Showing posts with label Imperial Regiment the 19th Dicers. Show all posts
Showing posts with label Imperial Regiment the 19th Dicers. Show all posts

Friday 15 June 2018

Getting Sorted - Future Blogging Musings - Facebook Live Feed tomorrow from Battlefield Birmingham

Evening All,

The night before the action begins and I am aware I haven't blogged again despite promises but never mind it is only a blog right?

Anyways the good news is I have 4 or 5 strong articles in my head which I really want to take a stab at writing.  Incidentally a couple of those are showcases but also want to put my thoughts down on Horus Heresy, Conventions and Tournaments.  I also have another using the interwebs article in mind.  Alongside this I have recently run some new photo backdrops so expect a change there along with some higher quality photos on the blog.

Despite no activity here I have been painting and the really beady eyed might of spotted Doc's Painting Points 2018 has been getting updated (see the sidebar of the web version of the blog).  This is always updated quickly after I complete a mini and has become a ritual.

My idea for this weekend all being well is to run round Battlefield Birmingham on a live feed over the weekend on our facebook page www.facebook.com/code40k.  Hopefully I can capture some beautiful minis!

I will leave you with this group shot of my army for the weekend and a couple of extra plasma wielding guardsmen I painted for the event.




Have a good weekend all

DOC out...........................

Tuesday 1 May 2018

Further Build Progress for the Cypra Incident and Battlefield Birmingham

Hi All,

Bit of a long time since any of us have blogged.  I know there is frantic work going on for for Golden Demon, Battlefield Birmingham and in mine and Boss's case The Cypra Incident.  For me its finding time to sit in front of the keyboard and share the progress which is challenging!

Anyway......  I promised last time to share the next BIG build project so here it is a massive treat to myself a while back


What's that you ask?



So daunting at the beginning..



I kept going...


The beast appears (Maraunder Bomber) after several hours work spread across multiple days.  Love the model hard work to put together.  None of the turrets are glued in this picture to aid the painting process.  


I then felt the need to do a size comparison!  In mind its the ultimate super heavy flyer and will see its first action in the next cypra 'airfield mission'.  


This means I have now concluded the build work for the next cypra mission.  However at this stage I still wanted to build something for my proposed Battlefield Birmingham list.



So with the advent of Forgebane and the new mini knights (armigers) I loved them.  Also as a necron player it added to that force also.  I was keen to get some movement into the poses and decided to make one running.  The 14" move rule prompted the posing in my head.  Also decided to make then have opposite weapon arms to each other for further variety.  

The next job was a mega airbrush priming session!


Was super proud to have got to this stage and then a day later realisation that's a lot to paint!  Priority will be the units for Battlefield Birmingham the knights, vulture and scions.

Until next time when hopefully I will be showing you some painted minis or at minimum WIP.

Cheers

Doc
 

Thursday 29 March 2018

Hobby Progress the 19th Dicers - Arming for Cypra and Arming for Battlefield Birmingham Doubles

Afternoon All,

I have been so busy lately working away but not posting except for the odd bit through instagram and our facebook page.  I actually have enough hobby progress for a few posts but today I will focus on the Imperial Guard.

I have signed up to go to a battlefield Birmingham doubles event in June with Dark Bristles, Boss Bludtoof, Luko Dakka, Innermech and the Barber.  So the code will be representing.  Expect to see hobby updates as everyone gets ready.

As I am also trying to prepare for the next Cypra Airfield Mission (see last post for info) I have decided to take the 19th with some new additions. A two birds one stone approach which in reality is entirely necessary for me to stand a chance.

So as I am going to work on this as a group here are the current new builds:


As I need 4 flyers for the airfield mission and only currently have 1 finished a Valkyrie here is the built and primed Avenger Strike Fighter.  Nice Kit went together fairly straight forwardly.  Hardest bit was sawing off the large chunks of resin!

The next new flyer is a Vulture Gunship with punisher cannons.  Well apart from the rules for this thing being immense it looks cool.  Slightly harder to build than the avenger mixing plastic and resin was tricky as was getting the plastic tail fins to fit against the resin. Again big chunks of resin to saw away.

