Showing posts with label Narrative Campaign. Show all posts
Showing posts with label Narrative Campaign. Show all posts

Wednesday 30 January 2019

Arming for the Cypra Incident.......Looted Wagon

Hi All

Bluddtoof here with another update on my work for Waaagghhhh! Bluddtoof and our narrative campaign; "The Cypra Incident; Birth of The Beast of Cypra"
This time it's a shiny new Looted Wagon....



This is the fourth one I've built over the 20 years since I started this army, and definitely my favourite so far. It's based on a leman russ chassis which I widened and reversed the track sections. Then it was a simple matter of taking weapons from my bits box, the kilkannon was a spare from a battle wagon kit, the zap gun is actually a Forge world big zzappa but I like the oversized nature. The rokkits are old white metal from the depths of a 30 year old bits box, I frankly have no idea, please let me know if you recognise em.

Here's a few more angles...





















I love this model and I had a blast painting it, I applied a lot of sponge weathering and a combination of blended washes and weathering powders to try for a really grubby look. After the near catastrophe of the Deffkoptas I really reined in the colour palette for this and focused on a very red look.
I also did this on the last model for the next campaign mission; a wazbommblastajet which will be the subject of my next post.

Hope you like this, as ever C & C welcome.

Bluddtoof. 

Thursday 3 January 2019

Arming For The Cypra Incident; Deff Koptas

Hi All

Bluddtoof here with another update on my progress towards the next game in our narrative campaign; The Cypra Incident. This has been running for a couple of years now but it has achieved our shared goal of incentivising both of us to paint up our outstanding kits. We were talking about this a couple of months ago and have an end point for the campaign in mind; 3 games to go with mission 5 scheduled for early Feb 2019, hopefully mission 6 later in the year and the big finale sometime in 2020. That last mission will be a monster with us fielding almost everything we can!

Onto the latest completed project for the Beasts forces in the Cypra Invasion....



6 shiny new Deff Koptas, this makes a total of nine in my collection. If you're old enough you'll spot that this is the kopta contingent from 3 Assault on Black Reach box sets. Also where 3 of my marine dreadnought came from! And yes that's how long overdue these bad boyz are! So scratch one from the  to do list.

More pics...














I diverged from my old ork paint style again, as I have been doing with recent models, trying to bring the style up to date with my improving skills but at the same time keeping the models look in line with the existing army. This has worked well with recent stuff but with these koptas I think I went with too many bold colours, they don't have the red look common the my older stuff but they should blend in ok in a larger force. Not to self to make sure in future to keep plenty of red panels in there!

Hope you like em. C & C welcome as ever.

Bluddtoof

Friday 2 March 2018

#Old Stuff Day

Hi All

So I've volunteered to do a post for #Old Stuff Day; an annual journey into the dim and distant blog past, led by Dave Weston at "Confessions of a 40k addict".
Link to his post here



I've spent some time looking through the code archives, battling snotlings in some of the dark and damp sections! I found these two gems from Doc and Trevdog; a nice little narrative campaign they started back in the mists of time.................

Follow this link for the first part of "CODE40K"

a piccie to tease...



and then this little link for the full write up of "CODE40K"

They wrote this before I joined the blog as a contributor and I have to say it was one of the things that got my blogging juices flowing. Just a really nice way to present and play this game we all love.
Cheers Doc and Trevdog!

So that's my look at an old Code40k post and here's a selection of links to other bloggers old stuff I particularly like......

Enjoy!

one of my favourites here from Violet Studio Paint

and one of the coolest flyers I've seen from Le Blog de Kouzes

and finally a really nice Knight from Musings of a Metal Mind

Hope you enjoyed all that and maybe you saw something new but old.

Thanks to DaveWeston for the prompt again.

Bluddtoof








Sunday 26 November 2017

Battle Report; The Cypra Incident, "Birth of the Beast of Cypra"....mission 4a; "The Marshalling Yards"

Hi All

Bluddtoof here with the next instalment of our narrative campaign; "The Cypra Incident".
Doc and I have been at this a while now and we both agree it's a fantastic way to play the game (the best way and we've painted so much stuff as a result! ed doc), the story is evolving as we play and creates it's own branches through the vagaries of dice driven events.
This was the first mission in the story which would use 8th edition and we were both interested to see how the new rules set would work with our flexible approach to the game in this campaign, (we don't use formations or org charts or detachments, we merely put together lists of units which we feel would fit with each mission premise.) The result was I must say excellent! 8th is by far my favourite edition so far and has a built in flexibility which works well with an easy going narrative style of play. I'd recommend you give it a go.

