Monday, 9 April 2012

SVA and Carnage Pt3

So this is it, my final review of the last few weekends, and now Carnage. Again this event is not a WAAC tournament, but a nice friendly arena to play lots off 40k games. The set up was 4 games at 1250 on the Saturday, followed by 3 at 1250+500 (1750) on the Sunday. The second list had to include the first list with no modifications.

So here are my lists:

1250

Master of the Forge
Dread with Assault Cannon in Pod
Dread with 2 Autocannons in Pod
Ironclad with Hammer and Heavy Flamer in Pod
Ironclad with Chanfist in Pod
Tactical squad, meltagun, multimelta, combi -melta and powerfist in Pod
10 scouts with sniper rifles and cloaks

+500

Tactical squad with Flamer and Missile launcher in Pod
Dread with Multimelta and heavy flamer in Pod
Dread with Lascannon and Missile Launcher

and here is a picture:
the only reason i took this list is that i like playing with Dreads, and I like Drop Pods. i was hoping to get 2-3
Wins and not get too blown away by any "power" lists.

Game 1: was against a 7 model grey knight list, Draigo, 2 Paladins, 2 Venerables, and 2 Dreads. unfortunately for this guy he only had 2 fist on his verneables that could hurt me and in the end even though I was locked in combat with paladins with a 2++ I eventually killed all his army apart from Draigo who was on 2 wounds. A good start.
Game 2: next up was a team England player. At the last Carnage I played him in my first ever competitive game and he just beat me. Looking back at the list I took then no wonder! again I was not too hopeful as he had brought a fully tooled up Space wolves list; Logan, Wolf guard some with terminator armour, 2 lone wolves, long fangs and 2 grey wolf squads. This was 5 objective and spear head. The idea was to drop in and take out the grey wolves and use my pods to hold him back. I was aiming for a draw. In the end my plan failed due to poor shooting when required I only just got beat. If I had noticed the time then on my last turn instead of shooting the scouts I could have moved them on to my objective and sneak a 1-1 draw but I didn't and lost 1-0...close
Game 3: daemons...I have never like playing these and it was a diagonal setup and capture and control. I held my scouts in reserve ready to outflank as the objectives were close to each board edge. I maybe could have got a win if I had been a bit more daring, but I played safe and backed up my scouts on an objective and got a draw.
Game 4: Space marines which had a little bit of everything...but by the end not much of anything. All he had left was a stubborn scout who would not die, despite all the shots on him and an immobilised vindicator. A strong win
So at the end of day 1 I was 2-1-1, and was more than happy. One more good game tomorrow and I would have the result I wanted.
Game 5: Necrons. His list was mainly all the older models and he didn't have any of the new stuff, but having played against this type of list recently I knew what to do. It was capture and control, pitched battle. He set up 3 squads near his objective and played very defensive all game. My scouts got wiped out by his scarabs on turn 1, so 4 dreads had to drop in and deal with them straight away. One of my tacts dropped on my objective and sat there; while an ironclad and another dropped near his on the last turn I was able to contest his and won!
Game 6: Space wolves, kill points dawn of war. The worst combination for my list and against another elite space wolf list. There was not much I could do or play differently and got tonked 9-4 in KP.
Game 7: Space Marines, terminators Kantor but only 2-5 man tact squads. My first turn I was able to pop a razorback and a landraider, but again attrition took its toll and I was unable to bring enough firepower to kill things quickly. Luckily he also had heavy losses and he only had left Kantor while I had a scout squad on an objective. Another win!
Final score was 4-1-2, 140 ish points and 6th position.
Over all the squad of the weekend were the scouts. Other than 1 bad game they were brilliant; causing pinning checks and even the odd glance or 2 on light vehicles. The list was surprisingly solid but did come unstuck at times against top tier list. I got beat in game 2 by the winner, beaten by 4th place and drew with 5th. Would I have done better with my dual raider Vulkan list? Who knows but I doubt I would have has as much fun.

Friday, 6 April 2012

SVA and Carnage pt2

As mentioned in Hypa's post we got split up in to good guys and bad guys. No one wanted to take the mantle so I step forward in a brave and forceful manner and picked it up! I then found out that Hypa had won his first battle and he too was a force commander. We agreed that last game tomorrow we would face each other in the APOC game.

My first game was Planetstrike defender for me. I also took up the good guy’s secret mission, which was at the end of the game have the highest placed model on the battle field. The battle was mainly decide on poor dice rolling on Docs part at crucial time. His destroyer lord had a total of 7 attacks (all of which hit) against Lysander, but only managed to force 2 saves. By the end of the battle the Necrons were completely destroyed and I claimed a total of 18 campaign points. Round 1 finished well for the good guys as we were 88-80 up. As we had such a good round I decided to spend some of the CP's on hired help. Just because we used them in the low point game doesn't make us sneaky! We just did a bit more finking than or orky friends.

