Friday, 27 April 2012
Sister's Repentia - Reload
Painting the base colours. I used Regal Blue mixed with black, a non GW silver, Bleached Bone and Bronzed Flesh. For shading; I left the blue as it was having used quite a dark mix for the base, Black ink on the silver (I’m not happy with the result so I will be re
doing the base on it. The Bleached bone cloth areas had a watered down dark brown and the flesh was reapplied with Bronzed flesh again.
First stages of highlighting for the blue I used a mix of Ultramarines Blue and Enchanted blue, applying a second mix with more Enchanted blue. I just touched around the edges of the corset where my eyes and finer touch were able to co-ordinate. The liturgy cloth areas and parchment were highlighted with Bleached bone and a brown mix, adding more Bleached bone and then adding Almond and White into the mixes.
There’s still detailing and touching up needed. I will post the finished model in the near future.
Trevdog.
Tuesday, 24 April 2012
Sister's Repentia - new recruits
Sister’s Repentia – Painting
Although I’ve collected the Sisters of Battle figures for a long time now the last painting frenzy on this army was about ten years ago. Yes I know, 10 years! More surprisingly is the fact that my army has survived, sorry got hammered, without any form of harder hitting units that Seraphim until now. To be honest I didn’t really like the Repentia models. Can’t really put my finger on why. Anyway, I ordered some and had some donated. Sprayed them white and got the brushes out.
My Sisters order is called the Order of the Blazing Prophet. Their uniform sort of reflects this, a bleached bone armour and a midnight blue cloth type colour scheme. The Repentia are a little different because there is more exposed flesh. I thought the contrast would be missing if I had bleached bone and flesh dominating on the same model so I have used dark blue for the corset, silver for the metal plating and chains etc, and white liturgy and scrolls for the robes. Hope the pictures of WIP have downloaded ok.
My Sisters order is called the Order of the Blazing Prophet. Their uniform sort of reflects this, a bleached bone armour and a midnight blue cloth type colour scheme. The Repentia are a little different because there is more exposed flesh. I thought the contrast would be missing if I had bleached bone and flesh dominating on the same model so I have used dark blue for the corset, silver for the metal plating and chains etc, and white liturgy and scrolls for the robes. Hope the pictures of WIP have downloaded ok.
There’s still detailing to be done. I’m quite pleased with the result. Now I’m beginning to like the models!
Trevdog.
Wednesday, 18 April 2012
Cloak and Dagger The Code's Easter Battle
Hi All,
This is part two of Cloak and Dagger. Below is the background as written by Trevdog Howler
PART 1
PART 2
Cloak & Daggers……a nasty new dawn
Chewing on his bottom lip he stood in the cold morning light with a pale in
his left hand and his other in his mother's hand as she talked to him on the
front doorstep of their farm house. He wasn't listening. He was more concerned
where his little friend had got to. He hadn't seen him in days. Ma and Pa
thought he had an imaginary friend like Samia's, she lived just past the tower
with her Ma and Pa. But his friend was real. Red Eye said he would be back,
and each time he came back he brought something with him. Just a small thing, a
little green bean. Quite innocuous as they were just beans. But Red Eye was
insistent that Aldred keep them safe in the barn. Big people weren't to know.
Aldred was glad he had saved Red Eye from Scratchy the farm cat around three
full moons ago when the cold was at its most fierce. He had gone to the barn
later that day to see to his surprise Scratchy about to pounce on a big brown
rat that had one black and one red eye. He was sure Scratchy would have ended
Red Eye's life in a flash just like the other rats unfortunate to venture into
the barn when the cat was around.
But a strange thought came to him as he watched the stand off between cat and
rat, and before he knew what he was doing he had a broom in his hand and was
scooting Scratchy off. Stranger still was when Scratchy had gone Red Eye fixed
him with a stare and then uttered words to him…….
Red Eye was distraught one day and Aldred didn't know how to help him. Red
Eye said the beans were under threat from someone, and he wanted Aldred to help
him find a better hiding place for them. Red Eye's words and speech was funny
and sometimes made Aldred laugh. But this time Red Eye was serious. "Friend
friend, come come. You must hide them quick quick. Put them in your stomach,
swallow swallow!!" So Aldred did this for his friend. He only saw Red Eye once
more after that. Moorsleib waxed and waned and on the 13th night Aldred went to
the barn in a midnight sweat and retched up a large dark shinny green bean. He
thought it best to keep it hidden on him until he could tell Red Eye what had
happened. And day after day it grew a little bigger.
