Showing posts with label Apocalypse Game. Show all posts
Showing posts with label Apocalypse Game. Show all posts

Friday 1 March 2013

Da Doom Fortress Cometh

Hello All

After a hectic spate of kustomisation, Big Mek Grubnutz has completed yet another mighty war machine for Waaaggghhh! Bluddtoof, and Da Boss is most pleased.
This model started out nearly 10 years ago as a lowly battlewagon, though having said that I did get a little carried away and it was far too big, having a 3rd set of wheels making it nearly 18" long!
I immediately chopped it down to 2 axles and produced a battlewagon about 12" long, open topped with rokkit launchas, bolt on big shootas a death rolla and a decent passanger capacity.
It was still too big for standard games and the few times I used it it did poorly so I decided to convert it to a battle fortress for use in Apocalypse games, so I fitted an ard case in the form of the corugated roofs and walls and gave it 3 big guns in the form of a kannon, zzapp gun and lobba all in turrets. In this guise it took to the field in a few apocalypse games and was much enjoyed.
Now with SVA XIII looming I decided I wanted a Tanka mob in my apoc list for the weekend so after perusing the Kustom Battle Fortress entry in Imperial Armour Apocalypse II I've retro fitted it with an all new Hull Mounted Supa Kannon and turret mounted Kill Kannon and Big Zzappa, along with a pintle mounted twin linked big shoota.
Here's some piccies...










Future plans for Da Doom Fortress are some grot sponsons and removal of some of the corugation on the flanks to allow fitting of grot bombs or supa rokkits! Mwahahahahahahahaha!!
Next up will be the dakkajet which I'm currently working on....

Bluddtoof

Wednesday 10 October 2012

40K Apocalypse game; Imperium vs Nurgle

So a few weeks ago we had one of our occasional Apocalypse games, this time it was to be an alliance of Space Marines and Imperial Guard vs the minions of Nurgle in the form of Traitor Marines and Daemons. We played 5k per side (less than usual for us) and by setting a 45 min time limit per player turn we got a full 5 turn game in and fought to a decisive conclusion in a single day! (This is a major achievement for us as usually we spend so much time gassing, boasting, arguing over rules and generally catching up, some of us live quite a way aways,that we often need 2 days and still don't finish a large game.
The game was great fun, we used 6 objectives which scored points equal to the turn number in every player turn that they were controlled, only walkers and infantry could score. We also used the random objective rules from 6th ed which are a nice twist but ultimately had little or no effect in this game. Ultimately the imperial forces took a proper shoeing in points by the end of the game (with less than 1/2 the nurgle score) mainly because we started with lots of tanks on the board and didn't control objectives quickly enough, allowing the forces of evil to gain a massive buffer of points.
By the end of the game though the imperial forces had almost full control of 2/3 of the board, the nurgle plaguereaper had gone apocalyptic and we still had a the majority of our troops alive.
We looked at the aftermath and agreed if the fight was to continue the imperials had a good chance of clearing the chaos filth away.....
Alas it wasn't to be, time was up and we had to teleport out to the braying of our victorious foes...

Here's some pics of the day.....