WIP shot early on:


Fully Built:


You may of noticed lurking in these shots are some Scions and these are the 3rd new build.  



So quite a bit of painting to get done but also 1 more flyer to come which I will keep as a surprise (a big surprise hint hint!)  Last little hobby update before I move on:


I also picked up this new hobby light, its pricey but worth every penny when living in dark old blighty!

Thats all folks look forward to showing you more soon.

Cheers

DOC out

Tuesday 20 February 2018

Showcase Militarum Tempestus Scions #Squaduary 2018 Finished

Morning All,

Quick update on my squad of scions I am working on for stepping between games #squaduary.  I have finally managed to finished my 5 man units of scions despite getting distracted by painting sly marbo at the same time.



Thursday 1 February 2018

Stepping Between Games - Squaduary FEB 2018 - Scions - Arming for the Cypra Incident Continues

Morning All,

Rory over at stepping between games has put out his annual rallying call for painters to get the hobby new year going by painting a squad in February.  As I haven't done anything yet this year I thought I would take up the mantle.  Thanks Rory for the motivation.


The first week is for building but I have already put mine together as WIP in January here.  Since that post I have based and primed the models and they are currently in this state heading into Squaduary month.


Before I get cracking though I need to think through a colour scheme to match the wider force but also stand apart.

More posts across the month on this squad

Cheers

DOC

Friday 5 January 2018

The New Year - More Cypra Incident and More 19th Dicers

Happy New Year folks and welcome to 2018!

Morning All,

Hope you have all enjoyed the lords of reaping blog event we had for December I suspect more posts may pop out of the paintwork on that front as code members cannot always make it in December with family commitments.

Anyway just to say the new year marks the start of a new painting points year as I aim to catalogue what I paint each year.  Please see the right hand side bar on the website version of the blog to see how I get on.  Aim this year is 50 figures as I completed just 40 in 2017.

The next project hitting my desk is the preparation for the air base assault mission for The Cypra Incident.  For those who need a catch up the last mission can be found here.  Or you can click on the link to all the cypra incident posts on the left hand side of website version of the blog.

So we have agreed to build and paint at least 3 flyers each..... eeek I have only done one so Boss is already up on that front.  However, I started to think what I would like to go alongside the flyers and thought some scions fits with this kind of daring mission.  I thinking I will build 3 squads eventually but as I popped into GW for something special earlier I picked up a box....



The thing that strikes is is how advanced the kits are compared to both the cadians and catachans.  They really are nice figures so I am very happy with my decision!

The other thing I picked whilst in GW was Sly Marbo...  Nice sculpt dodgy hairdo and disappointingly finecast but hey ho here he is put together.


I don't expect to get too much further as I have my final two masters exams to get through but it felt nice to have a play with these for a couple of hours. More to come when I am able.

Cheers

DOC out......

Sunday 24 December 2017

Lords a Reaping 17 Showcase Baneblade Super Heavy Tank The 19th Dicers!

Hi All,

Not really much in the way of WIP for my entry into Lords of Reaping more of a jump to the end and go tadah.....

Anyway here is my repainted (from a fair few years ago baneblade).  It is painted in my regiment colours of the 19th dicers who still teeter on the edge of being full blown renegade guard.  To the point where some of them daub out there aquilla's and favour the 8 point star.  Sounds heretical I hear you cry well maybe...

Anyway really enjoyed bringing this up a level to match my current force.  Hopefully now it will see action in the Cypra Incident.  In fact we have a whole mission planned around it later in the campaign.  Anyway enough babble SHOWCASE already.




As always comments are welcome

Cheers and have a good Christmas all

Doc Out

Sunday 26 November 2017

Battle Report; The Cypra Incident, "Birth of the Beast of Cypra"....mission 4a; "The Marshalling Yards"

Hi All

Bluddtoof here with the next instalment of our narrative campaign; "The Cypra Incident".
Doc and I have been at this a while now and we both agree it's a fantastic way to play the game (the best way and we've painted so much stuff as a result! ed doc), the story is evolving as we play and creates it's own branches through the vagaries of dice driven events.
This was the first mission in the story which would use 8th edition and we were both interested to see how the new rules set would work with our flexible approach to the game in this campaign, (we don't use formations or org charts or detachments, we merely put together lists of units which we feel would fit with each mission premise.) The result was I must say excellent! 8th is by far my favourite edition so far and has a built in flexibility which works well with an easy going narrative style of play. I'd recommend you give it a go.

