Showing posts with label Astra Militarum. Show all posts
Showing posts with label Astra Militarum. Show all posts

Friday 4 November 2016

"Birth of The Beast - The Cypra Incident", Narrative Campaign, Mission 3 Bat Rep. "Running The Gorklet" (Picture Heavy)

Hi All

Bluddtoof here with a report on mission 3 of our narrative campaign; "Birth of The Beast - The Cypra Incident".
This Mission is called "Running The Gorklet" and sees Docs' Dicers recon force trying to escape from Ork territory with the intel they captured from mission 2 "Recon".

As Doc said in his write up of mission 2 we were totally surprised by the result and had to scrap the prep we'd done on the mission tree, so we re-wrote it and here's the new tree up to and including mission 4 possibilities;



Friday 28 October 2016

Arming for the Cypra Incident - 19th Dicers Armoured Column - Completed (Hobby Season Completions)

Hi All,

As promised here I am back with a mass of completed hobby season goodness.  This work has all been completed so close together that I feel rather hobbied out!  So this takes me to a ready to go position for our next Cypra Incident game "Running the Gorklet".

So no apologies this is going to be picture heavy and I feel very proud of the work I have achieved on this army this year.  This campaign has really helped me motivated me to get a new army on the table.  Anyway self congratulating back slapping out the way what have you painted Doc?

 WIP Tanks

 First off just wanted to show a couple of work in progress shots to give you all an idea of the pre shading I completed on the tanks using the airbrush.  I love this technique and the time it saves.


Friday 7 October 2016

Birth of The Beast - The Cypra Incident................The story so far.......

Hi All

Bluddtoof here with an update on our narrative campaign; The Cypra Incident, which sees Docs Astra Militarum force; The 19th Dicers defending their world from my Ork invasion by Waaaggh! Bluddtoof.




The story started with Imperial forces on "The Forgotten Hole", a gloomy deathworld covered by murky swamps and thick forested highlands and the home world of The 19th Dicers, detecting strange energy readings deep in the swamps outside normal patrol range. A patrol was sent to investigate and found a small band of Orks using arcane technology to teleport rusted imperial wrecks out of the swamp! The following engagement was short and brutal with the Orks managing to hold off the Dicers long enough to teleport sufficient wrecks away.
The battle report for this mission can be found here

Following this the Imperials stepped up their patrols and scanning of the swampy hinterlands; revealing some very powerful energy surges in an out of the way valley, they put together a recon force and deployed to the area, the fast, light mechanised force infiltrated what is clearly a rapidly growing Ork territory and a small recon group went in on foot into the edges of an Ork camp, there they snuck about under the noses of Ork sentries too busy watching a bike race and gathered several pieces of crucial intel on the Orks activities here. With this intel secured they snuck back into the swamp but were spotted at the last moment! The alarms sound and the Orks mobilise for pursuit!
The battle report for this mission can be found here

So what now? I hear you ask...

Our approach to this whole campaign is one of "rule of cool", we had a long chat about how we thought the story should progress after the events so far and decided that we needed to add another bit in before we moved to the next tier in the campaign tree. After all the Orks are in close pursuit, there's no guarantee the Dicers will get back to base at all so no guarantee the Space Wolves will be called.
So we decided that the next mission should tell the story of the Dicers recon force escaping Ork territory with the intel, or not!

Our next mission will be "Running the Gorklet!" and will see the recon force all mounted in light vehicles running a gauntlet of Ork defensive positions and pursuers as they flee down the valley back to Imperial territory.

Stay tuned for more....

Bluddtoof

Thursday 11 August 2016

If it's not covered in mud or blood then frankly son, you ain't Krieging hard enough!

Evening all, Dark Bristles here with a little update as too what I've been up too of late.
A good few months back I showed off a Krieg Vanquisher tank that I'd finished up....
Well my good buddy and I decided to partake in the doubles tourney this coming weekend at Worcester Wargames and I decided to give my self a (frankly pretty tight) deadline of getting 1K of my Krieg all finished up and ready to war. 

So after sitting up for a while smashing out various ideas for lists, I settled on what I wanted to take and set about pumping out squads of infantry as quick as possible. Bearing in mind however this is my own personal army and a force I've been wanting to paint for a long long time (ever since I returned to the hobby in fact) I was adamant I wanted to keep the standard as high as I could. 

So tight deadline and self imposed high standard. Fun fun. 

I supposed a good place to start was the top of the chain so Company Command Squad with converted Master of Ordanace.....


Infantry Platoon Squads - 2 of these, a Platoon Command Squad and 3 Heavy Weapon Auto Cannon teams 


Cheeky pic of the big guns....


Death Korps Death Riders. My absolute favourite models that's FW produce, I love them. PAIN IN THE BUTT to paint however haha. Found them really tricky! Powered through though and am pleased with the results. 


So this is the complete force....1k of Death Krops of Krieg. Or 15 Blast Templates a turn minimum depending on how you count it :) 


Anyway, this is to be run alongside my friends Militarum Tempestus formation, I'm the shield, him the the spear. Together, the Emperors Hammer! 

I'll be doing my very best trying to take pictures over the course of the three games so stay tuned for a full event write up early next week :)

Thanks for looking guys and girls - Catch you in a bizzle. 

Dark Bristles