Tuesday 3 December 2013

Dread-full December; Space Ork Mega Dread, The Build........ Part 1.

So this is my first entry into the Code40k "Dread-full December" event; my Ork Mega Dread!
For a start this a great kit and once built looks v. cool! It took a lot of building and suffered from some of the more common issues with resin kits but with judicious pinning and patience it came out as I wanted.
I'm going to show step by step how I built this, so first here's the finished build;



And now I'll go through each step with piccies (Take it as read that each piece is trimmed of flash, filed, sanded as required and washed in warm soapy water before any gluing commences).
All pinning uses 1.20mm (18 gauge) uncoated jewellery wire and 1.00mm drilled holes using a pin vice.

The Legs;

These are quite complex structures and I would highly recommend dry runs before you even trim the mould lugs off as you may decide you want to use some of this excess resin in the finished structure. Each leg comprises a foot piece, lower leg, knee joint pin, upper leg piece and several pistons which stick on but are not structural. The knee pin is designed to fit through holes in both leg sections at the knee joint and thus allow a movable joint; in reality as there is no movement in the lower leg/ankle joint I saw no point in this knee movement and also you need to drill the holes for the pin to go in. Instead I chose to chop the heads off the pins and fix the knee joints in place with metal pins for strength, the resin pin heads were then glued on where the pins would be.
The next 2 photos are the lower legs and feet with pinning holes and pins showing prior to fixing;




This is all the subassemblies for the legs and pelvis prior to trimming and fixing;



You can see above the locator holes in the upper leg sections where you would need to drill a hole for the supplied knee pin, quite a large diameter hole (3 or even 4mm if I remember right). I drilled and pinned the joints off centre from those dimples and thus could use the solid resin of the lower leg section, the pin heads are quite large and covered up the new pins location, sanded smooth the sections fit snuggly and were glued to create a strong joint.
The upper leg sections have moulded lugs which locate in dimples in the pelvis piece, it is important to point out that at this stage you can alter the final pose of the model by changing the orientation of the pelvis section relative to the upper legs, i.e. by leaning it forwards or backwards. To do this simply remove the lugs and pin the assembly in the position you require, the natural position gives a pose which has the torso leaning forward slightly, I was happy with this and so kept the lugs in place. Note that this is the only joint that allows such positioning, later assemblies allow no movement of the torso forward or backwards!
I used additional pinning in the pelvis joints because this section will support the models full weight and will also take a lot of stress if the model is picked up by any part above the pelvis. All 3 pieces are quite large and solid so could take nice long pins.
Here's the leg assembly completed;




The Torso and Shoulders;

This section comes in several parts too; main torso, engine block, 2 shoulder joints and teef plate. Here you can choose the torso's position relative to the leg assembly by rotating its large bottom lug within the pelvis. The join between torso and pelvis took a lot of sanding and filing to get a true fit.
Here's the torso and shoulder joints with pins shown;



Again you need to carefully decide on the positioning of these pieces as they will determine the position of the arms and also where the large shoulder guards will sit in relation to the torso, try dry runs. I positioned mine so that the ripper klaw arm would be raised above the torso and lunging down on its target, with the kilkannon arm held level.
MOST IMPORTANT: Don't fix the shoulder plates to the torso yet, it's better to leave them off so you can construct the arms on the them later and paint the arms before fixing in place, you may also want to keep the arms interchangeable if you've splashed out on extra arms. At this stage just drill your pin holes as required.
Next is the joint between torso and engine block, a straightforward joint with just a little sanding required to be flush, a pin helps to give strength to the joint;



The Teef plate also fits simply with lugs and dimples, again I recommend pinning to give strength;





Here is the torso section constructed and fitted onto the legs;






The joint between torso and pelvis was solid enough to not require a pin, however you should make that decision yourself based on the mould quality of your kit.
In the last photo above you can see the pin holes I drilled in each of the 8 cylinders to mount the piston heads on later. This was a decision I made after the construction of the torso, in hindsight they would have been easier to drill before hand.

Engine Gubbinz;

These are the exhausts and piston heads, the exhausts needed a little work to get them to fit snuggly, a little cutting and filing and 1 was a little warped, but they're thin enough to shape using just the warmth from your hands.
I used a single pin for each piece, 1 to join the 2 part exhaust;




The 2 part exhaust has no guide holes at all so a pin is essential. I found a pin in the top of the 3 pipes on each exhaust was the easiest to work with and was sufficient to give a strong bond. The pipes all fit snug into their recesses and just required some filing and sanding.