So on to the guts of this bat rep....

Why mission 4a? I hear you ask...

Our plan after mission 3; "Running the Gorklet" was to play mission 4 "Airfield Assault" as the next mission in the tree after the Dicers' partial victory. However with lives getting in the way and our natural tendency to flit from project to project, there was no way we could get everything we needed done by the end of this year. (We need to build and paint an airfield, complete with control tower, hanger and workshop as well as emplacements and not to mention another Ork flyer and 2 more Imperial flyers!!) So we wanted to and had the chance to play, we decided to create an offshoot mission from the tree and came up with 4a......

Current mission tree...






As you can see mission 4a sits off to the side and will have long running effects into the campaign and future missions. We are now preparing for the Airfield Assault. The offshoots of 4a will be played next year.

So mission 4a.....

"The Marshalling Yards"

Back story...

During mission 3 "Running the Gorklet" the Dicers recon force escaped from Ork territory with partial intel to allow them a better strategic understanding of Ork dispositions on the planet, in addition the highly perceptive ratlings spotted signs of major Ork vehicle movement from the main valley leading deeper into the wastelands and signs of industrialisation. This data was assessed and a mission approved to investigate and intercede as deemed appropriate by the mission commander.

The Mission;

Crucible of War; Sabotage.

With a few adjustments; The building is swapped for a powered down Stompa currently under construction, which is moved further from the Attackers deployment zone to allow for Docs list which includes vehicles. We didn't want him to blitz the target and win in 2 turns but since this army is new and his painted collection only just meets the 100 power we set for game size we are limited in applying the mission recommended lists.
Ork reserves represent nearby mobs answering the call to war after the Dicers incursion. The Ork plan is to march on the Dicers main base with a mighty Stompa at the head of the assault! With this mechanical monster they cannot lose!!!!
The Dicers force will approach stealthily under cover of darkness during a raging thunder storm and with the cacophony of industrial activity around the Stompa even the Imperial vehicles should be able to approach undetected. Ork sentries are patrolling the area so The Dicers must take care, once the alarm is sounded nearby mobs will respond quickly to the attack.
The Dicers goal is to reach the Stompa and place demo charges, with their current strength the Imperial forces on the planet would be hard pressed to withstand a massed Ork assault and a Stompa would be a devastating threat!

The Lists;

Ork defenders..

MISSION 4A ORKS LIST
VANGUARD DETACHMENT +1CP, TOTAL = 4CP
CP SPEND PRE SETUP; -2CP = EXTRA SENTRIES
2CP LEFT FOR BATTLE, TO BE USED FOR “CUT THE WIRE”

POWER
ROLE
UNIT
WARGEAR AND OPTIONS
5
HQ1
BIG MEK
Kustom force field, grot oiler
3
EL1
MEK
Kustom mega blasta, grot oiler
3
EL2
MEK
Kustom mega blasta, grot oiler
9
EL3
10x BURNA BOYZ

4
EL4
5x TANKBUSTAS
Boss nob, 2x bomb squigs
5
TR1
10x BOYZ
Slugga/choppa, boss nob, powerklaw
5
TR2
10x BOYZ
Slugga/choppa, boss nob, powerklaw
9
TR3
20x BOYZ
Shootas, big shoota, rokkit launcha, boss nob, big choppa, kombi shoota/rokkit launcha
15
TRANS
3x TRUKKS
-
6
FA1
4x GROT TANKS
Kommanda, 5x grotzookas
7
FA2
GROT MEGA TANK
2x rokkit racks, 2x big shootas, rokkit launcha
19
HVY1
GORKANAUT

10
HVY2
3x KILLA KANZ
3x grotzookas

  • The Action.....

The Dicers force approaches the construction site under darkness amid a violent storm, the noise of their engines drowned by the storm and sounds of industry. Ork and Gretchin sentries patrol the area.








