Showing posts with label Waaagghhh! Bluddtoof. Show all posts
Showing posts with label Waaagghhh! Bluddtoof. Show all posts

Monday 9 October 2017

Arming for the Cypra Incident....Gorkanaut.

Hi All

Bluddtoof here with my latest piece of work towards my ever growing Waaaghhh!
This is my Gorkanaut.....


  



This kit has been sitting in its box for a good couple of years now, until the need for a big hitter arose with our return this year to our narrative campaign and the advent of 8th edition 40k.
I love dreads and walkers of all sorts, they're my favourite unit type in 40k and have been for decades now, see my Thunderbolts marines for evidence of this addiction!!

I've seen a few 'nauts over the years, both gorka and morka varieties, some looked awesome, some not so much. My biggest issue with the basic kit is it's very static and squat pose, so I determined to ensure that I did something to avoid that as I built it.
Once I started it was immediately apparent that getting movement in the legs wouldn't be too hard but that the amount was limited by the kits proportions, I've gone for a lurching stride with the legs, the boxy torso swaying to the side as the beast lunges forwards with it's Klaw!

A few wip piccies...















I also decided that it was time to advance my paint style with the Orks more to the general level I paint at with other armies, I started my Orks in the late 90's and over the years I've maintained the level of painting so as to keep the overall look of new models matching the established standard of the army.
I found the GW paint app to be quite useful as I developed new ways to get colours to match my existing models whilst putting more work into shading and in particular highlighting (which is rarely seen on my older Ork models).
I'm very pleased with the outcome; the Gorkanaut has the same patchwork feel of dirty rusted metals and the random splashes of bright panels. Darkening the white I feel has made a huge difference too.

Some finished piccies..






and a couple of sneaky peeks of it in action in the campaign! More on that in a future post!!




Both Doc and I are really enjoying the campaign and benefitting hugely in taht we've been motivated to paint lots of stuff we probably wouldn't have done otherwise.

As ever c & c welcome.

Bluddtoof

Monday 25 September 2017

The Cypra Incident, "Birth of the Beast". The next mission

Hi All

Bluddtoof here with an update on our progress with our narrative campaign; both Doc and myself have had pretty busy lives over the last year so we had to suspend activity in this area for a while.
We're both busy beavering away at the models we want for the next planned mission; "Airfield Assault" however with the code boys having a geeky get together this next weekend to play as much 8th ed as we can fit into 1 day, Doc and I decided to take a second day (as we're in the same place) and advance the Cypra story a bit!
Alas we're neither of us ready for the airfield mission (still got some scenery to make and a model of 20 to paint!!) so we had a chat and I set to work writing a side mission we could play.

I looked at the last mission write up and decided to hang it off an element of that, we'll be playing the story of an Imperial strike on an apparent marshalling area for Ork forces in the area, with the intent of stopping the immediate Ork threat.

The mission plan;

            THE CYPRA INCIDENT; BIRTH OF THE BEAST OF CYPRA
MISSION 4A
“THE MARSHALLING YARDS”
Intro;
During mission 3; “Running the Gorklet” the Imperial recon forces saw signs of increasing Ork activity near the edges of the swamplands; a great many trails leading off into the dense jungle and swamp. One notably alert ratling reported a huge plume of dust and dense oily black smoke rising out of a deep valley, barely glimpsed through the jungle walls as the convoy fled at breakneck speed for safety. Imperial cogitators have analysed the reports and correlated other data and determined that the Orks are not merely a newly appeared colony as seen on countless worlds within known space, but are in fact well established and technologically developed, far more so than should be possible if the colony originates here on The Forgotten Hole. Reports show that the Orks are massing in the swamp, presumably for a major offensive!  Analysis leads the Imperial commanders to believe that the Ork presence must originate off planet and immediately order sensor sweeps of the Cypra System and order all forces to full alert.
Meanwhile the Dicers plan a strike on this newly identified mass of Ork activity whilst simultaneously planning a lightning strike on the Ork airfield identified by the recon force.
Mission;
Crucible of War; SABOTAGE (pp204)
The target is a huge Stompa! The monstrous machine is incomplete and unpowered but if mobilised has the potential to obliterate the poorly equipped Dicers here on the planet. It must be destroyed at all costs!
The construction yards are bustling with activity as Ork forces move in from the surrounding areas to prepare for the awakening of the Stompa and the launch of a massive assault on the Guard HQ.
NB. The Stompa does not activate during this mission.
100 power lists. No requirement for battle forged but stratagems are available.  