"Are you listening to me Aldred? Oh, just go get half a pale of water from
the well. Off you go then."
The cold morning light was still too weak this early to add colour to his
surroundings. He couldn't even see the steam of his breath. At the well he
hooked the pale to the tether of rope below the winch, then he let the weight of
it whirl the handle round until the splash would signal the water below…….. a
dull thud was the signal this time.
"Ma! There's no water in the well!" Aldred cried out.
As the light grew stronger his surroundings became clearer, and he froze as
he saw the movement of many, many figures coming toward Dunterswald and his Pa's
farmstead.
This is part two of Cloak and Dagger. Below is the background as written by Trevdog Howler
PART 1
Finuval Windmaker haughtily looked down his nose at the
Imperial emissary as they stood at Marienburg docks. His fleet was moored up and his fellow countrymen
unloaded the shipment of war with customary efficiency. Fellow soldiers of renown were with him and
he relished the chance to strike at his hated cousins. Even though Doc Grunnson’s Dwarf force was
two days march ahead of him, he knew he could catch them up. Doc Grunnson had said to rendezvous at
Dunterswald village. It was little more
than a collection of houses and a farmstead.
He didn’t give Finuval a reason for meeting there apart from his message
passed on by the emissary made reference to Skaven and a tunnel network that
headed toward the village. Teclis had
ordered him to trust the Dwarfs…… but he couldn’t shift the feeling they would
be the death of him……
……..They were making good time and kept the pace high. Grunnson’s men could keep this up for days,
even weeks. He knew he had to get to
Dunterswald before the Skaven. They were
up to something big and bad, so a spy from the hold had reported. He’d heard the Skaven had been extending
their network further north along the border of the Laurelorn forest and into
the Wastelands. The reason why escaped
him. The Clans had been amassing and
dire warp engines had been at work deep in their lairs. The spy had come across several references to
a relocation of O J Backstabber’s clan to the Wastelands. A mission was going
ahead……..
………”Only eight food stops master!” squealed Gibitt to O J
Backstabber who was looming over him brandishing a dirty curved blade. “Seven, no more!” ordered O J as he sank back
down off his tip toes.
If he was ever to get his clan to the meeting with the Dark
Elf Things in time he had to be quick quick.
Dragit Red Eye had primed the boy and all was set for his
big creation. His tail swished with
excitement. All he had to do was get to
the boy and take it from there……. Admittedly he had bargained with the Dark Elf
Witch Thing, Lady Maleficent, to bring his cunning plan together. She would bring her magic cage and once this
first monster was contained another and another and another would be made
flesh. He might let her have one. Squeek squeek squeek! he sniggered……..
……… a silent black tide rolled off the sea and onto the
Wasteland. Lady Maleficent made an
almost unnoticeable signal to her army to send them into the next stage of her
plan. Not far now. Dark comforting thoughts of what she would do
with the Skaven’s monster when it was in her hands gave her a thrill. O J Backstabber had promised her one when she
had performed her part of the bargain.
She hadn’t got to be where she was now by following any bargains to the
letter. She would watch out for OJ. Meet him at Dunterswald. Well, there was another threat in the form of
her hated High elf cousins following up the coast. She would warn the Skaven. Need them on her side at least for now. Then like a dark shadow the host dispersed
into the barren land.
PART 2
Cloak & Daggers……a nasty new dawn
Chewing on his bottom lip he stood in the cold morning light with a pale in
his left hand and his other in his mother's hand as she talked to him on the
front doorstep of their farm house. He wasn't listening. He was more concerned
where his little friend had got to. He hadn't seen him in days. Ma and Pa
thought he had an imaginary friend like Samia's, she lived just past the tower
with her Ma and Pa. But his friend was real. Red Eye said he would be back,
and each time he came back he brought something with him. Just a small thing, a
little green bean. Quite innocuous as they were just beans. But Red Eye was
insistent that Aldred keep them safe in the barn. Big people weren't to know.
