Thursday, 4 April 2013

Playing 40K a Different Way

Hi All,

So April sees the return of myself and Trevdog to the original campaign we played called CODE40K.  This later became the name of our group and indeed the blog name.  So what is CODE40K?  Essentially its a story driven campaign where the result of each battle affects the choice of next game and any other special rules we see fit to add in.

You may ask why play 40K this way.  Well the short answer is it breaks up the turn up put down and play games.  Its adds a little bit more as to why the battle is taking place.  This Friday we will play the first game in what we proposed to be a 5 battle linked campaign.  As yet we haven't defined beyond game 1 and what the outcomes of the game might mean.

The first thing we did was write up some background to start us off:

Background

The sector is somewhere around the Ultima Segmentum and Eastern Fringe.  The sector consists of 9 systems.  One of which is the Arden System which comprises of:


Arden Prime, Arden II, Arden III (The Code campaign), Arden IV, Arden V.   
The campaign will start on Arden III in the capital city of Pavonis.

 In recent times the planet of Arden III hasn't been keeping up with its payment of imperial tithes and has been subject to small insertion attacks by the mysterious Eldar from the Ulthwe Craftworld.  The reasons for these attacks remains unknown to the Planetary Governor Shonai West.   The world itself is mainly controlled by faction leaders each owning a large production centre.  These faction leaders vote one of themselves to be the planetary governor.  In reality bribes and alliances go on to get a faction leader into power and then the same to get them out of power! 

Payment of the tithes has been dropping for the last two governors mainly caused by a drop in production from the last war and the greed of the faction leaders.  This injustice has also spread to the population of Arden III with poverty and deprivation wide spread.  This in turn has lead to the rise of "The Church of the Emperor's God" as people have sought solace in religion.  The reality is this is against the law as religion is forbidden and the leaders of the church are simply seeking to take advantage of the disadvantaged.  This group has organised many public rallies against the leading factions and is believed to be behind a number of small terrorist attacks, although proof of this has not been forthcoming.  One such attack was foiled by the members of the Adeptus Soritas "Sisters of Battle" who have a shrine on the planet just outside the city walls.  It is believed they took prisoners but as yet are refusing to hand these over to the faction leaders? 

In addition Eldar raids have been taking place across the system but the reason behind the attacks is unknown.  The most recent of which was on a farming community 540 miles south of the city where none were left alive.  On investigation of the site a large metal structure of unknown origin was found to be just below the surface.  This is still being analysed by scientists but appears to be a large structure which dates back for thousands of years.    



Next we thought about what the first game would look like and who the characters involved would be:

Game 1 Ambush on Plaza Drive
The Plot:


The Imperium fed up with the performance of the planet has dispatched an Administrator to get the tithes back on track.     A company of the emperors finest space marines have been dispatched to accompany the administrator and to halt the Eldar attacks.  This game will be set in the inner city as the administrator is travelling to the governor's palace across the city.  After being dropped at the edge of the city the administrator is being transported by rhino apc when they are ambushed by the church.  

The Forces
The Escort Party               Dramatis Personae

Space Marine Captain Kearosen Diritz,                                               
Emperor’s Children, Captain of the 4th Company. Honoured at the scouring of Galifrax.
Boltgun, Power Axe, Bolt Pistol, Iron Halo, Frag and Krak Grenades
Brother Kol Larz                                                                                                            
Emperor’s Children battle brother 4th Company. 14 affirmed kills at the scouring of Galifrax.
Bolter, Bolt Pistol, Chainsword, Frag and Krak Grenades                               
Brother Berenito                                                                                             
Emperor’s Children battle brother 4th Company.  Sole survivor from the frigate Hammer of Justice before it fell to the burning sun at Jea IX.
Bolter, Bolt Pistol, Chainsword, Frag and Krak Grenades               
Admin Aid - Sympath I, Laspistol                                                                             
Admin Aid - Dedidex, Laspistol                                                                  
Liaison to Governor Shonai - Grandis Brinn, Laspistol                     
(uses the profile of conscripts)

Imperial Administrator - Prefect Patrinor (unwilling to fight in any circumstances) If engaged in close combat use imperial guard colonel stats, armed with a power knife same as sword but AP4 and a refractor field.                                                                                                                                                         Free
Grandis Brinn
Liaison to Governor Shonai.   A little unorthodox for some of the other aids but Governor Shonai chose him because of this.
Sympath I
Admin Aid to Prefect Patrinor.  Augments not visual to the casual observer.  Very good at her job.
Dedidex
Admin Aid to Prefect Patrinor.  Heavily augmented.
Prefect Patrinor
Imperial Administrator.  Looks down on others below his station.

