Good Morning Code Fans :)
Well as Doc said, SVA was yet again a cracking weekend, and thanks as always go to the Spiky Club (and in particular Ben) for another great campaign weekend. To anyone who has never been before, get your name down next time, it's a shoe in for fun!
so... onto the highlights of the weekend.
Unlike the last two previous years, where the 'good guys' and 'bad guys' were split off into teams of four within eachcampaign team, this year it was simply a straight up two sided affair. This required a LordCOmmander for the Good Guys, and a Lord Commander for the Bad Guys.
Naturally, the So-Called Goodies had some sort of democratic voting system whereby a commander was elected (although, frommy understanding, it was more a case of every other good guy taking a step back, leaving Toonboy standing front and Centre!)
The Bad guys 'Did it Proper!' Dan from Team Hate and myself both had designs on the Lord Commander position, and what better way to resolve it in the 30 minute 'planning period' than by having a Super-Heavy-Off, Stompa Vs Chaos Warhound.
The two would-be Generals got straight down to it and fire arced across the battlefield as glorious shouts of bloodlust rang out....
(meanwhile... several members on the side of disorder were dishing out missions in fear that the 'generals' would spend so much time pummeling each other that there would be no planning time left.... how RIGHT they were!) :)
Finally, after many rockets, Turbo Laser Destructors, and general mayhem (and to my very great surprise) Da Supa-Dakka Beakie-Smasha was Triumphant over the Glory of Woe, and so it came to be that The Code were in control of BOTH sides for the weekend!
and so onto the games!
Game 1 - Big Mek Stompnutz Tankmob vs Alex Walker's Space Wolves.
Well firstly, what a thoroughly nice Chap... easily one of my favourite opponents of all time. (And his army contained lots of old school models as well, which is always nice to see!)
The mission was... well I didn't really read it that hard, Iwas just intent on having a blast!
Here is how the game looked after ourDeployments and his Turn 1...
Bjorn the Fell Handed lead the charge and there was an awful lot of Carnage... to cut a long story short, Alex won 10 Kill Points to 6, and a thoroughly deserved Victory it was too! I had fun with my Grot Tanks, they weren't, to be fair, super effective, however they were fun, they shot loads, and amazingly difficult to kill!
Perhaps taking a lead from their Commander, the Forces of Disorder and not had a good first turn, and were slightly behind the Forces of Order...
That was until the Order Quartermaster spent as many points as possible and the Good Guys put a load of mercenaries into bat (and they started round 2 on less points that the bad guys.... a turning point?!)
Particularly of note here was the underhanded use of an Inquisitor and his retinue being added to a good guys Kill Team by the Forces of Order, effectively turning a 400 vs 400 into a 520 vs 400 shoot fest... More on this later!
Game 2 - Hypaspist Vs Darth Darlow - Apocalypse. the return of the Stompa!!!
Without a Super Heavy, it was looking serious for the Inquisitor, however I seriously underestimated the Vindicare Assassin, and after two Turns of my Stompa wreaking absolute havoc, the Vindicare got a shot in on the big boy...
...he Hit
...He Penetrated...
...He got a Chain reaction....
...He got another Chain Reaction....
....and took off the last structure point....
...and then the Stompa blew up, taking two more kill kans down, immobilising a Deff Dread, and ripping the close combat weapons from another two Killa Kans...
All of a sudden, the tide had turned!
the rest of the game involved trying to Batter as many inquisitorial forces as possible and prevent them getting the objectives, Whilst Darth valiantly tried to Ground my remaining walkers.
In the end, a last turn objective grab sealed the win for the Bad Guys, but it was a very close run thing and I had the feeling I had got away with an undeserved victory (losing a stompa in a 2000 point game is quite the blow!)
...and what happened, I hear you ask, in the imbalanced Kill team game?
...Not satisfied with being outnumbered and outgunned already, Doc decided to forget to deploy 4 of his models, making an already difficult challenge much more difficult.
Nevertheless the Binary transmission came in at the end of the Round that the Necrons had managed an astonishing against-the-odds victory!
and the Forces of Disorder were beginning to pull away...
Next time, we'll see Turn 3, 4 and 5 and what happens when a dreadmob Defends a Planetstrike mission, and the Lord Commanders clash, the painting competition results, and a full picture of the Dreadmob in all it's glory...
For now However, I shall leave you (as it's time to get to Carnage!) with my planetstrike deployment...
Hypa Out!