Aldred was glad he had saved Red Eye from Scratchy the farm cat around three
full moons ago when the cold was at its most fierce. He had gone to the barn
later that day to see to his surprise Scratchy about to pounce on a big brown
rat that had one black and one red eye. He was sure Scratchy would have ended
Red Eye's life in a flash just like the other rats unfortunate to venture into
the barn when the cat was around.
But a strange thought came to him as he watched the stand off between cat and
rat, and before he knew what he was doing he had a broom in his hand and was
scooting Scratchy off. Stranger still was when Scratchy had gone Red Eye fixed
him with a stare and then uttered words to him…….
Red Eye was distraught one day and Aldred didn't know how to help him. Red
Eye said the beans were under threat from someone, and he wanted Aldred to help
him find a better hiding place for them. Red Eye's words and speech was funny
and sometimes made Aldred laugh. But this time Red Eye was serious. "Friend
friend, come come. You must hide them quick quick. Put them in your stomach,
swallow swallow!!" So Aldred did this for his friend. He only saw Red Eye once
more after that. Moorsleib waxed and waned and on the 13th night Aldred went to
the barn in a midnight sweat and retched up a large dark shinny green bean. He
thought it best to keep it hidden on him until he could tell Red Eye what had
happened. And day after day it grew a little bigger.
"Are you listening to me Aldred? Oh, just go get half a pale of water from
the well. Off you go then."
The cold morning light was still too weak this early to add colour to his
surroundings. He couldn't even see the steam of his breath. At the well he
hooked the pale to the tether of rope below the winch, then he let the weight of
it whirl the handle round until the splash would signal the water below…….. a
dull thud was the signal this time.
"Ma! There's no water in the well!" Aldred cried out.
As the light grew stronger his surroundings became clearer, and he froze as
he saw the movement of many, many figures coming toward Dunterswald and his Pa's
farmstead.
The final part of Cloak and Dagger the report will be published tomorrow!
DOC
Tuesday, 17 April 2012
Cloak and Dagger The Prologue
Hi All,
DOC GRUNNSON HERE,
So this is part one of a three day run down of Cloak and Dagger our Easter Warhammer Battle. Today's post will describe the prologue to the battle. Tomorrows post will bring you the background story and lastly the report post will bring you the battle report which will be published on Thursday.
So here is the prologue:
We were also provided a map of the area:
So this is what started off the battle and scenario building process. We then provided Trev (battle co-ordinator) with our leaders names and a little bit about them:
DOC GRUNNSON HERE,
So this is part one of a three day run down of Cloak and Dagger our Easter Warhammer Battle. Today's post will describe the prologue to the battle. Tomorrows post will bring you the background story and lastly the report post will bring you the battle report which will be published on Thursday.
So here is the prologue:
Cloak
and Dagger - Prologue
One hundred and thirteen miles north of the large sea port of Marienburg on the west coast of the empire, literally just inside the border of the empire and the northern wastes is the village known as Dunterswald in the Wasteland. Holgan’s farmstead is near to the village and has been the attention of the Skaven for some time. A good reason for a slave raid by the Dark Elves perhaps, but why have they joined up with the Skaven? The Dark Elf raiding fleet is quite a size and is able to slip into a remote and quiet part of the Empire's coast. The Skaven have been hard at work extending their tunnel network and have a sizeable hoard waiting in the dark tunnels. In anticipation of the "Dark pointy things" arrival the Skaven have infiltrated Holgan’s farmstead close to the coast. This will be the rendevous!
However, the Elves in white have had wind of their dark cousins movements toward the Empire coast, having recently had a naval engagement and lost to their cousin’s much larger fleet. This fleet was heading at speed. Word was then sent to a High Elf contingent that has a small fleet that passes the port of Marienburg at times to go and warn the empire of the approaching Dark Elves. The Marienburg forces are currently dealing with a threat from the Northern Wastes to the north east of the Empire and have little in the way to send up to meet any raid on their coast. Fortunately, a large force of Dwarfs that had agreed to help bolster the Northern part of the Empire had arrived in Marienburg around a month ago. They have agreed to secure the West coast. The Dwarf lord met with the Marienburg Count Elector and a High Elf emissary to agree joint action against the Dark Elves.