Imperial infantry units approach lone sentries and quickly and quietly dispatch them whilst heavy weapons and tanks move into position to provide cover and support for the infantry push to the target. The Dicers air support, in the form of a Valkyrie, holds station out of sight awaiting the call  to attack and deploy the veterans it carries.









As the Dicers push deeper into the yard they encounter more sentries and now hulking Orks with brutal shooters and rusted choppas are encountered.






As the Dicers forward elements engage the first Ork sentries, their armour pushes up the left flank. The Orks prove tough in a fight and one survives the Dicers sneak attack! Guttural Ork curses ring through the night and his shoota fire raises the alarm!!!! The Ork reserves approach from the flanks, the element of surprise is gone with the Dicers half way to their target. Now they must drive for the Stompa and hope they can plant sufficient charges before the Orks overwhelm them!







The first waves of Orks enter the fray, including a hulking Gorkanaut which quickly dispatches the Dicers artillery support and then pushes into the ruined building to threaten the heavy weapon teams. Ork trukks race in from the flank to attack the infantry squads, on the opposite flanks Grot vehicles attack the Imperial transports and tanks.










The Imperials grind across the yard, constantly pushing towards the target but sustaining constant attrition from the flanks. Their support section suffers massive losses at the hands of the Gorkanaut, even with Imperial sanctioned psykers throwing smite after smite at the behemoth!!








The last of the Ork reserves enter the fray and the Dicers are under pressure, their armour has caused huge losses in the Grot armour but has suffered itself. The Ork trukks have pressed into the centre field and the battle becomes a meat grinder with flailing weapons, whirling buzz saws and screams filling the night. The Valkyrie enters play and tries to find a safe LZ to drop its payload of veterans!






In the dying moments of the battle with the turn counter rapidly approaching the end, the Valkyrie prepositions and the Vets daringly leap out, another vet team makes a mad dash for the stompa from out of the melee and between them the two teams plant charges! The nearby Orks have been waiting for this and they desperately run around cutting the wires!

As the Dicers pull together and start their retreat, with more and more Ork reinforcements approaching, the mission commander triggers the explosive charges.........

.....Nothing!!!!!!

The Ork defenders successfully cut the wires and protected the mighty Effigy of Mork (or possibly Gork)!!

The Dicers pull back under heavy fire, dragging their wounded. Long range artillery barrage covers their retreat and the next stage of the Cypra Incident looms large......

Aftermath:

We had a blast with this mission, the sentries were incredibly lucky with armour saves and the random movement lent a great sense of drama, Doc was funny to watch as he agonised over decisions as to advance? charge? overwhelming force? My decision to use cps for extra sentries was a good one. without the second set Docs approach would have much easier and the alarm may not have been sounded early enough if at all!!
The balance between target location and vehicles in Docs list was a difficult one, as the game progressed we were very flexible with the turn counter, not starting it until the alarm sounded in the end. Even with that extension of game length Doc barely made it to the target in time and only managed to plant 2 charges. His final roll was modified by my single cut the wires stratagem so at +1, he needed a 6!
Doc made good use of the silenced weapons stratagem in the early stages, sniping several Grot sentries to allow his infantry to approach unmolested. It was only a single incredibly lucky Ork who rolled double 6 for his armour saves which sounded the alarm!
A great game and another example of how much fun this more flexible approach the the system can provide excellent results. The story advances...

Next.....

So the outcome of this mission was an Ork Victory, this means I will be allowed to field Stompas in later missions however currently the Orks don't have an adequate power source for the machine.
A future mission entitled "The Power Source" will see an Ork expedition into the arctic region of the planet to locate a hidden Imperial weapons factory where records show a huge cache of heavy Imperial vehicles and equipment. Who knows what they'll find and more importantly what will the Dicers uncover when a nearby defence force responds to the Orks presence??

That's a way off yet though. Our next mission will be "Airfield Assault" early next year.

We hope you've enjoyed reading about this as much as we enjoyed playing it. Thanks for reading and stay tuned for more Cypra preparation. Also keep an eye out for our upcoming series of posts: "Lords-a-Reaping" as the code show what mighty war machines they're painting throughout December!

Bluddtoof.









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