The game was great fun, we used 6 objectives which scored points equal to the turn number in every player turn that they were controlled, only walkers and infantry could score. We also used the random objective rules from 6th ed which are a nice twist but ultimately had little or no effect in this game. Ultimately the imperial forces took a proper shoeing in points by the end of the game (with less than 1/2 the nurgle score) mainly because we started with lots of tanks on the board and didn't control objectives quickly enough, allowing the forces of evil to gain a massive buffer of points.
By the end of the game though the imperial forces had almost full control of 2/3 of the board, the nurgle plaguereaper had gone apocalyptic and we still had a the majority of our troops alive.
We looked at the aftermath and agreed if the fight was to continue the imperials had a good chance of clearing the chaos filth away.....
Alas it wasn't to be, time was up and we had to teleport out to the braying of our victorious foes...
Here's some pics of the day.....
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