Little do they expect the intervention of the Skaven......
One hundred and thirteen miles north of the large sea port of Marienburg on the west coast of the empire, literally just inside the border of the empire and the northern wastes is the village known as Dunterswald in the Wasteland. Holgan’s farmstead is near to the village and has been the attention of the Skaven for some time. A good reason for a slave raid by the Dark Elves perhaps, but why have they joined up with the Skaven? The Dark Elf raiding fleet is quite a size and is able to slip into a remote and quiet part of the Empire's coast. The Skaven have been hard at work extending their tunnel network and have a sizeable hoard waiting in the dark tunnels. In anticipation of the "Dark pointy things" arrival the Skaven have infiltrated Holgan’s farmstead close to the coast. This will be the rendevous!
However, the Elves in white have had wind of their dark cousins movements toward the Empire coast, having recently had a naval engagement and lost to their cousin’s much larger fleet. This fleet was heading at speed. Word was then sent to a High Elf contingent that has a small fleet that passes the port of Marienburg at times to go and warn the empire of the approaching Dark Elves. The Marienburg forces are currently dealing with a threat from the Northern Wastes to the north east of the Empire and have little in the way to send up to meet any raid on their coast. Fortunately, a large force of Dwarfs that had agreed to help bolster the Northern part of the Empire had arrived in Marienburg around a month ago. They have agreed to secure the West coast. The Dwarf lord met with the Marienburg Count Elector and a High Elf emissary to agree joint action against the Dark Elves.
Little do they expect the intervention of the Skaven......
We were also provided a map of the area:
So this is what started off the battle and scenario building process. We then provided Trev (battle co-ordinator) with our leaders names and a little bit about them:
DOC
My Dwarf is called DOC GRUNNSON
cause he can fix any situation.
He's an engineer turned general! Likes experimenting and he’s had some of his experiments stolen by the sneaky Skaven.
cause he can fix any situation.
He's an engineer turned general! Likes experimenting and he’s had some of his experiments stolen by the sneaky Skaven.
DARTH DARLOW
Meet the Maleficent Family
Lady Maleficent
Sorceress (Matron Mother)
Dark Pegasus
Count Maleficent
Dreadlord (Patron)
Black Dragon
Pernicious
Sorceress (Daughter)
Captain Duress
Battle Standard Bearer (Old Family Retainer)
Giant Cold One
Ironically the corsairs didn't make the trip over the Sea of Claws and are still in the Land of Chill awaiting a paint job.
On this raid only Lady Maleficent will be present as the Count's Dragon gets sea sick, plus he's allergic to cannons.
The rest of the family will probably be there along with lots of spiky death.
Lady Maleficent
Sorceress (Matron Mother)
Dark Pegasus
Count Maleficent
Dreadlord (Patron)
Black Dragon
Pernicious
Sorceress (Daughter)
Captain Duress
Battle Standard Bearer (Old Family Retainer)
Giant Cold One
Ironically the corsairs didn't make the trip over the Sea of Claws and are still in the Land of Chill awaiting a paint job.
On this raid only Lady Maleficent will be present as the Count's Dragon gets sea sick, plus he's allergic to cannons.
The rest of the family will probably be there along with lots of spiky death.
HENDRIX LAMBERT
My general is O J Backstabber.
He’s climbed and backstabbed his way up the Clan to become top rat. Part of his plan is to extend his tunnel
network up to the Chaos wastes, and ultimately become a member of the Council
of Thirteen.
TREVDOG HOWLER
My leader is Finuval Windmaker, a Lothern Sea Lord. He has a grudge against the Dark elves as
each time they have crossed paths he has been beaten by them. Will this time be different? Lady Maleficent and Finuval Windmaker go back
a long way. They stood shoulder to
shoulder a long time ago……
So this was our start to the process of us creating a game around the fluff and to be honest, with every player having played WFRP at some point of time it suited us all. So as stated above tomorrows post will bring you the fully developed background for the game.
Thats All Folks
DOC
Monday, 9 April 2012
SVA and Carnage Pt3
So this is it, my final review of the last few weekends, and now Carnage. Again this event is not a WAAC tournament, but a nice friendly arena to play lots off 40k games. The set up was 4 games at 1250 on the Saturday, followed by 3 at 1250+500 (1750) on the Sunday. The second list had to include the first list with no modifications.