PDF - (use imperial guard vets rules)
Gavier, Grenade Launcher                                                                        
Pavonis 10th Barator Elite Guard.  Keeps to himself.  Good dependable elite guardsman.
Travis, Shotgun                                                                                             
Nikaulus, Shotgun                                                                                          
Pavonis 10th Barator Elite Guard. Friends before joining the Guard and have both served together for 8 years.
Flex, Shotgun                                                                                                
Pavonis 10th Barator Elite Guard.  Known for his black and white view of things.  Called Flex because of his inflexible views by his friends.  Also good to have in a fight.
Kearosen’s Spear,  Rhino, Extra Armour                                                               
Brother Torrinium (Reserve, Bike)                                                          
Emperor’s Children battle brother 4th Company, Fulion bike squad. Fought at Soron plains at Jea IX against the Necrons.
Brother Bransk (Reserve, Bike)                                                                 
Emperor’s Children battle brother 4th Company, Fulion bike squad. Fought at Soron plains at Jea IX against the Necrons.
TOTAL 287

Rebels
Enforcer Irongate, Power Fist, Laspistol, Refractor Field, Causes Fear               
Rocket Launcher Team " Aces High "                                                                                   
Rocket Launcher Team " The Missile Brothers "                                                          
(Fragin Heck and Krakin Joke make up the Missile Brothers)
Renegade Squad "The Rabellions"                                                                                        
Veteran Gravesend  " That's Mr Gravesend to You"                                                      
Meltagun, Stubber Team known as "The Stub Toes"                                                    
3 Hounds:  Lucy, Cameron and Cheryl                                                                                   
8 Mutants " The Undesirables"                                                                                                  
TOTAL 284

The Mission

Kill Team Rules in Effect
Length 8 Turns, Or Administrator Escapes to Plaza Square or Administrator Dies
Game Begins Just Before Dawn

First two turns are under night fighting conditions
Rebels set up and take the first turn. 
Rhino is presumed to be stunned in space marines first turn regardless if damage was taken or not.
Space Marine Bikes Turn up in turn 3 automatically

Outcomes:
If Prefect Patrinor escapes it makes the removal of the church the no 1 priority over and above the investigation of the eldar attacks.  If Enforcer Irongate is killed in a challenge with Captain Diritz he is presumed captured.  We could play an attack game on the rebel stronghold.  Maybe the sisters carry this out as they already have info? 
Escapes by turn 6 = 3 rebel units delayed in attack scenario
Escapes by turn 7 = 2 rebel units delayed in attack scenario
Escapes by turn 8 = 1 rebel unit delayed in attack scenario
(units randomly determined)
If Irongate is  captured it gives Captain Diritz the causing Fear rule as the rebels are in awe of someone who took down Irongate!
If Prefect Patrinor doesn't escape the rebels grow in confidence and push forward to attack the governor's palace. 
Two options if by some miracle Diritz is brought low by Irongate then we could have a rescue mission for the captain!  or The attack on the Palace or both as a combination??

As you can see we havent fully mapped out what will happen post battle.  That will allow us to let our imaginations take us where we go next.  The ideas above just get the ball rolling.  We will post up some pictures and a run down of what happened in game 1.  Then discuss where the CODE40K campaign goes next?

Trevdog also wrote this short story to accompany game 1:

A low moaning noise ending with a metallic screech pierced the pre-dawn stillness above the street.  A cool breeze had picked up just as the morning sun was about to rise at the far end of Plaza Drive to the east.  Across the gantry spanning the road was an aerial walkway circling a short curved tower that housed the local sewerage machinery for the pumps below.  As the low moaning started up again a silhouette appeared against the dark grey metal walls of the tower.  The figure took a cigar from its mouth and wedged it into the heat extraction flaps to stop them vibrating.
“Thank throne for that Mr Gravesend”, said Krakin in a hushed voice.  “It was starting’ to give me the creeps”.  The tip of Gravesend’s boot poked firmly into the soft flank of the prone man as he lay looking down the sight of his hand held rocket launcher.  Krakin recoiled with a grunt.
Gravesend hissed through his sneer, “Krakin, just keep your eyes fixed on that street.  They’ll be here any minute, then you’ll have something to worry about”.  Gravesend’s voice faded as he moved away, “We’re relying on you to stop those Imps dead in their tracks”.

All was quiet again.  To his right Krakin could just make out the features of his loader and close friend, Fragin, crouched next to him.  Fragin’s angular jaw looked all the more prominent in the shadowy dawn.  He peered across to the ruined building opposite to see if he could see the forms of the twins they called Ace’s High, manning the other rocket launcher from their lofty position, but he couldn’t.

The other members of The Church itching to take the fight to the heart of Governor Shonai’s seat of power would be in their positions now having primed the explosives for the ambush.  They all looked to their leader Enforcer Irongate for the next stage of the plan to unseat Governor Shonai.  Irongate had inside information about an Imperial Administrator coming to meet with the Governor to take her to task over the shrinking tithes collected from Arden Prime.  If the Imperial Administrator didn’t make it to the palace for the meeting, or was even killed, then the Imperium would come down hard on Shonai and could even remove her from office.  If not it would certainly weaken her position and favour amongst the other government members.

