Tuesday 17 April 2012

Cloak and Dagger The Prologue

Hi All,

DOC GRUNNSON HERE,

So this is part one of a three day run down of Cloak and Dagger our Easter Warhammer Battle.  Today's post will describe the prologue to the battle.  Tomorrows post will bring you the background story and lastly the report post will bring you the battle report which will be published on Thursday.

So here is the prologue:


Cloak and Dagger - Prologue
 
One hundred and thirteen miles north of the large sea port of Marienburg on the west coast of the empire, literally just inside the border of the empire and the northern wastes is the village known as Dunterswald in the Wasteland. Holgan’s farmstead is near to the village and has been the attention of the Skaven for some time. A good reason for a slave raid by the Dark Elves perhaps, but why have they joined up with the Skaven?  The Dark Elf raiding fleet is quite a size and is able to slip into a remote and quiet part of the Empire's coast.  The Skaven have been hard at work extending their tunnel network and have a sizeable hoard waiting in the dark tunnels. In anticipation of the "Dark pointy things" arrival the Skaven have infiltrated Holgan’s farmstead close to the coast.  This will be the rendevous!

However, the Elves in white have had wind of their dark cousins movements toward the Empire coast, having recently had a naval engagement and lost to their cousin’s much larger fleet.  This fleet was heading at speed.  Word was then sent to a High Elf contingent that has a small fleet that passes the port of Marienburg at times to go and warn the empire of the approaching Dark Elves.  The Marienburg forces are currently dealing with a threat from the Northern Wastes to the north east of the Empire and have little in the way to send up to meet any raid on their coast.  Fortunately, a large force of Dwarfs that had agreed to help bolster the Northern part of the Empire had arrived in Marienburg around a month ago. They have agreed to secure the West coast.  The Dwarf lord met with the Marienburg Count Elector and a High Elf emissary to agree joint action against the Dark Elves.

Little do they expect the intervention of the Skaven......


We were also provided a map of the area:


So this is what started off the battle and scenario building process.  We then provided Trev (battle co-ordinator) with our leaders names and a little bit about them:


DOC
My Dwarf is called DOC GRUNNSON
cause he can fix any situation.
He's an engineer turned general! Likes experimenting and he’s had some of his experiments stolen by the sneaky Skaven.


DARTH DARLOW
Meet the Maleficent Family

Lady Maleficent
Sorceress (Matron Mother)
Dark Pegasus

Count Maleficent
Dreadlord (Patron)
Black Dragon

Pernicious
Sorceress (Daughter)

Captain Duress
Battle Standard Bearer (Old Family Retainer)
Giant Cold One

Ironically the corsairs didn't make the trip over the Sea of Claws and are still in the Land of Chill awaiting a paint job.

On this raid only Lady Maleficent will be present as the Count's Dragon gets sea sick, plus he's allergic to cannons.

The rest of the family will probably be there along with lots of spiky death.

HENDRIX LAMBERT

My general is O J Backstabber.  He’s climbed and backstabbed his way up the Clan to become top rat.  Part of his plan is to extend his tunnel network up to the Chaos wastes, and ultimately become a member of the Council of Thirteen.

TREVDOG HOWLER

My leader is Finuval Windmaker, a Lothern Sea Lord.  He has a grudge against the Dark elves as each time they have crossed paths he has been beaten by them.  Will this time be different?  Lady Maleficent and Finuval Windmaker go back a long way.  They stood shoulder to shoulder a long time ago……

So this was our start to the process of us creating a game around the fluff and to be honest, with every player having played WFRP at some point of time it suited us all.  So as stated above tomorrows post will bring you the fully developed background for the game.

Thats All Folks
DOC

Monday 9 April 2012

SVA and Carnage Pt3

So this is it, my final review of the last few weekends, and now Carnage. Again this event is not a WAAC tournament, but a nice friendly arena to play lots off 40k games. The set up was 4 games at 1250 on the Saturday, followed by 3 at 1250+500 (1750) on the Sunday. The second list had to include the first list with no modifications.

So here are my lists:

1250

Master of the Forge
Dread with Assault Cannon in Pod
Dread with 2 Autocannons in Pod
Ironclad with Hammer and Heavy Flamer in Pod
Ironclad with Chanfist in Pod
Tactical squad, meltagun, multimelta, combi -melta and powerfist in Pod
10 scouts with sniper rifles and cloaks

+500

Tactical squad with Flamer and Missile launcher in Pod
Dread with Multimelta and heavy flamer in Pod
Dread with Lascannon and Missile Launcher

and here is a picture:
the only reason i took this list is that i like playing with Dreads, and I like Drop Pods. i was hoping to get 2-3
Wins and not get too blown away by any "power" lists.