This is the finished engine block with a piston head fitted to each cylinder;




Starting to look proper Orky!

Da Big Shootas;

The kit comes with 2 rotary cannon style big shootas, in the codex entry you can swap these for a variety of other weapons and can also add a third big shoota, none of which come with the kit. I want mine to have 3 big shootas so I used the 2 from the kit and added a third from my bitz box.
The 2 from the kit are simple to build and fit either side of the torso, they were located with a short pin into the ammo feed box;





The third big shoota needed a little work to give the model a personal touch, don't want it to look like any other meks work do I!?  The position of the 3rd big shoota had me thinking for a while, crotch mounted just wasn't right, the waist was taken by the other shootas and neither arm had a suitable mounting position. I considered shoulder mounted as both shoulder plates are v. large and have plenty of space but I'd already decided that I wasn't going to fit the pilot coming out of the hatch as I am firmly in the school of thought that Ork Dredd pilots are welded, nailed, tied, glued or otherwise permanently fixed inside their new stompy machine and would have absolutely no desire or interest in getting out even if they could!! So the obvious place to mount the 3rd gun was on top of the torso, in place of the hatch, with control connections coming out of the torso. A little plasticard and some tubing later the 3rd gun was fitted;





The 3rd big shoota is from the Forge World "Ork Weapon Set". A little chopping and filing and I quite like the effect.

That's part 1 of the build. In part 2 I'll show how I built the primary arm weapons. Part 3 will cover the painting.

Bluddtoof.








Sunday 1 December 2013

Dave's Dastardly Dreadnought - Dread-Full December

The first door on the advent calendar is open as the build up to Christmas starts. I have been out of the hobby for the last 2.5 months. In that time all I have been doing is a few games with the new marine codex (which is amazing and full of great options)

As doc has introduced this month the code guys are going to all be doing a dread or similar.

My entry is going to be a Grey Knight dreadnought. I got this model  4 years ago as a gift from Hypapist along with a load of grey knights for helping out at his wedding. I have already painted all the terminators for a nice paladin army (brutal in 5th but toned down a little in6th). So this guy has been sat in my to do pile for a long time.

It came to me under coated in bolt gun metal. This is a little dark for my liking. The terminators are base coated in chain mail. I have already started to apply some chain mail to the model to brighten it.
The gun is not started as originally it came with the lascannon option but I like the psycannon option (in game it will be an assault cannon  with pay bolt ammo)

Here is a picture of how it looks before I start work on it


Hopefully this will spur me in to action for painting as I have a bit of a back log.

I'll post back in a few days with some updates.

Code40k Presents a Dread-Full December (A Special Event No Less!)

Hi All,

Doc back to announce our special event for December 2013.   Throughout this month members of the code have pledged to build and paint Dreadnoughts of all shapes and sizes.  So hence the play on words a Dread-Full December.  Expect to see Contemptors, Orkie things, Decimators, Space Marine Dreadnoughts and Chaos Hellbrutes.

We the code contributors have a request of you the readers?  Whats that I here you cry?....  Well simples as the Meerkat would say...At the end of the month all of the finished dreads will be posted and we would ask simply that you vote for which Dread you think is best!  As a thank you for helping us complete our internal paint off, one lucky voter will win a mystery prize from CodedesignsUK. No it wont be a speedboat when you live in Birmingham and drive a Nissan Micra!  (Cant beat a bit of Bully). 

I will post a voting post at the end of December to allow everyone to cast their votes on which is the favourite Dread.  Until then enjoy the Code members showing off their work in progress dreads.

So being as I'm announcing our Special Event and it is day 1 of the Dread-Full December here is a sneak peak of the first of my two entries into the competition:



My Pre Heresy Death Guard Contemptor build commences........  I will post further updates of this and my other entry (which will be kept secret for now!).

That's all Folks

DOC
 

Wednesday 27 November 2013

Code40k A History

Hi All,

Today I'm going to do something of a memory lane post.....  To get some context to this post a brief history is required.  Code40k is simply our group name and came about from a campaign run back in 2006 run by Trevdog Howler.  On the back of this we set up a yahoo group which we use to communicate with each other to this day.  All of the contributors to this blog are in our group which continues to grow and migrate to other countries.... if you can use the word group essentially we just all share the same passion for model games.