Next up I played a battle mission 1750. I was launching a surprise attack on some chaos marines and was able to drop in all my pods on turn 1! Wow I thought this helps me greatly and he had to set up everything within 12" of the centre. So I dropped in and my sternguard caused 14W on his daemon prince and he died. The 2 tactical squad’s meltas some rhino transport and my ironclads were to melta the land raider and then assault out of their Lucius Pattern pods into the contents of the raider which was zerkers and a lord....easy....or so I thought. First melta missed and the second failed to pen. But not to worry as I could still assault it.... first dread immobilised itself coming from the pod, but the second hit home and ripped apart the raider. Not a bad first turn. Things still went well for me in the second turn as he could only kill a few marines and my mobile ironclad while I wiped out his obliterators and got Lysander close to his berzerkers. After this things just never seemed to work. And I lost by a single kill point! A lot of people who had seen the first turn were shocked that I lost and that was the same for both me and my opponent. I still managed to pick up some valuable campaign points but the rest f the good guys started to take a bit of a beating.

3rd game for me was another battle mission with a middle objective. I was up against a Tyrants List from the Badab War apoc books. This mission required me to defend the middle and him to capture it. By turn 3 I had engaged 1 tact squad with an ironclad, the guard squad was being whittled down by Lysander and the other tact was miles away from the objective. I was heading for a draw by turn 5 when he realised he needed to get his tact squad on an objective. Luckily for him the game went to turn 7 and I could not engage the squad and with all his run he just (it needed a careful measurement) got to within 3" of the objective. Again I picked up a few campaign points

The rest of the good guys had performed just as bad and by the end of the first day we were way behind the bad guys.

We had to go for it on Sunday so as leader I said I would do a planet strike attack. I was up against a tau list. Now while I won this game and got max campaign points it was no way an easy game. My one of my ironclads was in combat from turn 1 against broadsides then crisis suits and with a total of 27 attacks only killed some broadsides! It was terrible. I only had 4 models left at the end of the game, but I was touching all 3 bastions.

Finally the big game.... commander V commander. I was a little worried as his Kan list was still unbeaten in all its games, did I have enough to take out all those Kans????  We both had the secret mission of kill the other
Commander model. The set up was 1 superheavy or 3 normal unit. Hypa chose to put down his stompa and I put my warhound as far away from it as possible. His first turn took out my void shield and damaged my drive train... so my 2 ironclads dropped in next to the stompa and shot the melta at it taking off a structure point. Then my warhound opened up with its turbo laser destructor.....2*D hits...rolled a 5 and a 6, then another 6 and KABOOM! The stompa was left a pile of bits. From that point on I was able to take down his Kans, but I mada an honourable agreement that I would not shoot Stompnuts but he had to try and shokk attack my warhound each turn. On the last turn he sucked himself in to the warp and he had nothing left. All the orks had killed was an ironclad and 4 marines (1 of the marines had killed himself in the blast radius of a popped Kan)

But alas my heroics were to no avail and the good guys were beaten 375-425. I finished 2nd overall with victory points and I was the top scorer of campaign points.

Another great weekend arranged by the spikey club guys.

Next up Carnage

Tuesday, 3 April 2012

My SVA and Carnage Review Pt1

Hello all,

This is my first post here and it is my review of my 2 weekends of gaming.

First up was SVA XII. yet again the guys at the Spikeyclub set up a great event to play in.

here are my 5 different armies that i took.

1750 normal


This was Lysander, librarian, 10 sternguard in pod, 2*10 tactical in pods, 10 scout and 2 ironclads in pods.

1750 Planetstrike attacker



This was lysander, librarian, 3*5 terminators, 2 ironclads in pods and sternguard in a pod. all deep-striking and all elite!

1750 Planetstrike defender

This had lysander, 2 * 10 devastator squads, 2*10 tactical squads, Thunderfire cannon, 10 sternguard and a land raider.

400 point kill team



4 terminators, 6 sternguard, a scout and an apothecary

my apoc force


this is 1250 of it

not much there. lysander, 3 tactical squads one in pod and 1 in rhino and 1 on foot; and 2 ironclads in pods....but they had this guy to support them:




5 different armies, yet trying to keep a common theme throughout.

my first game was a blue on blue encounter against extremedoc's newly painted Necrons....more in part 2

Saturday, 31 March 2012

Eldar Corsairs W.I.P.

Hi All

Bluddtoof here, rested and recuperated after 2 weekends of hardcore gaming!
SVAXII and Carnage were both awesome fun and a great success for me, seeing me get my best results yet at both tournaments; 4 wins and 1 loss at SVA resulting in 12th place on VPs and 6th place on Campaign Points, at Carnage I managed 2 wins, 2 draws and 3 losses and had an absolute blast with my Orky footsloggin army. As ever my unit of renown was Grotzookas Kanz, they are quite possibly the best unit in the Ork codex point for point, they smashed everything they faced in all the games I played over both weekends and are a shoe in in almost every list I take.

However now onto something new:

My new project for the coming year; Eldar Corsairs.
Having recently decided, after 20 odd years of collecting and painting GW miniatures, that it was time I did some Eldar stuff and deciding to look at collecting a small Eldar army I bought the latest I.A. book, Doom Of Mymeara, and after reading most of it was instantly attracted to the corsair list and the potential for a high BS jet packing list, maneuverable, shooty and nice to look at!
So last weekend as I was at Warhammer World for the Carnage tournament I bought myself the bulk if the resin stuff for a 2k list focusing on jetpack units with wasp,hornet and warp hunter support.
I've made a start on the first corsair and am trying a golden scaled armour scheme, below are the first photos of the w.i.p.