So on to the guts of this bat rep....

Why mission 4a? I hear you ask...

Our plan after mission 3; "Running the Gorklet" was to play mission 4 "Airfield Assault" as the next mission in the tree after the Dicers' partial victory. However with lives getting in the way and our natural tendency to flit from project to project, there was no way we could get everything we needed done by the end of this year. (We need to build and paint an airfield, complete with control tower, hanger and workshop as well as emplacements and not to mention another Ork flyer and 2 more Imperial flyers!!) So we wanted to and had the chance to play, we decided to create an offshoot mission from the tree and came up with 4a......

Current mission tree...






As you can see mission 4a sits off to the side and will have long running effects into the campaign and future missions. We are now preparing for the Airfield Assault. The offshoots of 4a will be played next year.

So mission 4a.....

"The Marshalling Yards"

Back story...

During mission 3 "Running the Gorklet" the Dicers recon force escaped from Ork territory with partial intel to allow them a better strategic understanding of Ork dispositions on the planet, in addition the highly perceptive ratlings spotted signs of major Ork vehicle movement from the main valley leading deeper into the wastelands and signs of industrialisation. This data was assessed and a mission approved to investigate and intercede as deemed appropriate by the mission commander.

The Mission;

Crucible of War; Sabotage.

With a few adjustments; The building is swapped for a powered down Stompa currently under construction, which is moved further from the Attackers deployment zone to allow for Docs list which includes vehicles. We didn't want him to blitz the target and win in 2 turns but since this army is new and his painted collection only just meets the 100 power we set for game size we are limited in applying the mission recommended lists.
Ork reserves represent nearby mobs answering the call to war after the Dicers incursion. The Ork plan is to march on the Dicers main base with a mighty Stompa at the head of the assault! With this mechanical monster they cannot lose!!!!
The Dicers force will approach stealthily under cover of darkness during a raging thunder storm and with the cacophony of industrial activity around the Stompa even the Imperial vehicles should be able to approach undetected. Ork sentries are patrolling the area so The Dicers must take care, once the alarm is sounded nearby mobs will respond quickly to the attack.
The Dicers goal is to reach the Stompa and place demo charges, with their current strength the Imperial forces on the planet would be hard pressed to withstand a massed Ork assault and a Stompa would be a devastating threat!

The Lists;

Ork defenders..

MISSION 4A ORKS LIST
VANGUARD DETACHMENT +1CP, TOTAL = 4CP
CP SPEND PRE SETUP; -2CP = EXTRA SENTRIES
2CP LEFT FOR BATTLE, TO BE USED FOR “CUT THE WIRE”

POWER
ROLE
UNIT
WARGEAR AND OPTIONS
5
HQ1
BIG MEK
Kustom force field, grot oiler
3
EL1
MEK
Kustom mega blasta, grot oiler
3
EL2
MEK
Kustom mega blasta, grot oiler
9
EL3
10x BURNA BOYZ

4
EL4
5x TANKBUSTAS
Boss nob, 2x bomb squigs
5
TR1
10x BOYZ
Slugga/choppa, boss nob, powerklaw
5
TR2
10x BOYZ
Slugga/choppa, boss nob, powerklaw
9
TR3
20x BOYZ
Shootas, big shoota, rokkit launcha, boss nob, big choppa, kombi shoota/rokkit launcha
15
TRANS
3x TRUKKS
-
6
FA1
4x GROT TANKS
Kommanda, 5x grotzookas
7
FA2
GROT MEGA TANK
2x rokkit racks, 2x big shootas, rokkit launcha
19
HVY1
GORKANAUT

10
HVY2
3x KILLA KANZ
3x grotzookas

  • The Action.....

The Dicers force approaches the construction site under darkness amid a violent storm, the noise of their engines drowned by the storm and sounds of industry. Ork and Gretchin sentries patrol the area.