So here are my lists:
1250
Master of the Forge
Dread with Assault Cannon in Pod
Dread with 2 Autocannons in Pod
Ironclad with Hammer and Heavy Flamer in Pod
Ironclad with Chanfist in Pod
Tactical squad, meltagun, multimelta, combi -melta and powerfist in Pod
10 scouts with sniper rifles and cloaks
+500
Tactical squad with Flamer and Missile launcher in Pod
Dread with Multimelta and heavy flamer in Pod
Dread with Lascannon and Missile Launcher
and here is a picture:
the only reason i took this list is that i like playing with Dreads, and I like Drop Pods. i was hoping to get 2-3
Wins and not get too blown away by any "power" lists.
Game 1: was against a 7 model grey knight list, Draigo, 2 Paladins, 2 Venerables, and 2 Dreads. unfortunately for this guy he only had 2 fist on his verneables that could hurt me and in the end even though I was locked in combat with paladins with a 2++ I eventually killed all his army apart from Draigo who was on 2 wounds. A good start.
Game 2: next up was a team England player. At the last Carnage I played him in my first ever competitive game and he just beat me. Looking back at the list I took then no wonder! again I was not too hopeful as he had brought a fully tooled up Space wolves list; Logan, Wolf guard some with terminator armour, 2 lone wolves, long fangs and 2 grey wolf squads. This was 5 objective and spear head. The idea was to drop in and take out the grey wolves and use my pods to hold him back. I was aiming for a draw. In the end my plan failed due to poor shooting when required I only just got beat. If I had noticed the time then on my last turn instead of shooting the scouts I could have moved them on to my objective and sneak a 1-1 draw but I didn't and lost 1-0...close
Game 3: daemons...I have never like playing these and it was a diagonal setup and capture and control. I held my scouts in reserve ready to outflank as the objectives were close to each board edge. I maybe could have got a win if I had been a bit more daring, but I played safe and backed up my scouts on an objective and got a draw.
Game 4: Space marines which had a little bit of everything...but by the end not much of anything. All he had left was a stubborn scout who would not die, despite all the shots on him and an immobilised vindicator. A strong win
So at the end of day 1 I was 2-1-1, and was more than happy. One more good game tomorrow and I would have the result I wanted.
Game 5: Necrons. His list was mainly all the older models and he didn't have any of the new stuff, but having played against this type of list recently I knew what to do. It was capture and control, pitched battle. He set up 3 squads near his objective and played very defensive all game. My scouts got wiped out by his scarabs on turn 1, so 4 dreads had to drop in and deal with them straight away. One of my tacts dropped on my objective and sat there; while an ironclad and another dropped near his on the last turn I was able to contest his and won!
Game 6: Space wolves, kill points dawn of war. The worst combination for my list and against another elite space wolf list. There was not much I could do or play differently and got tonked 9-4 in KP.
Game 7: Space Marines, terminators Kantor but only 2-5 man tact squads. My first turn I was able to pop a razorback and a landraider, but again attrition took its toll and I was unable to bring enough firepower to kill things quickly. Luckily he also had heavy losses and he only had left Kantor while I had a scout squad on an objective. Another win!
Final score was 4-1-2, 140 ish points and 6th position.
Over all the squad of the weekend were the scouts. Other than 1 bad game they were brilliant; causing pinning checks and even the odd glance or 2 on light vehicles. The list was surprisingly solid but did come unstuck at times against top tier list. I got beat in game 2 by the winner, beaten by 4th place and drew with 5th. Would I have done better with my dual raider Vulkan list? Who knows but I doubt I would have has as much fun.
So here are my lists:
1250
Master of the Forge
Dread with Assault Cannon in Pod
Dread with 2 Autocannons in Pod
Ironclad with Hammer and Heavy Flamer in Pod
Ironclad with Chanfist in Pod
Tactical squad, meltagun, multimelta, combi -melta and powerfist in Pod
10 scouts with sniper rifles and cloaks
+500
Tactical squad with Flamer and Missile launcher in Pod
Dread with Multimelta and heavy flamer in Pod
Dread with Lascannon and Missile Launcher
and here is a picture:
the only reason i took this list is that i like playing with Dreads, and I like Drop Pods. i was hoping to get 2-3
Wins and not get too blown away by any "power" lists.
