Showing posts with label Work in Progress. Show all posts
Showing posts with label Work in Progress. Show all posts

Tuesday 18 March 2014

Deadzone work in progress

Hi All

Here at the code we've recently invested in Mantics new skirmish game; Deadzone. We're all busy painting up strike teams and scenery for a fully painted day of deadzone we're planning in a couple of months.
I'm just over half way through my scenery set which is designed to be assembled and disassembled repeatedly so that each game is different, I tried a few test runs as soon as I'd opened the box to see how it worked and found that there were a couple of issues;
1st, the connectors are slightly variable in there dimensions due to the mould lines as are the wall/floor sections so they don't always fit and would all require work to get them to be the same and thus universally fit each other (there are hundreds of potential joints!)
2nd, the plastic is a little on the brittle side and I broke 2 of the connectors during my test runs (you don't get enough connectors in the set, but a connector sprue is only a couple of quid from mantic so no biggie)
In all this led me to decide to permanently build the scenery as I wanted it, I bought the gamers edition which contained 2 scenery sets anyway so I will have a wider range available for games and a scenery set isn't expensive at about £25 so more will be on the cards in the future too.
Here's a few piccies of the stuff I've painted so far....








As you can see I've tried for a verdigris effect on all the brass/bronze metal to simulate a corrosive element in the atmosphere of this plague infected world. The effect is duplicated on the strike teams bases too as seen here...








I'll post more in the coming weeks as it gets done.

Bluddtoof

Saturday 8 March 2014

Hobby Butterfly - The joys of being unfocussed

Good Morning All,

Today's post is a little bit of everything as the title suggests.  Today folks I'm going to talk about having way too many models and way too little focus.  So as many of you will know we at Code40k recently ran our second event Worcester War 2.  This event became my obsession for a little while and I was determined to ensure everyone had a good time.  The feedback we received was positive and I think moving forward we shall hold many more successful events.  Having run two events and built masses of terrain with Inner Mech, I really began to feel what am I doing with my own hobby here!  Answer = Not a lot.


Saturday 11 January 2014

Worcester War preparation

4 weeks today I will be driving over to Worcester to defend my title I won at WW1.
Since then a new marine codex has been released. Additionally forgeworld have released chapter traits for all their chapters. So much choice to choose from.
So which do I choose?
Well I have had a good think and I am going to go with a bike army. The new codex has significantly reduced the cost of bikes, so much so that compared to the 5th edition list I can get 4 squads of bikes rather than 3.
I have already got painted 3 squads and a captain. I have enough bits to make 2 further squads of bike, but I did not have enough bits so that they would fit in with a ravenwing theme like the others. The joy Of collecting marines is that they can be used in multiple ways.
So a quick purchase on eBay for loads of  ravenwing bits and I was ready..... Until I remembered grav guns. I needed 2 for a squad so 2 boxes of sternguard were bought too!
Here is the fourth squad built up. Some are still waiting for their bolters

And here are the grav gunners converted from DV plasma gunners

Finally my initial list is still a few points short, what could I use to fill it......scouts seemed a but boring and not sure how I would use them but a librarian on a bike....
Here is the guy I would base the model around

And in half

And finally on a bike

So I have a bit of painting to do but nothing as much as previous years. One final point is that I am basing all my attack bikes on 60mm bases.

Thursday 19 December 2013

Dread-full December, Thunderbolts Relic Contemptor Dreadnought, Nearly There.

Hi All

A bit more progress on my Contemptor, and I've now done the first coat of white. There's a lot of it on this model. With my Thunderbolts I use white to represent rank and veteran status; the higher a models rank within the chapter the more prevalent white plating will be in his armour and accoutrements. You don't get much more veteran or respected than a pre-heresy Contemptor dreadnought. The pilot may be only a few hundred to a thousand years old but the suit itself is 10,000 years old! That means lots of white!
So with a little luck one more coat of white, a little finishing and the base and this little beauty should be done.
Here's a few piccies of the w.i.p.....








Bluddtoof

Wednesday 18 December 2013

Dread-full December, Thunderbolts Relic Contemptor Pattern Dreadnought, More Progress.

Hi All

Been busy painting my Contemptor for the last week or so now and I've reached the final stages, most of the detailing is done now and I'm starting on the white plating. This will be a long process as the model will have a lot of white plating as you can see from the large amount of grey which is the base coat for the white. Done the first coat on the right leg and crotch...it's a start!
I've also repositioned him on the base as I wasn't wholly happy, I've moved him forward slightly and rotated him 90 degrees which places him launching off the front face of the rocks now, which I think gives him a greater sense of momentum.
Piccies......







More later...

Bluddtoof

Monday 16 December 2013

Dreadful December, Thunderbolts Relic Contemptor Pattern Dreadnought, Work in Progress.

Hi All

So here's my second contribution to Dreadful December, my Relic Contemptor Dreadnought for my Thunderbolts Chapter. I built this model 2 years ago, you can see my post about the build of this quality model here  and here's a few piccies of my w.i.p;







Stay tuned for more on this;

Bluddtoof.

Saturday 14 December 2013

Dreadful December, Space Ork Mega Dread, The Paintjob..............Part 4

Hi All

Welcome to part 4 of my Ork Mega Dread walk through, this will show the finish to the paintjob and the basing.

So here's piccies;

With the white plates, checks and teef base-coated;







Next are the saw tooth patterns which are the motif for Waaghh! Bluddtoof and wash the white bits I want to look dirty.Then I paint all the remaining gubbinz in a clean silver to represent the few new bitz most recently added and not yet covered in dirt, blood or other indeterminate greenskin fluids!







The final step is to paint the chipped paint effect, this is the technique I adopted nearly 15 years ago when I started my Space Ork army and though I could produce a better weathering effect now I'm loath to change the look of this army and I certainly have no intention of going back over the 10k points worth of models already painted to standardise to a new look! So I'm sticking with it. Future projects will see newer and better techniques.
The model with all bar the base done;








And finally with the base complete;







That's it finished, I hope you enjoyed it, I certainly did! It's a fantastic model, one of FW's best I think. Really looking forward to seeing it on the table as part of my Dredd Mob.
Stay tuned all through December for more Dreads from the Code 40k, my next post will be my long awaited Contemptor Pattern Dreadnought for my Thunderbolts Space Marines.

Bluddtoof