Imperial infantry units approach lone sentries and quickly and quietly dispatch them whilst heavy weapons and tanks move into position to provide cover and support for the infantry push to the target. The Dicers air support, in the form of a Valkyrie, holds station out of sight awaiting the call  to attack and deploy the veterans it carries.









As the Dicers push deeper into the yard they encounter more sentries and now hulking Orks with brutal shooters and rusted choppas are encountered.






As the Dicers forward elements engage the first Ork sentries, their armour pushes up the left flank. The Orks prove tough in a fight and one survives the Dicers sneak attack! Guttural Ork curses ring through the night and his shoota fire raises the alarm!!!! The Ork reserves approach from the flanks, the element of surprise is gone with the Dicers half way to their target. Now they must drive for the Stompa and hope they can plant sufficient charges before the Orks overwhelm them!







The first waves of Orks enter the fray, including a hulking Gorkanaut which quickly dispatches the Dicers artillery support and then pushes into the ruined building to threaten the heavy weapon teams. Ork trukks race in from the flank to attack the infantry squads, on the opposite flanks Grot vehicles attack the Imperial transports and tanks.










The Imperials grind across the yard, constantly pushing towards the target but sustaining constant attrition from the flanks. Their support section suffers massive losses at the hands of the Gorkanaut, even with Imperial sanctioned psykers throwing smite after smite at the behemoth!!








The last of the Ork reserves enter the fray and the Dicers are under pressure, their armour has caused huge losses in the Grot armour but has suffered itself. The Ork trukks have pressed into the centre field and the battle becomes a meat grinder with flailing weapons, whirling buzz saws and screams filling the night. The Valkyrie enters play and tries to find a safe LZ to drop its payload of veterans!






In the dying moments of the battle with the turn counter rapidly approaching the end, the Valkyrie prepositions and the Vets daringly leap out, another vet team makes a mad dash for the stompa from out of the melee and between them the two teams plant charges! The nearby Orks have been waiting for this and they desperately run around cutting the wires!

As the Dicers pull together and start their retreat, with more and more Ork reinforcements approaching, the mission commander triggers the explosive charges.........

.....Nothing!!!!!!

The Ork defenders successfully cut the wires and protected the mighty Effigy of Mork (or possibly Gork)!!

The Dicers pull back under heavy fire, dragging their wounded. Long range artillery barrage covers their retreat and the next stage of the Cypra Incident looms large......

Aftermath:

We had a blast with this mission, the sentries were incredibly lucky with armour saves and the random movement lent a great sense of drama, Doc was funny to watch as he agonised over decisions as to advance? charge? overwhelming force? My decision to use cps for extra sentries was a good one. without the second set Docs approach would have much easier and the alarm may not have been sounded early enough if at all!!
The balance between target location and vehicles in Docs list was a difficult one, as the game progressed we were very flexible with the turn counter, not starting it until the alarm sounded in the end. Even with that extension of game length Doc barely made it to the target in time and only managed to plant 2 charges. His final roll was modified by my single cut the wires stratagem so at +1, he needed a 6!
Doc made good use of the silenced weapons stratagem in the early stages, sniping several Grot sentries to allow his infantry to approach unmolested. It was only a single incredibly lucky Ork who rolled double 6 for his armour saves which sounded the alarm!
A great game and another example of how much fun this more flexible approach the the system can provide excellent results. The story advances...

Next.....

So the outcome of this mission was an Ork Victory, this means I will be allowed to field Stompas in later missions however currently the Orks don't have an adequate power source for the machine.
A future mission entitled "The Power Source" will see an Ork expedition into the arctic region of the planet to locate a hidden Imperial weapons factory where records show a huge cache of heavy Imperial vehicles and equipment. Who knows what they'll find and more importantly what will the Dicers uncover when a nearby defence force responds to the Orks presence??

That's a way off yet though. Our next mission will be "Airfield Assault" early next year.

We hope you've enjoyed reading about this as much as we enjoyed playing it. Thanks for reading and stay tuned for more Cypra preparation. Also keep an eye out for our upcoming series of posts: "Lords-a-Reaping" as the code show what mighty war machines they're painting throughout December!

Bluddtoof.









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