Game 1: was against a 7 model grey knight list, Draigo, 2 Paladins, 2 Venerables, and 2 Dreads. unfortunately for this guy he only had 2 fist on his verneables that could hurt me and in the end even though I was locked in combat with paladins with a 2++ I eventually killed all his army apart from Draigo who was on 2 wounds. A good start.
Game 2: next up was a team England player. At the last Carnage I played him in my first ever competitive game and he just beat me. Looking back at the list I took then no wonder! again I was not too hopeful as he had brought a fully tooled up Space wolves list; Logan, Wolf guard some with terminator armour, 2 lone wolves, long fangs and 2 grey wolf squads. This was 5 objective and spear head. The idea was to drop in and take out the grey wolves and use my pods to hold him back. I was aiming for a draw. In the end my plan failed due to poor shooting when required I only just got beat. If I had noticed the time then on my last turn instead of shooting the scouts I could have moved them on to my objective and sneak a 1-1 draw but I didn't and lost 1-0...close
Game 3: daemons...I have never like playing these and it was a diagonal setup and capture and control. I held my scouts in reserve ready to outflank as the objectives were close to each board edge. I maybe could have got a win if I had been a bit more daring, but I played safe and backed up my scouts on an objective and got a draw.
Game 4: Space marines which had a little bit of everything...but by the end not much of anything. All he had left was a stubborn scout who would not die, despite all the shots on him and an immobilised vindicator. A strong win
So at the end of day 1 I was 2-1-1, and was more than happy. One more good game tomorrow and I would have the result I wanted.
Game 5: Necrons. His list was mainly all the older models and he didn't have any of the new stuff, but having played against this type of list recently I knew what to do. It was capture and control, pitched battle. He set up 3 squads near his objective and played very defensive all game. My scouts got wiped out by his scarabs on turn 1, so 4 dreads had to drop in and deal with them straight away. One of my tacts dropped on my objective and sat there; while an ironclad and another dropped near his on the last turn I was able to contest his and won!
Game 6: Space wolves, kill points dawn of war. The worst combination for my list and against another elite space wolf list. There was not much I could do or play differently and got tonked 9-4 in KP.
Game 7: Space Marines, terminators Kantor but only 2-5 man tact squads. My first turn I was able to pop a razorback and a landraider, but again attrition took its toll and I was unable to bring enough firepower to kill things quickly. Luckily he also had heavy losses and he only had left Kantor while I had a scout squad on an objective. Another win!
Final score was 4-1-2, 140 ish points and 6th position.
Over all the squad of the weekend were the scouts. Other than 1 bad game they were brilliant; causing pinning checks and even the odd glance or 2 on light vehicles. The list was surprisingly solid but did come unstuck at times against top tier list. I got beat in game 2 by the winner, beaten by 4th place and drew with 5th. Would I have done better with my dual raider Vulkan list? Who knows but I doubt I would have has as much fun.

Friday 6 April 2012

SVA and Carnage pt2

As mentioned in Hypa's post we got split up in to good guys and bad guys. No one wanted to take the mantle so I step forward in a brave and forceful manner and picked it up! I then found out that Hypa had won his first battle and he too was a force commander. We agreed that last game tomorrow we would face each other in the APOC game.

My first game was Planetstrike defender for me. I also took up the good guy’s secret mission, which was at the end of the game have the highest placed model on the battle field. The battle was mainly decide on poor dice rolling on Docs part at crucial time. His destroyer lord had a total of 7 attacks (all of which hit) against Lysander, but only managed to force 2 saves. By the end of the battle the Necrons were completely destroyed and I claimed a total of 18 campaign points. Round 1 finished well for the good guys as we were 88-80 up. As we had such a good round I decided to spend some of the CP's on hired help. Just because we used them in the low point game doesn't make us sneaky! We just did a bit more finking than or orky friends.

Next up I played a battle mission 1750. I was launching a surprise attack on some chaos marines and was able to drop in all my pods on turn 1! Wow I thought this helps me greatly and he had to set up everything within 12" of the centre. So I dropped in and my sternguard caused 14W on his daemon prince and he died. The 2 tactical squad’s meltas some rhino transport and my ironclads were to melta the land raider and then assault out of their Lucius Pattern pods into the contents of the raider which was zerkers and a lord....easy....or so I thought. First melta missed and the second failed to pen. But not to worry as I could still assault it.... first dread immobilised itself coming from the pod, but the second hit home and ripped apart the raider. Not a bad first turn. Things still went well for me in the second turn as he could only kill a few marines and my mobile ironclad while I wiped out his obliterators and got Lysander close to his berzerkers. After this things just never seemed to work. And I lost by a single kill point! A lot of people who had seen the first turn were shocked that I lost and that was the same for both me and my opponent. I still managed to pick up some valuable campaign points but the rest f the good guys started to take a bit of a beating.