Here's a pic of the target...



He's looking a bit dated now; I built him a great many years ago, still cool though!

We'll be playing in the same way as we have throughout the campaign; that's to say we're not too bothered by hard and fast rules, rule of cool wins! and if something goes awry then we'll have a chat and change what needs changing. It's a really good way to play. We'll be having a good read of the narrative play section of the 8th rule book too.

There are several posts about the campaign on the page, a few can be found using "The Cypra Incident" picture at the top left of the blog page.

Stay tuned for the mission write up next week!

Bluddtoof

Friday 4 November 2016

"Birth of The Beast - The Cypra Incident", Narrative Campaign, Mission 3 Bat Rep. "Running The Gorklet" (Picture Heavy)

Hi All

Bluddtoof here with a report on mission 3 of our narrative campaign; "Birth of The Beast - The Cypra Incident".
This Mission is called "Running The Gorklet" and sees Docs' Dicers recon force trying to escape from Ork territory with the intel they captured from mission 2 "Recon".

As Doc said in his write up of mission 2 we were totally surprised by the result and had to scrap the prep we'd done on the mission tree, so we re-wrote it and here's the new tree up to and including mission 4 possibilities;



Monday 4 January 2016

A New Mek for Waaagh! Bluddtoof

Hi All

Not posted in a while due to a very long and well needed holiday!
Back now and getting back into a quite busy painting schedule for the coming year; myself and Doc are planning a narrative campaign for 2016, this will tell the tale of the Imperial response to the rise of Waaagh! Bluddtoof and is an ideal excuse for me to paint up some long awaited additions to my Orks. We'll post much more regarding this over the coming year, including stories and detailed bat reps and painting posts, stay tuned....

This post is to show the most recent addition to my Space Ork force; a Big Mek in Mega Armour with Tellyport Blasta. I painted this for a 4000pt game we played this weekend just gone; Me and Luko Dakka as Orks against Doc and Inner Mech as Wolves and DA. A good game; we played the old meat grinder mission from a couple of editions ago, well a version of it anyway. Alas the orks couldn't wipe out the beakies before time ran out so we slunk off to lick our wounds. We'll be back though!!!

So here's a few pics of the new Mek.....






Hope you like, as usual c and c most welcome.
Keep watching over the next few weeks and months as I paint up some new bits and bobs for my Orks to use in the campaign.

Bluddtoof

Thursday 6 February 2014

Da Bosses Shiny New Ride

Hey All

Yippee! I've finished all the painting for my Ork army for Worcester War II this weekend.
Boss Bluddtoof has a shiny new ride, a big mean warbike, the lovely Forgeworld one. It's a really nice model and I'm well pleased with the finished look, I've gone a bit brighter on the red and he's got more pure white teef than usual cos I want him to really stand out on the table, I may go back at a later date to add some weathering and bring more in line with the rest of the army.
The red's been a little tricky since the release of the newest paint range from GW, as I started painting my Orks back in '98 or '99 and the colours have changed markedly since then, but hey who ever said Orks should be ooniform?
Anyway I look forward to seeing you all and your armies at WWII on Saturday if you're going.
In the meantime here's a few piccies of the new Bluddtoof.........







That's it for now,

Bluddtoof

Tuesday 4 February 2014

Four Little Red Tanks (and their Bigger Brother!)

Hey Everyone,

I've been busy getting my Orks ready for Worcester War 2 over the last few weeks, not much left to do now. The most recent additions to my Space Orks are a small sqwodrun of Grot Tanks and a Grot Mega Tank.
Here's a few pics......












Just a new warboss to finish off now and a minor conversion on a kan. See you all at the weekend!

Bluddtoof