White spray undercoat followed by base coat of Iyanden Darksun and then a wash of Devlan Mud. Then a coat of Shining Gold leaving the recesses shaded.


Then a highlight layer of Burnished Gold
This will be followed by successive highlights mixing in Mithral Silver. Piccies to come over the next few days.
Bluddtoof

Friday, 23 March 2012

SVA XII - A Mek's Perspective, Part I

Good Morning Code Fans :)

Well as Doc said, SVA was yet again a cracking weekend, and thanks as always go to the Spiky Club (and in particular Ben) for another great campaign weekend. To anyone who has never been before, get your name down next time, it's a shoe in for fun!

so... onto the highlights of the weekend.

Unlike the last two previous years, where the 'good guys' and 'bad guys' were split off into teams of four within eachcampaign team, this year it was simply a straight up two sided affair. This required a LordCOmmander for the Good Guys, and a Lord Commander for the Bad Guys.
Naturally, the So-Called Goodies had some sort of democratic voting system whereby a commander was elected (although, frommy understanding, it was more a case of every other good guy taking a step back, leaving Toonboy standing front and Centre!)

The Bad guys 'Did it Proper!' Dan from Team Hate and myself both had designs on the Lord Commander position, and what better way to resolve it in the 30 minute 'planning period' than by having a Super-Heavy-Off, Stompa Vs Chaos Warhound.

The two would-be Generals got straight down to it and fire arced across the battlefield as glorious shouts of bloodlust rang out....

(meanwhile... several members on the side of disorder were dishing out missions in fear that the 'generals' would spend so much time pummeling each other that there would be no planning time left.... how RIGHT they were!) :)

Finally, after many rockets, Turbo Laser Destructors, and general mayhem (and to my very great surprise) Da Supa-Dakka Beakie-Smasha was Triumphant over the Glory of Woe, and so it came to be that The Code were in control of BOTH sides for the weekend!

and so onto the games!

Game 1 - Big Mek Stompnutz Tankmob vs Alex Walker's Space Wolves.

Well firstly, what a thoroughly nice Chap... easily one of my favourite opponents of all time. (And his army contained lots of old school models as well, which is always nice to see!)

The mission was... well I didn't really read it that hard, Iwas just intent on having a blast!

Here is how the game looked after ourDeployments and his Turn 1...
Bjorn the Fell Handed lead the charge and there was an awful lot of Carnage... to cut a long story short, Alex won 10 Kill Points to 6, and a thoroughly deserved Victory it was too! I had fun with my Grot Tanks, they weren't, to be fair, super effective, however they were fun, they shot loads, and amazingly difficult to kill!

Perhaps taking a lead from their Commander, the Forces of Disorder and not had a good first turn, and were slightly behind the Forces of Order...
That was until the Order Quartermaster spent as many points as possible and the Good Guys put a load of mercenaries into bat (and they started round 2 on less points that the bad guys.... a turning point?!)

Particularly of note here was the underhanded use of an Inquisitor and his retinue being added to a good guys Kill Team by the Forces of Order, effectively turning a 400 vs 400 into a 520 vs 400 shoot fest... More on this later!

Game 2 - Hypaspist Vs Darth Darlow - Apocalypse. the return of the Stompa!!!

Without a Super Heavy, it was looking serious for the Inquisitor, however I seriously underestimated the Vindicare Assassin, and after two Turns of my Stompa wreaking absolute havoc, the Vindicare got a shot in on the big boy...

...he Hit


...He Penetrated...

...He got a Chain reaction....

...He got another Chain Reaction....

....and took off the last structure point....


...and then the Stompa blew up, taking two more kill kans down, immobilising a Deff Dread, and ripping the close combat weapons from another two Killa Kans...



All of a sudden, the tide had turned!

the rest of the game involved trying to Batter as many inquisitorial forces as possible and prevent them getting the objectives, Whilst Darth valiantly tried to Ground my remaining walkers.

In the end, a last turn objective grab sealed the win for the Bad Guys, but it was a very close run thing and I had the feeling I had got away with an undeserved victory (losing a stompa in a 2000 point game is quite the blow!)

...and what happened, I hear you ask, in the imbalanced Kill team game?


...Not satisfied with being outnumbered and outgunned already, Doc decided to forget to deploy 4 of his models, making an already difficult challenge much more difficult.

Nevertheless the Binary transmission came in at the end of the Round that the Necrons had managed an astonishing against-the-odds victory!

and the Forces of Disorder were beginning to pull away...


Next time, we'll see Turn 3, 4 and 5 and what happens when a dreadmob Defends a Planetstrike mission, and the Lord Commanders clash, the painting competition results, and a full picture of the Dreadmob in all it's glory...

For now However, I shall leave you (as it's time to get to Carnage!) with my planetstrike deployment...



Hypa Out!