Sunday, 24 May 2015

Pre Heresy Death Guard Legion Rapier - Showcase

Afternoon All,

I am here to finally showcase something I have painted in 2015 on the 24th May!  Wow that's real life for you. Today's showcase is my newly finished Legion Graviton Rapier.  I am really looking forward to getting into 30k and this is another step in the road.  Hopefully in January the CODE40k group can finally have our first game of 30k.  This will follow nicely on from our usual December event here on the blog.

In any case that is a long way off and I need to get more models built and painted for then.  Back to the rapier; the model you may notice, is missing the spindles from the cannon.  I have them I just don't like them so have deliberately omitted them. Secondly and this is where I need some advice the main barrel of the cannon is slightly warped.  I have heated it up and tried to correct this but once it cooled it returned to the same warped shape. Any advice on this would be cool please??

The model itself uses sponge weathering techniques and weathering powders to achieve the war torn look I am going for with my Death Guard.  I was tempted with more OSL from the blue light source within the barrel but having tried it I didn't like the finish so backed away from that idea.  I also changed out the plume head for a none helmet head on the pointing marine just to make mine look a little different to others. Also I thought the plume head would come in handy for a sergeant model later down the line.  As always constructive comments are most welcome:




As I have finally got started for the year I have awarded myself 10 painting points!

Next up more Death Guard...

Thats all folks

Doc Out

Monday, 18 May 2015

Showcase; Imperial Knight Errant Freeblade

Hi All

Here are some pictures of my completed (almost) Imperial Knight Errant Freeblade. I say almost because I've still got some weathering to do yet. He'll have a mix of snow, ice and icicles eventually. I'm waiting on delivery of some bits and bobs I've ordered to do that. Once they arrive and I get it done I'll post finished pictures.
Meanwhile here's pics of the finished paintjob....











As you can see I've added Thunderbolts iconography and colour to the right shoulder guard to signify the knights current allegiance, I'll maintain this across all my future knights, all of which will be freeblades. All my knights will represent freeblades who have been attracted to the forge world protected by my space marine chapter, The Thunderbolts, an Iron Hands successor chapter. You can find a great many posts about my Thunderbolts Chapter of Space Marines in this bogs' archives.
I'm well pleased, this was a major project for me; not the biggest model I've done, that would be my scratch built Big Mek Stompa, but by far the most detailed and complex on such a large scale. In comparison the Stompa has a much more basic finish with significantly less detail.
With regard to the new techniques I've tried, I'm pleased; the OSL behind the visor hasn't quite worked but it hasn't been the disaster it could have been, more practice needed on that. The base has worked really well and I'm now completely sold on the idea of putting as much effort into the base as the figure. My work on the Eldar Corsairs has reinforced that for me, see them here.
The freehand vines and thorns I like and am really pleased with; I'll be going back to my Hornet to do some freehand work on that as soon as I've decided on the iconography for the band.
I hope you like this, please feel free to give C and C as usual.

Bluddtoof

Thursday, 7 May 2015

Imperial Knight Freeblade, some more WIP

Hi All

So with all the planning for WW4 done I find myself with some time on my hands; when I'm not building hen houses and pens or digging holes in the garden that is.
I've returned to work on my Imperial Knight Freeblade, not much left to do and I hope to bring him to WW4 for some post campaign friendly action. Both shoulder pads and the right arm still to go now.
Here's a few shots of the model so far...







I've fixed the now complete left arm in place, after much thought and experimenting with magnets, I found that magnetising the shoulder pads was just too much effort for the benefit of having removable arms. When it comes to transport I'm going to make some custom cases to fit each knight I make specifically. Also being pretty big and cumbersome I'd rather maintain their structural integrity on the table.
That's it for now, I'll be doing more on this in the next couple of weeks, stay tuned for more WIP and the final showcase.

Bluddtoof

Saturday, 2 May 2015

Apoc Day - January 2015

Hi All,

I have been meaning to post this up for some time now.  Back in January the code40k members got together and had a big apoc game based on the Pandorax book.  Redmist and Trevdog did a fantastic job of getting us organised.

It also gave me a chance to use the 9 tiles I now have for my realm of battle board.  Well 8 realm tiles and 1 forgeworld mechanicus tile.

Essentially the rest of the post will now commence with a picture dump which showcases the game and many super heavy vehicles!  This was great fun and hopefully this can help inspire you to get Apoc..ing you wont regret it.





























What do you reckon inspiring?

As always let me know your thoughts on the scale of this game and the super heavies involved.

Cheers

DOC out

Thursday, 30 April 2015

Worcester War 4 - Fortification of The Code - Change of Plans

Morning All,

After feedback on the format and number of players finding availability for the chosen date difficult we have decided to change the format for Worcester War 4.

The Event:

The code40K team present our fourth event: Worcester War 4, “Fortification of the Code”. We have space for up to 24 players who will form two teams; Good and Evil, these teams will compete in 2 rounds of 7th ED 40k working in pairs or alone depending on numbers and to be determined on the day. You will be attempting to gain control of secret data packets hidden in an abandoned underground complex in order to provide your forces with an advantage in the final event in this story; “Assault on the Code” which will be held sometime in 2016.  This event follows on directly from the events played out during Worcester War 3; please note participation in WW3 is NOT required for entry into this event.  


Worcester War 4 follows on directly from our last event, Worcester War 3, which saw a widespread conflict spread across the 5th planet of the Lentarum system; a backwater Imperial colony near The Maelstrom in the Ultima Segmentum.

The day saw 24 players fight for dominance and control of a psychic beacon which had sent a mysterious signal throughout known space. In the end the beacon was claimed by the forces of chaos in the form of a Nurgle Daemon force!

If you're interested in joining us, the event is on Saturday 6th June 2015 at Whittington Village Hall. Entry fee is £15 and includes lunch and refreshments through the day.

Please e-mail mrtweedy_77@yahoo.co.uk to check if places are available and sign up to take part.

The rules pack can be viewed here

The deadline for entry is Sunday 31st May 2015

Hope to see you there.

Bluddtoof