead were two Rabellions behind a barricade below the gantry.  Bransk drew his bolt pistol and chainsword as he ran towards them.  They exchanged fire. The Rabellion’s shots went wide as he bore down on them.  The thunder of his charging footsteps shaking the ground and putting fear into their hearts.  His bolt pistol barked twice and the two men crumpled in front of him.  He vaulted the barricade and continued his charge along the road.

Torrinium’s attention was caught by the sound of the explosion.  He could see the figures of his Captain and another marine with the Prefect in the distance entering a building.  He steered his bike toward them and started to accelerate.  Then as the smoke cleared around the warehouse and gantries the rebels open fired upon him.  First, a frag missile from Krakin, streaked in and hit his bike, the blast toppling both over.  Torrinium found he was now pinned to the floor by the weight of the bike on his right leg.  Knowing he was in a vulnerable position he quickly set to work to prize himself free. With his left leg he started to push the bike.  Then a figure came into view above him, breathing heavily from running. The man pointed his gun at Torrinium and the rising whine of the energy build up signaled his doom.  The discharge of the Meltagun blew a clean hole through the seat of the bike and the prone marine behind.  

 


Hooper heard Irongate call him and turned to see his leader running with Grimm, another Rabellion, towards the Basilica building.  Quickly checking the charge of his Meltagun he started off towards Irongate.

“We will cut them off at the other side of this Basilica”, shouted Irongate to his men. They ran around to the front of the building and into Plaza Square.  At the same time three figures emerged from the front doors.  Captain Diritz was leading them. Time seemed to slow down. Bullets whistled between the two groups and missed their targets in what appeared to be in slow streaks with vapour trailing behind.  The distance between them shortened with each heart beat and breath.  The two marines protecting the Administrator were giants, but that mattered little to Irongate.  His loathing of the Imperial cult was like a stimulant in his veins that gave strength to his body and inspired his men.  They followed him because he led by example and they feared him, but that was down to what was behind the mask and not the mask itself.

The distinct sound of a bolter round finding its target in the man next to him shattered the fuzzy bubble of the moment and raw noise of the melee erupted around him.  Grimm’s feet left the ground as the explosive core of the bolter shell ripped through his chest, leaving a huge exit hole in his back. Hooper saw Grimm crumple to the ground.  In the next breath Hooper saw the sun eclipsed by a giant of a man looming over him and the buzz of a chainsword swinging down towards him.

Irongate flew at Captain Diritz, his raised powerfist swinging overhead to pound the marine into the ground.  Diritz brought his power axe up to block but he couldn’t deflect the full force of the blow.  The powerfist grazed down the arm of the Captain forcing a grunt from his throat as pain flared up from his shoulder to his fingertips.  Irongate’s charge threw his own balance off and he stumbled into the Captain as his powerfist hit the ground.  In the next instant his opponent’s knee came up and connected with the Enforcer’s chest breaking his sternum.  Irongate felt a jolt of searing pain in his chest as he was pitched backwards onto the ground.  Each breath was painful and like a purifying fire at the same time.  Diritz felt his whole left arm go numb as it hung at his side. He stepped towards the man in the mask and lifted his axe up ready to finish him. With startling speed, the masked man sprung up and both started to circle each other.  Diritz cut a low sweep with his axe which Irongate parried at the last moment with his powerfist.  The energy fields of the two weapons repulsing each other in thunderous crackles and blinding white hot light. Both men were finding it hard to penetrate the defense of the other.  Diritz was of consummate martial skill and easily out maneuvered Irongate.  But, for his lack of skill Irongate was fuelled with hate.  This seemed to increase his speed and made the powerfist move through the air with frightening speed.  Diritz side stepped another swing from Irongate and immediately reposted with a kick.  Irongate managed to grab his opponent’s foot as it struck him and as he fell he brought his powerfist across to strike the exposed leg.  Diritz felt the powerfield shatter the bones in his leg but he remained standing.  This gave him the opening to strike with his axe.  The axe swept down and into the shoulder of the masked man.  The power of the stroke followed Irongate’s fall and then pinned him to the ground as it bit into the road.  Diritz toppled with him and went sprawling to the floor.  As he lay there he felt the stimulants administered by his armour stabilize his organs and central nervous system.  He had lost the feeling to both his arm and leg.  He was aware of his own voice commanding Kol Lars to take Patrinor to the Palace which was in sight across the square.  A while later he saw the masked man lying near him picked up and carried off by the man’s own troops.

They didn’t pay him any attention.  The must have known he was still dangerous even in his battered condition.

“Sir?” The familiar voice of Brother Bransk was close to his ear.  He had heard the marine approach across the square while in his recuperative state.

“I hear you Bransk.  What took you?” he smiled.

“The Rebels have gone.  I was going to pursue, but knew it best to check on my  Captain and brothers first.  Kol Lars has confirmed they are now safe inside the Palace.

“Good. Now contact Apothacary Jantolus and tell him he has work to do”.

 
Well that's all folks we are currently discussing where the story goes next and will no doubt publish that.  Please leave comments and thoughts on the story and this way of playing 40K?
 
 
Cheers
 
DOC