The interesting thing about the yahoo group is it allows files and pictures to be uploaded to it which is useful when running a campaign between friends.  More importantly for this post it gives me the chance to go and grab some stuff from the archive and bring it back to life!

For the statos out there we have sent 8,058 messages to each other talking about this great hobby!!

Right on to some highlights of the group known as the CODE40K

The First Big Xmas game well at least the one I have photos of XMAS'06

This was I think pre apocalypse days and we came up with a flag scoring game using a massive city fight board.  You can see one such flag in picture 6.  Basically the side with control of the most buildings won.  Now if memory serves the conscript building using the ammo dump special rules caused mayhem in this game!  Also Honourary mention goes to LukoDakka for the plague ogryns in picture 3 they stole the show that day!  Also if you look closely you can see his face in the background of pic 4 which made me laugh!










This last shot shows the catachan jungle fighters hanging out in the big cathedral building we made for the event and I noticed on the yahoo group some work in progress shots of this beauty....



We put show much effort into this piece, alas we rarely used it as it was just too big!!  In the end I turned it into 3 seperate pieces so it could be used more often.  But for the first Xmas game it was the bomb!

As we moved in 2007 onwards Mr DarthDarlow, Hypaspist and Boss Bludtoof began to join us and we started to get bigger and crazier with our games.

DarthDarlow was the eldar Man and produce some great Biel Tan:







These were awesome although Darth to this day is the worlds best roller of 1's.  It got better on the vehicles where in a moment of sheer brilliance or madness Darth painted rose thorns on:



The thing that stikes me about this table is how devoid of terrain it is we certainly wouldn't do that these days!

2009 also saw the continuation of the ongoing war between my Space Wolves and Red Mists Khorne boys certainly a battle of the ages....


Love this photo really shows off the quality of Red Mists painting.  Don't fancy my Grey Hunters chances in this situation though!

2009 Also saw Hypaspist Stag Do....................... In a Battle Bunker yes a battle bunker remember them!

As with any stag do it wouldn't work without the obligatory T-Shirt


Action Shots



December 09 and we were at the big game antics again and this time Hypa had taken some great photos but also kindly captioned them which I shall re-create a few here....

The Setup

Who Let the Dogs Out


Never Trust A Grot With Paint

Beatifull!

 Faasans of Em
 Impenetrable Shield
The Scout Lines Up an Ambitious Shot.

Stonking Game!

Ok I could keep going but the post is quite long now and my wife requires my presence.  All I would like to say for all the moaning we do about this hobby it gives some great times with great people!!!!

Signing off

DOC

Thursday 14 November 2013

Warhammer Chapel Showcase

Hi All,

Doc here with a side shift into a small warhammer project.  Some time ago I picked up a plastic warhammer chapel off ebay on a bit of a whim.  Unfortunately it was extremely poorly put together with none of the sides lining up and the clock being stuck on upside down.  Also it had been put together with superglue.  Anyway I thought oh well live with it as it will probably break pulling it apart so I just started to paint it as it was!



If you look closely you will see the rail around the centre of the building doesn't line up at all!  In the end I simply couldn't live with it so I pulled it apart and luckily nothing broke! 



















Here are some shots of the finished building which I used as an opportunity to use to have a second go at OSL and practice a wet blend which I used on the cream stone affect on the walls.  Overall I'm pretty pleased with the result.  As always feedback is welcome.





Thats All Folks DOC out....

Saturday 26 October 2013

Code40k is Proud to Present Worcester War 2

Morning All,

DOC here back to announce CODE40k's second event aptly named Worcester War 2.  The event will be held on Saturday the 8th February 2014 so plenty of time to get painting and plotting.  The event gives players the opportunity to play 3 games of 40k at 1500pts.

We have taken the opportunity after the success of the first event to make things better!  Firstly the event will increase to 30 players.  Next we will put food on for the day following on from feedback from the first event.  There are some rule changes which will be discussed over the coming weeks after I have given people the chance to digest the rules pack.  Needless to say they are aimed at making the event easier to run and participate in.  Lastly and importantly we will have two organisers myself and Innermech to make it easier for us to help you guys enjoy your day. 

For this event we also have 2 sponsors Worcester Wargamers (many thanks to Andy the store owner) and Codedesignsuk both of which will be providing prizes for the event. 

Ok on to the pretty bit the poster:


Please feel free to share this :-)

Next the most important part the link to the rules pack and how you book your place is here:

Please post any questions you may have in the comments or send me an email, look forward to seeing you there.

DOC signing off.........