A rumbling noise from down the street broke the silence and Krakin’s thoughts.  He shifted his weight to adjust his aim.  Coming quickly into view was an APC.  The growling engines shaking the metal gantry even from that distance. Krakin sucked in through dry lips and felt a trickle of sweat run down his face.  This was it. 


Until next time 

DOC and Trevdog


Wednesday, 3 April 2013

SVA round up

First here is a picture of my biker list:



i just completed it in time for SVA, despite being let down by online retailers i managed to paint up the 2 storm talon in a week


these performed really well over the weekend and i will look forward to using them in the future

here are some close ups of the bike captain (converted from a DV biker sarg), 3 typhoons (who i one turn of shooting took out 20 ork boyz!, a small unit of scouts and the 3rd bike squad.






i still have a few of the details to pick out on the models but over all they have a good cohesive feel about them.

over the course of the weekend HYPASPIST ghost was with us. a few years ago he had built 2 warhounds for his dark angels army. When moving to the wastes he was unable to take them with him so he donated them to me and REDMIST. mine got repainted in my chapters colours while the other has fallen to the empty whispers of Chaos.

here they are facing each other in battle.




it didn't end in a glorious way for either titan, both being wiped out by the end of the game.

i am on a bit of a break for the moment, but when i am back i will complete my bikes and plan for something new.......

Thursday, 21 March 2013

Cultists Rise UP

Hi All.

For this post I'm going to showcase my newly painted cultists.  They will be part of my new chaos army. These cultists are made up of dark vengeance models, catchan models, forgeworld enforcers (for the sergeants) and empire bits.  Quite an eclectic mix i hear you say..... Yes but i think it works.  Without further ado pictures commence...


Squad 1
Stubbers,  Right hand one converted using a heavy stubber from a chimera

Cultists note right hand model uses an empire head

Enforcers (being used as Sergeants)

Close up, this is my favourite of the figures done

Another Squad Shot
Anyway folks short post today, what do you think of the result then? 
 
Thats all folks
 
RED MIST



Thursday, 14 March 2013

Chaos Terminators



With all the SVA related activate going on I was feeling a little left out.

This gave me the motivation to paint some Slaanesh Terminators I converted a while ago but never got round to finishing.




They’re all tooled up for close combat with “counts as” lightning claws.




 I hard coated the armour plates to give them a highly glossed look, after all followers of Slaanesh enjoy polishing their helmets.






Somehow I can’t help feeling they need more tentacles… 


Monday, 11 March 2013

Orkoid Air Superiority

Hello All

I've now finished the last of my models for the upcoming SVA XIII, my dakkajet, "Da Flying Squig".
If you're contemplating your own Ork fighta/bomma for the first time then the best advice I can give is that it is quite a large model and there's a lot of painting on this baby! Now I'm not a quick painter by any means, I like to take my time with just about everything I paint but my Ork paint scheme is far quicker to complete than, for example, my marine paint scheme. So after building this model, which uses components from 2 bomma kits, I realised I would have to treat it like I would any other large Ork vehicle, there was no way I was gonna paint it in a weekend as I would a dread or buggy. So first up I decided against a "red paint job", rules wise it doesn't need it and I also wanted to paint it as fresh out of da meks workshop and hurtling into the fray with some of it's welds still cooling!
The first step then in my vehicle paint scheme (this applies to all my ork vehicles with no visible krew fixed in place) is to paint all the plates and mechanical bits in the full range of metallic shades I possess, so as to give the impression of a patchwork of looted scrap from a wide range of sources. I select one paint at a time and paint random sections and plates in that colour, repeat for the 8 metallic shades in my collection. The resulting metallic base coats look like this.........






The areas which are still black undercoat will be painted in maily red, white or black, the primary colours of Waaaaggghh! Bluddtoof, or they will carry Bluddtoofs logo, the red and white teeth on a black background. A few of the other ares will be painted in a random selection of bright primary shades, again to suggest random looted parts.
The next step though is to wash all the metallic areas with a succession of ink washes, in series I use Ogryn Flesh, Gryphonne Sepia, Devlan Mud and Badab Black, of couse these are from GWs old paint range, from the new range I would use their equivalents.
I apply the second and subsequent washes in smaller and smaller quantities whilst the previous wash is still wet, this allows the colours to blend together in a patchy fashion and once dry gives a very dirty, flat look to the metal as seen here....



 
Next I'll paint all the red areas, this starts with a base coat of the old foundation paint mechrite red followed by layers of mephiston red and finally a baal red wash. Once that's done all the other panels and gubinz wil be painted in a variaty of bright primary colours and washed with the relevant shades.
The last step is a fresh coat of black on the panels which will carry the tooth pattern, followed by the painting of the teeth themselves.
This is the plane complete with glyphs, transfers, the pilot and windscreen (which were painted seperately) and finished base.........







So that's it, Waaaagggghhhhh! Bluddtoof is all done and ready to hit SVA XIII. Hope to see many of you there and Crump you all to bits!!

Bluddtoof