Game 1: was against a 7 model grey knight list, Draigo, 2 Paladins, 2 Venerables, and 2 Dreads. unfortunately for this guy he only had 2 fist on his verneables that could hurt me and in the end even though I was locked in combat with paladins with a 2++ I eventually killed all his army apart from Draigo who was on 2 wounds. A good start.
Game 2: next up was a team England player. At the last Carnage I played him in my first ever competitive game and he just beat me. Looking back at the list I took then no wonder! again I was not too hopeful as he had brought a fully tooled up Space wolves list; Logan, Wolf guard some with terminator armour, 2 lone wolves, long fangs and 2 grey wolf squads. This was 5 objective and spear head. The idea was to drop in and take out the grey wolves and use my pods to hold him back. I was aiming for a draw. In the end my plan failed due to poor shooting when required I only just got beat. If I had noticed the time then on my last turn instead of shooting the scouts I could have moved them on to my objective and sneak a 1-1 draw but I didn't and lost 1-0...close
Game 3: daemons...I have never like playing these and it was a diagonal setup and capture and control. I held my scouts in reserve ready to outflank as the objectives were close to each board edge. I maybe could have got a win if I had been a bit more daring, but I played safe and backed up my scouts on an objective and got a draw.
Game 4: Space marines which had a little bit of everything...but by the end not much of anything. All he had left was a stubborn scout who would not die, despite all the shots on him and an immobilised vindicator. A strong win
So at the end of day 1 I was 2-1-1, and was more than happy. One more good game tomorrow and I would have the result I wanted.
Game 5: Necrons. His list was mainly all the older models and he didn't have any of the new stuff, but having played against this type of list recently I knew what to do. It was capture and control, pitched battle. He set up 3 squads near his objective and played very defensive all game. My scouts got wiped out by his scarabs on turn 1, so 4 dreads had to drop in and deal with them straight away. One of my tacts dropped on my objective and sat there; while an ironclad and another dropped near his on the last turn I was able to contest his and won!
Game 6: Space wolves, kill points dawn of war. The worst combination for my list and against another elite space wolf list. There was not much I could do or play differently and got tonked 9-4 in KP.
Game 7: Space Marines, terminators Kantor but only 2-5 man tact squads. My first turn I was able to pop a razorback and a landraider, but again attrition took its toll and I was unable to bring enough firepower to kill things quickly. Luckily he also had heavy losses and he only had left Kantor while I had a scout squad on an objective. Another win!
Final score was 4-1-2, 140 ish points and 6th position.
Over all the squad of the weekend were the scouts. Other than 1 bad game they were brilliant; causing pinning checks and even the odd glance or 2 on light vehicles. The list was surprisingly solid but did come unstuck at times against top tier list. I got beat in game 2 by the winner, beaten by 4th place and drew with 5th. Would I have done better with my dual raider Vulkan list? Who knows but I doubt I would have has as much fun.
Friday, 6 April 2012
SVA and Carnage pt2
As mentioned in Hypa's post we got split up in to good guys and bad guys. No one wanted to take the mantle so I step forward in a brave and forceful manner and picked it up! I then found out that Hypa had won his first battle and he too was a force commander. We agreed that last game tomorrow we would face each other in the APOC game.
My first game was Planetstrike defender for me. I also took up the good guy’s secret mission, which was at the end of the game have the highest placed model on the battle field. The battle was mainly decide on poor dice rolling on Docs part at crucial time. His destroyer lord had a total of 7 attacks (all of which hit) against Lysander, but only managed to force 2 saves. By the end of the battle the Necrons were completely destroyed and I claimed a total of 18 campaign points. Round 1 finished well for the good guys as we were 88-80 up. As we had such a good round I decided to spend some of the CP's on hired help. Just because we used them in the low point game doesn't make us sneaky! We just did a bit more finking than or orky friends.