3rd game for me was another battle mission with a middle objective. I was up against a Tyrants List from the Badab War apoc books. This mission required me to defend the middle and him to capture it. By turn 3 I had engaged 1 tact squad with an ironclad, the guard squad was being whittled down by Lysander and the other tact was miles away from the objective. I was heading for a draw by turn 5 when he realised he needed to get his tact squad on an objective. Luckily for him the game went to turn 7 and I could not engage the squad and with all his run he just (it needed a careful measurement) got to within 3" of the objective. Again I picked up a few campaign points

The rest of the good guys had performed just as bad and by the end of the first day we were way behind the bad guys.

We had to go for it on Sunday so as leader I said I would do a planet strike attack. I was up against a tau list. Now while I won this game and got max campaign points it was no way an easy game. My one of my ironclads was in combat from turn 1 against broadsides then crisis suits and with a total of 27 attacks only killed some broadsides! It was terrible. I only had 4 models left at the end of the game, but I was touching all 3 bastions.

Finally the big game.... commander V commander. I was a little worried as his Kan list was still unbeaten in all its games, did I have enough to take out all those Kans????  We both had the secret mission of kill the other
Commander model. The set up was 1 superheavy or 3 normal unit. Hypa chose to put down his stompa and I put my warhound as far away from it as possible. His first turn took out my void shield and damaged my drive train... so my 2 ironclads dropped in next to the stompa and shot the melta at it taking off a structure point. Then my warhound opened up with its turbo laser destructor.....2*D hits...rolled a 5 and a 6, then another 6 and KABOOM! The stompa was left a pile of bits. From that point on I was able to take down his Kans, but I mada an honourable agreement that I would not shoot Stompnuts but he had to try and shokk attack my warhound each turn. On the last turn he sucked himself in to the warp and he had nothing left. All the orks had killed was an ironclad and 4 marines (1 of the marines had killed himself in the blast radius of a popped Kan)

But alas my heroics were to no avail and the good guys were beaten 375-425. I finished 2nd overall with victory points and I was the top scorer of campaign points.

Another great weekend arranged by the spikey club guys.

Next up Carnage

Tuesday 3 April 2012

My SVA and Carnage Review Pt1

Hello all,

This is my first post here and it is my review of my 2 weekends of gaming.

First up was SVA XII. yet again the guys at the Spikeyclub set up a great event to play in.

here are my 5 different armies that i took.

1750 normal


This was Lysander, librarian, 10 sternguard in pod, 2*10 tactical in pods, 10 scout and 2 ironclads in pods.

1750 Planetstrike attacker



This was lysander, librarian, 3*5 terminators, 2 ironclads in pods and sternguard in a pod. all deep-striking and all elite!

1750 Planetstrike defender

This had lysander, 2 * 10 devastator squads, 2*10 tactical squads, Thunderfire cannon, 10 sternguard and a land raider.

400 point kill team



4 terminators, 6 sternguard, a scout and an apothecary

my apoc force


this is 1250 of it

not much there. lysander, 3 tactical squads one in pod and 1 in rhino and 1 on foot; and 2 ironclads in pods....but they had this guy to support them:




5 different armies, yet trying to keep a common theme throughout.

my first game was a blue on blue encounter against extremedoc's newly painted Necrons....more in part 2

Saturday 31 March 2012

Eldar Corsairs W.I.P.

Hi All

Bluddtoof here, rested and recuperated after 2 weekends of hardcore gaming!
SVAXII and Carnage were both awesome fun and a great success for me, seeing me get my best results yet at both tournaments; 4 wins and 1 loss at SVA resulting in 12th place on VPs and 6th place on Campaign Points, at Carnage I managed 2 wins, 2 draws and 3 losses and had an absolute blast with my Orky footsloggin army. As ever my unit of renown was Grotzookas Kanz, they are quite possibly the best unit in the Ork codex point for point, they smashed everything they faced in all the games I played over both weekends and are a shoe in in almost every list I take.

However now onto something new:

My new project for the coming year; Eldar Corsairs.
Having recently decided, after 20 odd years of collecting and painting GW miniatures, that it was time I did some Eldar stuff and deciding to look at collecting a small Eldar army I bought the latest I.A. book, Doom Of Mymeara, and after reading most of it was instantly attracted to the corsair list and the potential for a high BS jet packing list, maneuverable, shooty and nice to look at!
So last weekend as I was at Warhammer World for the Carnage tournament I bought myself the bulk if the resin stuff for a 2k list focusing on jetpack units with wasp,hornet and warp hunter support.
I've made a start on the first corsair and am trying a golden scaled armour scheme, below are the first photos of the w.i.p.

White spray undercoat followed by base coat of Iyanden Darksun and then a wash of Devlan Mud. Then a coat of Shining Gold leaving the recesses shaded.


Then a highlight layer of Burnished Gold
This will be followed by successive highlights mixing in Mithral Silver. Piccies to come over the next few days.
Bluddtoof