Hi All,
This post explains our second game in the Cypra Incident and involves the 19th Dicers sneaking into an ork held compound. If you are new to our 40k narrative campaign can I recommend for understanding you check back on through the following links.
I suggest first checking out this
post which links back to all the early content for the Cypra Incident.
This first and second game required some unique terrain and Boss Bludtoof put together some fantastic stuff check it out
here.
The next link is the video battle report for mission 1 'Scavengers'. This was our first attempt at a video battle report. It is clear filming on a I-pad and this being our first go at it means it isn't the greatest quality. However, its not too long and gives us a great history to look back on for this campaign. Check it out
here if you want some history.
Mission 2:
Right confession first this post has taken a long time to be put together. We attempted to film a second battle report for this mission and the footage had terrible sound issues. So i have abandoned showing you any footage and decided a write up will have to suffice. We may return to video later in the campaign.
This mission involved a small force of the 19th dicers sneaking into a ork held camp. We essentially set up a camp occupied by ork sentries, a couple of guard towers and of course some ork bikers racing around the camp (normal ork behaviour right?)
The imperial recon force consisted of 10 veterans and 7 ratling snipers. There were 3 points on the battlefield which needed reaching to steal all the data.
In order to play the mission and work out how the imperials could sneak about we decided to use the same method as the old Necromunda rules for the ork sentries. That is each sentry turn we both rolled a dice for each ork sentry with the winner being able to move the ork sentry the distance on the dice. If the orks got to within initiative range the alarm would be raised and various ork forces could move onto to the table on the next turn. If any weapon fire took place the alarm would also be raised and if an ork survived close combat the alarm would be raised.
Early on the alarm was nearly raised in turn two and then at the critical point the orks turned the wrong way. We thoroughly expected the alarm to go off but in the end I managed after a high number of turns to sneak in and out with the information. This proved quite a shock to us both but we decided to go with it. It was also a strange outcome when we had painted new troops for the reserves and then never used them. However, we both felt it fit the narrative well and led nicely on to a next mission of the 19th Dicers trying to escape through ork territory with the information they had stolen.
We decided to aptly name the next mission "Running the Gorklet" and discussed the forces that would be involved. I will not steal the thunder of the next mission write up but it meant we both had to build and paint some more guard and orks which has been the aim of the campaign all the way through.
Hope you enjoyed this short write up and apologies for no video :-(. Expect to see some more arming for the cypra incident posts as we get ready for mission 3.
Cheers
Doc Out..........................