Next up I played a battle mission 1750. I was launching a surprise attack on some chaos marines and was able to drop in all my pods on turn 1! Wow I thought this helps me greatly and he had to set up everything within 12" of the centre. So I dropped in and my sternguard caused 14W on his daemon prince and he died. The 2 tactical squad’s meltas some rhino transport and my ironclads were to melta the land raider and then assault out of their Lucius Pattern pods into the contents of the raider which was zerkers and a lord....easy....or so I thought. First melta missed and the second failed to pen. But not to worry as I could still assault it.... first dread immobilised itself coming from the pod, but the second hit home and ripped apart the raider. Not a bad first turn. Things still went well for me in the second turn as he could only kill a few marines and my mobile ironclad while I wiped out his obliterators and got Lysander close to his berzerkers. After this things just never seemed to work. And I lost by a single kill point! A lot of people who had seen the first turn were shocked that I lost and that was the same for both me and my opponent. I still managed to pick up some valuable campaign points but the rest f the good guys started to take a bit of a beating.
3rd game for me was another battle mission with a middle objective. I was up against a Tyrants List from the Badab War apoc books. This mission required me to defend the middle and him to capture it. By turn 3 I had engaged 1 tact squad with an ironclad, the guard squad was being whittled down by Lysander and the other tact was miles away from the objective. I was heading for a draw by turn 5 when he realised he needed to get his tact squad on an objective. Luckily for him the game went to turn 7 and I could not engage the squad and with all his run he just (it needed a careful measurement) got to within 3" of the objective. Again I picked up a few campaign points
The rest of the good guys had performed just as bad and by the end of the first day we were way behind the bad guys.
We had to go for it on Sunday so as leader I said I would do a planet strike attack. I was up against a tau list. Now while I won this game and got max campaign points it was no way an easy game. My one of my ironclads was in combat from turn 1 against broadsides then crisis suits and with a total of 27 attacks only killed some broadsides! It was terrible. I only had 4 models left at the end of the game, but I was touching all 3 bastions.
Finally the big game.... commander V commander. I was a little worried as his Kan list was still unbeaten in all its games, did I have enough to take out all those Kans???? We both had the secret mission of kill the other
Commander model. The set up was 1 superheavy or 3 normal unit. Hypa chose to put down his stompa and I put my warhound as far away from it as possible. His first turn took out my void shield and damaged my drive train... so my 2 ironclads dropped in next to the stompa and shot the melta at it taking off a structure point. Then my warhound opened up with its turbo laser destructor.....2*D hits...rolled a 5 and a 6, then another 6 and KABOOM! The stompa was left a pile of bits. From that point on I was able to take down his Kans, but I mada an honourable agreement that I would not shoot Stompnuts but he had to try and shokk attack my warhound each turn. On the last turn he sucked himself in to the warp and he had nothing left. All the orks had killed was an ironclad and 4 marines (1 of the marines had killed himself in the blast radius of a popped Kan)
But alas my heroics were to no avail and the good guys were beaten 375-425. I finished 2nd overall with victory points and I was the top scorer of campaign points.
Another great weekend arranged by the spikey club guys.
Next up Carnage
My first game was Planetstrike defender for me. I also took up the good guy’s secret mission, which was at the end of the game have the highest placed model on the battle field. The battle was mainly decide on poor dice rolling on Docs part at crucial time. His destroyer lord had a total of 7 attacks (all of which hit) against Lysander, but only managed to force 2 saves. By the end of the battle the Necrons were completely destroyed and I claimed a total of 18 campaign points. Round 1 finished well for the good guys as we were 88-80 up. As we had such a good round I decided to spend some of the CP's on hired help. Just because we used them in the low point game doesn't make us sneaky! We just did a bit more finking than or orky friends.
Next up I played a battle mission 1750. I was launching a surprise attack on some chaos marines and was able to drop in all my pods on turn 1! Wow I thought this helps me greatly and he had to set up everything within 12" of the centre. So I dropped in and my sternguard caused 14W on his daemon prince and he died. The 2 tactical squad’s meltas some rhino transport and my ironclads were to melta the land raider and then assault out of their Lucius Pattern pods into the contents of the raider which was zerkers and a lord....easy....or so I thought. First melta missed and the second failed to pen. But not to worry as I could still assault it.... first dread immobilised itself coming from the pod, but the second hit home and ripped apart the raider. Not a bad first turn. Things still went well for me in the second turn as he could only kill a few marines and my mobile ironclad while I wiped out his obliterators and got Lysander close to his berzerkers. After this things just never seemed to work. And I lost by a single kill point! A lot of people who had seen the first turn were shocked that I lost and that was the same for both me and my opponent. I still managed to pick up some valuable campaign points but the rest f the good guys started to take a bit of a beating.
3rd game for me was another battle mission with a middle objective. I was up against a Tyrants List from the Badab War apoc books. This mission required me to defend the middle and him to capture it. By turn 3 I had engaged 1 tact squad with an ironclad, the guard squad was being whittled down by Lysander and the other tact was miles away from the objective. I was heading for a draw by turn 5 when he realised he needed to get his tact squad on an objective. Luckily for him the game went to turn 7 and I could not engage the squad and with all his run he just (it needed a careful measurement) got to within 3" of the objective. Again I picked up a few campaign points
The rest of the good guys had performed just as bad and by the end of the first day we were way behind the bad guys.
We had to go for it on Sunday so as leader I said I would do a planet strike attack. I was up against a tau list. Now while I won this game and got max campaign points it was no way an easy game. My one of my ironclads was in combat from turn 1 against broadsides then crisis suits and with a total of 27 attacks only killed some broadsides! It was terrible. I only had 4 models left at the end of the game, but I was touching all 3 bastions.
Finally the big game.... commander V commander. I was a little worried as his Kan list was still unbeaten in all its games, did I have enough to take out all those Kans???? We both had the secret mission of kill the other
Commander model. The set up was 1 superheavy or 3 normal unit. Hypa chose to put down his stompa and I put my warhound as far away from it as possible. His first turn took out my void shield and damaged my drive train... so my 2 ironclads dropped in next to the stompa and shot the melta at it taking off a structure point. Then my warhound opened up with its turbo laser destructor.....2*D hits...rolled a 5 and a 6, then another 6 and KABOOM! The stompa was left a pile of bits. From that point on I was able to take down his Kans, but I mada an honourable agreement that I would not shoot Stompnuts but he had to try and shokk attack my warhound each turn. On the last turn he sucked himself in to the warp and he had nothing left. All the orks had killed was an ironclad and 4 marines (1 of the marines had killed himself in the blast radius of a popped Kan)
But alas my heroics were to no avail and the good guys were beaten 375-425. I finished 2nd overall with victory points and I was the top scorer of campaign points.
Another great weekend arranged by the spikey club guys.
Next up Carnage
Tuesday, 3 April 2012
My SVA and Carnage Review Pt1
Hello all,
This is my first post here and it is my review of my 2 weekends of gaming.
First up was SVA XII. yet again the guys at the Spikeyclub set up a great event to play in.
here are my 5 different armies that i took.
This was Lysander, librarian, 10 sternguard in pod, 2*10 tactical in pods, 10 scout and 2 ironclads in pods.
4 terminators, 6 sternguard, a scout and an apothecary
this is 1250 of it
not much there. lysander, 3 tactical squads one in pod and 1 in rhino and 1 on foot; and 2 ironclads in pods....but they had this guy to support them:
5 different armies, yet trying to keep a common theme throughout.
my first game was a blue on blue encounter against extremedoc's newly painted Necrons....more in part 2
This is my first post here and it is my review of my 2 weekends of gaming.
First up was SVA XII. yet again the guys at the Spikeyclub set up a great event to play in.
here are my 5 different armies that i took.
1750 normal
This was Lysander, librarian, 10 sternguard in pod, 2*10 tactical in pods, 10 scout and 2 ironclads in pods.
1750 Planetstrike attacker
This was lysander, librarian, 3*5 terminators, 2 ironclads in pods and sternguard in a pod. all deep-striking and all elite!
1750 Planetstrike defender
This had lysander, 2 * 10 devastator squads, 2*10 tactical squads, Thunderfire cannon, 10 sternguard and a land raider.
400 point kill team
4 terminators, 6 sternguard, a scout and an apothecary
my apoc force
this is 1250 of it
not much there. lysander, 3 tactical squads one in pod and 1 in rhino and 1 on foot; and 2 ironclads in pods....but they had this guy to support them:
5 different armies, yet trying to keep a common theme throughout.
my first game was a blue on blue encounter against extremedoc's newly painted Necrons....more in part 2
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